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infblue13

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  • Birthday 12/26/1974

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  1. I'm tired of hearing people say that models suck, or are useless. While I agree that a particular model may not make for a good choice against a particular opponent ( like Bete Noir against a non-iving crew ), I find that everytime I think a model is useless, it's because I haven't figured out what it is used for. Sometimes it turns out that it is my play style that makes the model a poor choice. In any case, Malifaux is the only game I have ever played were models dont become obsolete and useless. If someone says something is useless, ask someone else. Especially if they can't tell you why it's "useless". I assure you, that model has a use.
  2. Sorry I wasn't clear, I meant use the nurse to give the flesh construct reactivate. Id never use that on McM. As for the crow competition, I use Morty to get in the corpse counter which only requires a low crow to cheat the flip if not flipped naturally. By bring that in, I can save SS, and still give McM body parts counters before battle. Once battle begins, McM produces them on his own easy enough. Fresh meat is awesome, but k9 remains seem to move fast enough on their own( specific objectives and schemes aside) and flesh constructs get 3 moves if you discard a low control card. Point being, I rarely use him for his movement buff. ---------- Post added at 03:53 PM ---------- Previous post was at 03:44 PM ---------- I own nicodem, don't play him that much, but with nico, he is awesome for fresh meat alone. With Nico, I always use fresh meat to get my troops in the battle. I find it necessary to press the battle forward, and try to keep Nico back to summon. Nico is probably my least favorite ressie, just because of play style. I really prefer McM, because I can throw him in the thick of it. I find Nico requires more subtlety. But that's me.
  3. Mortimer!!! Best addition to any Res crew. His ability to pull in a corpse counter gives McMourning 2 body parts counters. Very useful. I use McM all the time. I have a 13 and 1 record with him, and my 1 loss came in a game against Pandora who I had never played then. I use him to summon on turn 2, then I rush him in as a melle beast. Cause that's what he does. I always activate him mid turn so he can heal all the damage accrued with a piece for me. I never need help dragging him into battle. That's what scalpel slingin' does. That with loves his work gives him 4 melee attacks in one turn. I usually push a flesh construct in, attack and use a nurse to give him reactivate with massive dose. That softens up the enemy, then scalpel slingin' to pull him into combat, and beat up what's left of my opponents front line. If you need to pull him out, save scalpel slingin' as your last action. Use it on your own guy so you can choose to fail the defense and pull him back out. I also like to use K9 remains. They are cheap and have the ability to reek havoc if left unchecked, thereby keeping your opponent from being able to focus on McM! And of course Sebastion, since he can generate body parts counters himself and summon in more K9 remains.
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