I shelved malifaux for about a year as I wanted to focus on my warmachine army for awhile. During that hiatus the gaming group at my store started to die off. Lynch apparently killed it. I was not paying much attention so I can not get into details only hearsay, but I will save that for another discussion.
After reading the info about m2e on these forums, I decided to dust off my malifaux and try them out. I enjoyed the rule system previously, but I definitely saw faction disparity especially in timed formats. What I am hoping for is a more balanced game for tournament play. I have only played 2 games so far and have no information on balancing, but here was my impression of the game in general.
1) The game felt a bit faster. I cant say it was faster, because all our card info was on our phones so we had our heads buried in our phones for about 1/2 the match. But I felt it went pretty quickly.
2) I loved the new soul stone rules. Previously, certain masters were pretty much untouchable and do what ever they wanted without fear. I feel the new soul stone rules make the game more defensive. SS usage for defense is pretty strong and when you couple this to limiting the offensive usage makes defense very viable. And while I feel that the masters in use were still very strong, they were not over the top.
3) I also felt the rules were "cleaner". There were less loop holes and potentially less rules exploits.
4) The game had the same feel as I remember, but with a smoother ride. And due to what I said in #3 above, I get the feeling that maybe that players will be able to shift toward actually using tactics instead of just combos and such.
To this point I really enjoyed the games I played in the new system. I need further testing vs other factions and casters to determine if any of my speculation above is right or just wishful thinking. Here is some of the info from our games.
Game 1
Sonnia vs Misaki 50ss
Line in the sand
I dont remember the schemes. I chose placing markers next to their master and one where you place them on the center line.
Sonnia
- make walls
-reincarnate
Sam
- burning +4
judge
executioner
2x witchlings
austringer
6 SS
I dont know Mei Fangs info as well
Misaki + 3 upgrades
Otto
medium based henchman that does damage if you change w/i 3"
2 ninjas with throwing stars
2 "blind" bowmen <-- these guys were very good
flaming multi tailed cat thing totem
2 soul stones ( this I actually know )
We used the exact same list in both games to save time.
Sonnia won the first game. 2/3/0 vs 0/0/0. This game ended early. Beginning of turn 4 i believe. The game appeared that it reached the point of no return. The Sonnia crew was able to out attrition and we ran short on time. I believe this had to do more with me having a better grasp of how the new Sonnia crew works, while my friend was still dealing with the new changes to Mei Fangs crew.
Game 2
Scenario where you generate points by killing 2 enemy models per turn.
I (Sonnia) chose assassinate and murder protege.
Misaki chose.. getting into my deployment zone and placing markers on center line
Once again we called it a bit early due to time, but Sonnia had a strong lead. Sonnia victory 2/3/3 vs 0/1/0. Mei Fang probably would have scored more if we continued. When Misaki died to 8 burning counters from Sam, we called it.
Thoughts on my guild models:
Sonnia - She is still fun. She now plays the patient spider game.. wait for it...wait for it.. ok something is on fire and or grouped up. Blam Blam.
Sam - eh.. not sure. He feels less offensive with the same super squishy feel. His melee weapon now does more damage than his ranged, but he is geared toward ranged. I'd like it better if you flip flopped those.
executioner - didnt have the opportunity to utilize his (0) ability. He hits like a tank when hits.. He was usually going after their nastiest models so.. didnt hit much but when he did...
Judge - i love this bullets and blades and such are triggers now instead of spells. I like him a lot.
witchlings - less over all models. Them gaining pillows for weapons and losing most of their other abilities means they have completely different roll. Apply fire and do a little wounds and plant markers. I didnt expect them to do anything other than that. They did that well enough
Austringer - very nice.
out of time.. Thanks for letting me vent this from my head.