Jump to content

Asphyxxious

Members
  • Posts

    161
  • Joined

  • Last visited

Everything posted by Asphyxxious

  1. So the insignificant characteristic means that model can't score objectives.. Does it also mean that you can't name your opponents insignificant models for objectives? For example kidnap and slaughter? Do those not work? Also on that note what about against Hamelin? Against an all insignificant list you can't score slaughter points,assassinate points, etc? I suppose if that's true Hamelin can't use bodyguard ever? This is what I have been told but some if it seems a bit odd. Thanks in advance
  2. Awesome thanks for the advice. I already have some tots. My main faction is Neverborn. Desperate Mercs come 2 in a blister right?
  3. Havn't actually played him yet, but I was assuming that it would be hard to not chain all of the rats activations. I am sure ill see when I actually play him. At 35ss I was looking at Hamelin -Obedient Wretch 2ss Nix 7ss Rat Catcher 5ss Rat Catcher 5ss ...Then idk. 16ss to use. How many stones does Hamelin usually need? And how many rats and stolen to start?
  4. Alright thank you. Looks like I will be getting a few more then i thought lol. I heard Hamelin is really good at out activating people. I figured it was from having all the rats activate, have the catchers kill the rats, and activate again. If that isn't how then how?
  5. So today i picked up Hamelins box set along with the Obedient Wretch, Rat Catchers, Malifaux Rats. I am guessing I will probably need at least 1 more blister of rats to go up to 9 total but do I need 6 The stolen? I have pretty much never seen him played so I don't really know exactly how everything works or the number of models that are used. So is 3 The Stolen and 9 Malifaux Rats enough usually? I really don't like proxying models, even if it is just rats, so I want to make sure I have enough. Also kind of a side note but the wording on Flock for the Malfiaux Rats says "When activating this model, simultaneously activate all friendly Malifaux Rats within 4" that have not already activated this turn." To me that reads as it is not voluntary. I just wanted to make sure I had it right. Thanks in advance
  6. Yep that is all clear. Thanks for that. Is that the rule for all simultaneous activations or just companion? For example Malifaux rats say When activating this model, simultaneously activate all friendly Malifaux Rats within 4" that have not already activates this turn. So if you have rat A B and C, A and B are 4" apart, and B and C are another 4" apart would you activate rat A check to see who all is in, see that rat B is within 4". Activate rat B, then do you either stop there since C wasn't part of the original group or check the 4" from B and have to activate rat C?
  7. Alright that makes sense. But does that mean if I added in a second mannequin in the mix I would be able to? Since it would be a second mannequin starting the second companion chain
  8. I hope that's not the case. I'm pretty sure I can. Atleast can't see any reason why I can't. Just wanting to make sure I'm not overlooking something.
  9. I have one question real quick before i head down to the LGS to hopefully get a game in. Am I able to have a companion activation.. say with a mannequin Colette and Cassandra, but activate Colette first have her do whatever and give herself reactivate, activate Cassandra, Activate the mannequin but at the beginning of the mannequins activation state another companion activation activating Colette for her reactivate? Obviously staying within the 6" and everything, but if i do it correctly am i able to do that to activate Colette and reactivate her before my opponent can activate? Thanks in advance
  10. I believe so. I left my stuff down at the LGS tonight but I am pretty sure the mannequin has companion showgirl so you can do a companion activation with the mannequin and any showgirls within 6" of it. Thank you guys for all the advice. I will try and use some of these tactics really soon. I could only get one game in today and it was with a new player trying to learn Leveticus, but he only had an hour to play. I figured if we were both trying to learn a crew it would go far past an hour so I just went with Z since I am familiar with her. Although it was temping to take Cassandra and try healing Leveticus >.< I was also thinking about Johan also but cant he only get his CB bonus if he is by Colette with a typical showgirls list? And for now I am just trying to use more staple models to get used to the tricks they have. When I get another game in with her I will update it here for sure though. Some of this advice has me really want to get a game in. Hopefully tomorrow.
  11. Yeah don't worry about it Toonook you have been playing it correctly
  12. Also i believe black blood is a pulse instead of within 1". So it would be 1" out infinitely high anyway so would definitely be effected.
  13. No you guys had it right. I was making sure that is how it worked because a Sonnia player in the area thought it was the other way. So no worries you're all good
  14. I thought it was ruled not long ago that poison applied on damage so the slumber trigger wouldn't allow you to poison them.
  15. Alright ill try dancing them together asap then. Hopefully that works better for me, although my duet got killed in 1 hit anyway in the last game. Good ol' black jokers. Yeah I didn't have very good luck with that trigger either. Tome will sacrifice them and get you a mannequin and mask will get you one of the stones back right? i figured that since you get a plus flip for your stone flip there was a good chance of getting one of the 2 suits on one of the 2 flips. I repeatedly got double crow for it. I think the fourth try i finally got a tome though. Why is it so helpful having a second mannequin? Would you want to link both to Colette?
  16. I was in the same boat as you before i tried him honestly. After playing him hes a monster. If for nothing else an auto paralyze trigger is insane. he can spread around a lot of poison if you can make things fall back close to him it can be brutal. Summoning a few alps, although cuddled, can still be quite detrimental. All I can really say is try him out. The model doesn't dish out a bunch of damage but he has quite a bit of utility. Once you go through their hand with stitched so their higher cards are gone it becomes really hard to deal with the paralyze trigger even for a lot of masters. You get hit once and you're in trouble. If he can hit multiple models a turn it is even better. He is also pretty quick with float so grabbing objectives is pretty good for him as well.
  17. Yeah it is. I was just a bit thrown off because I had always read it as you said and I was trying my Colette crew for the first time. I had Cassandra close to Sonnia planning on switching her back into safety. He cast inferno and I didn't really think much of it because she wouldn't be there later anyway. At the end of the turn when I was like 12" or so away he said the pulse affected the models then but the damage happened later. Didn't make too much sense to me but I didn't really mind seeing as how I just wanted to see how the crew ran and figured I would just check it later. Every game is a learning experience.
  18. So the only way to really get any companion tricks is off of the mannequin right? Because I wanted to try Kaeris in the list, but don't want to lose access to companion. 14ss for duet and 9ss for Cassandra are huge chunks to try and get an 8ss model in. Just if the performer and mannequin were 3ss each >.< that would be awesome I caught on to the dove placement luckily. Its pretty nice to have just in case. Speaking of the duet though how fast do you generally dance together? Do you take turn one to try and get some sort of replacement shenanigans in before dancing together or just do it from the start?
  19. Alright I thought so. Thanks guys
  20. I think that is 36ss. But using your similar logic of "when 1 Teddy is unable to do the job, go with 2!" how about this Dreamer 7ss Cache 3 Daydreams 6ss 3 Teddies 27ss When 2 Teddies are unable to do the job, go with 3! :D But if you really wanted 2 Teddies i think i might try Dreamer 6ss 3 Daydreams 6ss 2 Teddies 18ss 2 Stitched together 10ss Or in the first somewhat sarcastic list maybe replace the third Teddy with Copellious.
  21. So it is any models ending the turn within 3" of her then?
  22. There was a little confusion in Sonnias spell inferno earlier. When it says models within 3" pulse suffer 3 DG at the start of the closing phase is that implying that the pulse is done right then and no matter where the models are later in the turn they take the 3 DG? Or is it supposed to be that the models have to be within the 3" pulse at the end closing phase?
  23. LOL the mannequin has companion /megafacepalm. I said I was working on like no sleep and just played a tourny right? haha. Completely missed that, and i can see how that will help a lot. I could see how i could do some cool tricks but i kept trying to leave my models out in the open. Pretty sure I remember saying in the game that i thought it was weird there was no companion in the list. Even the totems don't have companion. I missed the DF trigger too. I just always had my mannequin defensive stance because I saw nothing for it to do. I'm glad I was just playing wrong because I really liked how she worked on paper. It was just weird for me because I play all of the neverborn masters and I picked up on their tricks right away. So it felt odd to keep reading my models and be confused about what to do. I think I have a lot better idea now. I tried too hard to pitch cards for stones all the time and wasn't playing hit and run enough till turn 3 or so. I left Cassandra in melee range of Sonnia which i found was a bad idea. Wasn't incredibly familiar with Sonnia and my hand was gone very fast. I also tried to maximize how far i could get on turn 1 waaaay too hard. I did something like move Cassandra up twice next to a line in the sand objective and switch places with a coryphee. Switched coryphee interacted then switched places with the other one. Colette gained reactivate got a soulstone and buried Cassandra. Colette reactivated switched with the coryphee.. then I realized that the plan in my head wasn't working how I originally intended. ended up moving up with the other coryphee and unburying Cassandra up with the rest of the models. Somehow in my mind I could have interacted with 2 markers and got all my models to the middle of the board. Pretty sure I should have just moved things up pretty much. I ended up confusing myself and spending an unnecessary stone. With no sleep and after playing the tourney for like 10 hours i shouldn't have tried to do something like that on my first game >.<. The Kaeris question was because I wasn't sure if the damage would actually happen. I would unbury them in the start closing phase and then the fire goes away in the end closing phase. I just wasn't sure if just being placed there would do damage. Not sure if they had to actually start an activation or an action in the fire to take the damage. So would you guys change anything about my starting list? I was thinking about taking a second dove but wasn't sure. How many stones do you guys usually end a game with if you start the game with 7? I think i made it up to 9 but I spent all of them because I played incorrectly and got into bad positions. Can't wait to play a couple more games and hopefully get her tricks down without looking at the cards for so long >.<.
  24. So I got my first game in with Colette in today and I am pretty sure i was playing her crew quite wrong some how. My list was Colette 7ss cache -Mechanical dove 2ss Cassandra 9ss Coryphee 7ss Coryphee 7ss Performer and Mannequin 6ss I know her crew is supposed to be incredibly mobile and have a crazy amount of soulstones but idk.. It wasn't working that way for me. It could have been that I went into the game shop last night to prepare for a black friday tournament then played in the tournament without sleep and tried my first Colette game right after that. I felt like if i kept trying to boost my soul stones I just never had any actions even with the free reactivate. Cassandra is mobile but ends up going in attacking once or maybe twice and being in a very vulnerable situation. Doesn't seem to have the damage output other 9ss models have. Same situation with the coryphee. When you get the duet out it is cool and all but when it comes down to it you're paying 14ss for a 2/3/4 damage line no matter how mobile and deceptive they are. The performer and mannequin... oh god I don't even know. I couldn't find much of a use for either one. I just had the performer going and grabbing objectives and being somewhere for Colette to switch places with. The only real use i found for the mannequin was Colette would switch places with showgirl A. Colette would switch places with the mannequin. Then due to link the mannequin would pull back making all 3 models safe for 2 AP. I could tell that in the beginning of the game i was playing somewhat wrong and started playing better.. But I am just not really sure what to do. Am i crazy in thinking the models seems to perform under the ss cost? Also is kaeris good with Colette. I don't know the exact wording on her flame pillars or when they end but is it possible to disappearing act and drop them on top of the fire and have them take WDs? I have a feeling it is a no but I just wanna check. So yeah I am pretty much having an issue of i never seem to have enough actions. I can be very mobile.. but when I get there I can't do anything. Am I missing anything? Thanks in advance
×
×
  • Create New...

Important Information