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wobbly_goggy

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Posts posted by wobbly_goggy

  1. One alt model for each master....? You play your tournaments with your fave master(s), gain guilders in doing so and the master rewards you for your faithful service with an alt version of itself? 

    Sounds good to me!

    And/or alt totem models...?

  2. 40 minutes ago, Finalscene said:

    Just looking at her stat card, skeeters wouldnt be good for tieing up perdita. She can push out of the engagement before doing anything with relocate, or her totem can give her pushes. Not to mention her gun is sh 7 so it's equal to skeeters def, and since she's engaged her min dmg goes to 3. I think perdita could deal with them easily enough.

    That's just  master....same could be said of anyone who can push out of combat :) 

    she also needs to be able to activate to do that, if she's been already and then gets engaged...? Perdita crews can sometimes be easy to out activate with gremlins.

    Not saying it's perfect, but worth considering depending on the circumstances, ie strat, scheme, opponent

  3. 57 minutes ago, noel said:

    hi guys, new to Malifaux and gremlins. Got a question,would this be a good tactic vs pandora? I worry that the willpower 4 would get the squeeters rekt! thanks.

    Better Old cranky for WP boost I'd guess

  4. 16 hours ago, Adran said:

    Tieing models up so they can't do anything is useful in plenty of places, not just interference. Engaging models stops them charging or shooting. They also probably can't interact. 

    Exactly!!!! This was just one example from one game 

  5. 13 hours ago, Dogmantra said:

    I think it's probably not as much of a risk as it feels to me, but I tend to prefer a sure thing; if you play a bit more fast and loose it probably works quite well.

    Fast and loose?! Sir, we are gremlins players! Surely we should be playing in character!!! And we've always got Bayou Two Card to help us out :D

  6. 50 minutes ago, Dogmantra said:

    hm, needing moderate puts me off a bit, I'm totally cool with one master AP to get a skeeter, but two is starting to stretch it imo. I suppose a more guaranteed (other than BJ of course) way would be to add in Lenny, and have your Skeeter boy go drunk and reckless near him to start for 1 extra damage. Although is that worth the extra stones for Lenny? Hmm, who can say.

    I do also think that in general Som'er's melee gets a bad rep. Min damage 1 is pretty awful, but 4/5 moderate/severe is nice, and if you have Sammy hold Encouragement, you can get double positives on charge attacks fairly cheaply. I also like it against models with Hard to Kill, because it lets you fairly reliably get fresh piglets (or skeeters with this upgrade)

    Yeah I get that. In Interference where I tend to play him hanging back anyway, it's not a waste of AP unless someone has shot over quickly  and is up in his face 

    As always depends on strats and schemes...

  7. On 11/11/2017 at 12:55 AM, Dogmantra said:

    I don't think this upgrade is bad. I think it provides something Som'er already sort of has, but in a slightly different and probably improved way, so it usually gets left on the shelf because people want to bring 3 upgrades on him already.

    Exactly. I'm not saying it's the best thing ever, but in certain strat/scheme pools, it could definitely have a place

  8. On 11/11/2017 at 12:55 AM, Dogmantra said:

    Out of curiosity how are you managing to kill Bayou Gremlins consistently with 1AP from Som'er due to min damage 1? Hoping for lucky flips or is there more going on under the surface?

    I don't think this upgrade is bad. I think it provides something Som'er already sort of has, but in a slightly different and probably improved way, so it usually gets left on the shelf because people want to bring 3 upgrades on him already.

    Easy - 'git yer bro' takes 2 damage off each. So you just need moderate. (remember I summoned one gremlin and one skeeter each turn, so a couple of times I whacked him twice for the skeeter). Rather than relenting, Som'er and the gremlin both flip. If you've got terrible cards, the gremli cheats down (you're getting two cards for killing him) and Som'er cheats up a bit if he needs to

  9. I've read a few disparaging or dismissive comments about this new upgrade, and I'd like to try and balance this with some positive ideas. Disclaimer - I played this for the first time in an experimental game playing Interference as the strategy.  My intention is to encourage people to think outside the box or look for the potential value of everything.

    OK, so here goes, here's what I gave Som'er:

    Insectophile, Family Tree, Can O'Beans.

    Healing? He has a slop hauler next to him. He is also accompanied by a Taxidermist.

    Each turn (ideally) he summons two gremlins, then kills one with his Pig Prodder to summon a Skeeter. (last night I started with two as well).  To make sure you summon the Skeers or Som'er use 'Do it like dis' to give crows or masks as appropriate. Som'er draws two cards for a gremlin dying and the dying gremlin also drops a corpse marker which the Taxidermist turns into a Stuffed Piglet.

    So far so normal. BUT WHY WOULDN'T YOU JUST SUMMON A PIGLET??

    There are a number of reasons. Peons can be annoying. Really annoying to your opponent. Especially if it can fly 20". Remember that in Interference (which is what I played last night), engaged models do not count. With an extra two or three activations generated by this move, you should be out activating your opponent, so well placed Skeeters can engage enemies that have activated and deny points. Peons also count for nothing when Bounty Hunting. 

    Of course they're Df7 with Ml6 and + to disengaging strikes. Basically, they're amazing.

    Did I mention there's no limit to how many you can have? You can hire 2, but they have no rare value. The sky is the (horribly buzzing) limit with summoning skeeters. Hold them back in reserve and then annoy the hell out of your opponent, or send continual road blocks to slow them down. Remember, even if they get swatted, the effort needed to take one down by even decent models is far more than their SS worth. And those skeeters WILL get killed, but when they do, they'll drop corpse markers which your Taxidermist can make use of...

    I managed to summon a gremlin and a skeeter every turn in a five turn game. That's seven skeeters over the course of the game including the 2 I hired. 

    This is before mentioning their normal tricks - Pull my finger all over the place, loads of 'Quit Screwin' around!' auras all over the shop... yes please

    And whilst your opponent is getting annoyed with your skeeters and wasting time killing them, you're achieving other objectives.

    Remember folks, Malifaux isn't just about killing your opponent, especially when you're playing gremlins... your own chaps are a resource to be used ruthlessly!

    Any inaccuracies please let me know, any thoughts more than welcome! 

     

    EDIT: just remembered this is a great way to get access to more models /totems even if you have hired old Cranky and he's been killed.

    • Like 4
  10. Ho! Ho! Ho!

    Hi everyone, I'm excited to announce our upcoming Christmas event at Bandua Wargames, Ronda Muralla 110, 27004,  Lugo! Come along, have fun, wear a santa hat, win prizes!

    The event starts at 10.00 on Saturday 9th December and will comprise the following:

    Morning: 10.00am - 2.30pm - Christmas scenarios  - for fun, with Christmas spot prizes throughout 

    Afternoon: 4.30pm onwards - Christmas Enforcer Brawl! Kill your opponents, grab the presents and win! This will be a fun take on an Enforcer Brawl, with sweets, chocolate and prizes up for grabs throughout the game and of course a special prize for the winner! (Depending on numbers we will hold one or two Brawls)

    Entry price includes Christmas goodies - you won't leave empty handed! (price to be determined, but will be between €5-10 without lunch)

    Any questions PM me or email wobblygoggy@gmail.com

    ---------------------------------

    Hola tod@s, el 9 de diciembre tenemos nuestro evento de Navidad en Bandua Wargames, Ronda Muralla 110, 27004,  Lugo! Ven, disfruta el dia y gana premios!

    El evento empieza a las 10.00 el sábado 9 diciembre y estará:

    Manana: 10.00-14.30 -  Escenarios de Navidad - partidos de diversión, con premios de Navidad

    Tarde: 16.30 - 19..30 - Enforcer Brawl - mata tus enemigos, coge los regalos y gana! Sera un version divertido de Enforcer Brawl con regalos durante el partido y para el ganador! Depende en los jugadores será uno o dos partidos de Enforcer Brawl

    Entrada incluye regalitos de Navidad - no te irás sin nada! (precio entre €5 y €10 sin comida)

    Algunas dudas o preguntas, mandame un PM o un email a wobblygoggy@gmail.com

  11. Update!

    I'll be running demos again Fridays in November at Bandua Wargames, 4-8pm

    Come along and check it out, all miniatures etc provided!

    --------------------------------------

    Hare demos otra vez en Bandua Wargames los viernes de Noviembre, 16-20.00

    Ven, aprenda y disfruta el juego! Todo previsto!

    Tambien estoy disponible hacer demos en otros dias, mandame un email: wobblygoggy@gmail.com

    • Like 1
  12. Hi everyone,

    I'm off to Santiago de Compostela to run demos of Malifaux at Centro Sociocultural e Xuvenil Municipal O Ensanche, nº 14-, Rúa de Frei Rosendo Salvado, 16, Santiago de Compostela

    Demos running 5.00-8.30pm, as part of II Xornadas Warp event promoting various games.

    No need to bring anything, come along and learn how to play!

    full details on the weekend event here: https://www.facebook.com/events/128711704548337/ 

    ----------------------------------

    Hola todos,

    Estaré en Santiago de Compostela haciendo demos de Malifaux el viernes 27 Octubre Centro en Sociocultural e Xuvenil Municipal O Ensanche, nº 14-, Rúa de Frei Rosendo Salvado, 16, Santiago de Compostela

    Demos entre 17.00-20.30 como parte del evento II Xornadas Warp

    No necesitas llevar nada, ven, aprender y disfruta Malifaux!

    detalles del evento aqui: https://www.facebook.com/events/128711704548337/ 

     

     

  13. Hi everyone, I am offering demos of Malifaux one Friday every month, starting this Friday 20th October, 4-8pm at Bandua Wargames, Ronda Muralla, Lugo

    No need to bring anything, miniatures etc provided! Come along and learn how to play Malifaux! 

    I am also available most Fridays or other days on request, PM or email wobblygoggy@gmail.com for more info!

    This post will be regularly updated with more demo info!

    ---------------------------

    Hola todos! Ofrezco demos de Malifaux un viernes por mes, empiezo este viernes 20 Octubre, 16-20.00 en Bandua Wargames, Ronda Muralla, Lugo

    No necesitas llevar nada, todo previsto! Ven y aprende como jugar Malifaux!

    Tambien disponible la mayoria de los viernes, y algunos otros dias - mandame un PM o correo para mas informacion

    • Like 1
  14. Hi everyone, we're running a Henchman Hardcore tournament on Saturday 14th October at bandua Wargames, Ronda Muralla 110, 27004, Lugo

    • 6€ fee on the day - all towards prizes (optional lunch 'menu del dia +10€, starter, main, drink)
    • at least four rounds 
    • starting at 11.00am
    • Prizes for first place and prize draw

    Hope to see you there!

    Any questions/queries email wobblygoggy@gmail.com or PM me here

    -------------------------------

    Hola a todos! Hacemos un torneo de 'Henchman Hardcore' sabado el 14 de Octubre en Bandua Wargames, Lugo.

    • 6€ entrada para premios (+10€ menu del dia, dos platos y bebida)
    • por lo menos cuatro rondas
    • empieza a las 11.00
    • premio por primer plaza y sorteo

    Si tienes algun duda o pregunta: wobblygoggy@gmail.com o PM aqui

     

    • Like 1
  15. Although generally this will be preceded by various curses or mutterings....

    I regularly forget various abilities and tricks on my own models, especially all of Som'er's abilities and pretty much any aura I ever have, including Zipp's.

    whats your favourite ability, condition or action you regularly forget to use?!

     

  16. On 9/13/2017 at 6:11 PM, LunarSol said:

     

    • New rules concerning elevation in general.  Movement and LOS are fine on a 2D map, but struggle with more interesting terrain. 
    • Maybe a tweak to Jokers.  Spending a stone to cheat a Black could help with it flipping on an important zero.  Red I'm less sure on. 

    Point one - yes

    Point two - VETO! No way! This is one of the best things about Malifaux! The fact you can get screwed on your best move.... that element of luck that doesn't dictate the game like it does with all dice games, but adds flavour to the game.
    Remember, it's Malifaux - bad things happen!
    The Jokers mechanic also gives so much scope for tactics around keeping/discarding/using them, card cycling mechanics, playing for double neg flips when BJ has been and so forth...
    That definitely has to stay!!!!

  17. 4 hours ago, lame0 said:

    I hate to rain on the bushwacker's parade but...come on tell me how it's better than pere. Both die easily (pere has one more wound while bushwacker's has higher base stats) but pere has reckless and doesn't make you to discard a card every turn to make him useful. Pere does more damage and can drop two schemes if he has 2 and he trades pretty well.

    if you are scheming more why not take meris she has the same survivability, reckless, card filter, and other friendly model blast protection. Also two bayous are also a great choice for the same price tag. 

    I dunno I just still have a hard time seeing it work. 

     

    The point is that a free 8" push is pretty awesome and allows for potential fun...
    Don't get that with BGs and Pere.....too easy for the opponent to kill/move around. Bushwhackers have (for gremlins) great Df and WP

  18. 3rd edition? Thumbs down. (IMO, lots of IMOS ahead!)

    Many comments seem to relate to new versions of other games, or what could be brought in from other games. But IMO the core card mechanics of malifaux, strats and schemes, the sta cards... these are all bang on.

    The way we're going with Gaining Grounds is an amazing idea! The change in strats and schemes changes the way you play each year, gives you a whole set of new experiences, and before it can get dull, you've got a new set. There's nothing to say you can't carry on using old GG sets or Core Rulebook sets either.

    My only 'concern' is that  Malifaux is getting a bit full. Disadvantage: so much stuff to get/learn. Advantage: It seems like we're getting each play style and type of shenanigans covered by each faction to some extent, which means a level playing field and no super powered factions.

    A 'cleaning up' of the rulebook to include all the erratas/FAQs and so forth would not be a bad idea necessarily, but it's certainly not urgent.

    After playing for a number of years (M1-M2E) I am way more excited by the new master upgrades and the new style of play than I would have been by a new edition this year. As someone mentioned, waiting for a while to use the toys you already have is no fun.
    Another game I play (albeit sci-fi) had a new edition a couple of years ago, after M2E came out. I was expecting an overhaul and improvement like I saw with M2E, because frankly both games needed it IMO... Malifaux got but one,  the other game didn't. I was disappointed (it's still a great game btw...)

    In short:
    M1 needed M2E.
    M2E does not need M3E ... IMO

    • Like 1
  19. Helloooooo, hope you're still keeping up the malifaux?
    In case you live in northern Portugal (or like travelling), I have recently moved to Galicia (Lugo) and am trying to get the 'scene' here going! There are players in Vigo, Santiago and Coruna as well, and we are aiming to hold regular tournaments and events, so if you don't live toooo far away, would be great to get some games in with you!

    • Like 1
  20. Tenemos un torneo de 50ss en Bandua Wargames, el sábado 30 septiembre!

    Detalles:

    • 50ss, facción fijo, tres rondas de GG 2017  (estrategias anunciadas en el día del torneo)
    • Entrada - €6/€16 con comida (dos platos, incluye bebida), pagas en el dia del torneo 
    • Premios por primer plaza y de sorteo (todo la entrada va por premios)
    • Direccion: Bandua Wargames, Ronda Muralla 110, 27004, Lugo
    • Empieza a las 10 y esperamos que terminará a las 7/8

    Si quieres más información o para pedir una plaza, contacte concursos@banduawargames.com

    Esperamos que puedas venir y te vemos alli!

    And now in my native English....

    Hi everyone, we're holding a tournament at Bandua Wargames in Lugo, Spain. If my Spanish above is undecipherable and you have any questions, please contact Bandua at the email address provided, or feel free to contact me with any queries.

    Tournaments here tend to be relaxed, fun affairs, so we hope to see anyone from Galicia or the surrounding region make it down for the day! 

     

  21. 3 hours ago, Dogmantra said:

    I hadn't thought of using them as anti scheme runners. With the push they're really fast even compared with Reckless models, and they're pretty well suited to one on one engagements with mid-low cost models.

    Here's a thought - certain schemes (eg Mark for Death) would be easier if you could ping up to 8" to engagement, interact, then smack yourself or your opponent away. In the case of MFD, any direction smacking could really help set up some more damage with another model.

    Or ping forward, smack opponent away from scheme marker, interact to discard it.

     

    I think there is definitely scope for more shenanigans than just shooting...

    • Like 1
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