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Posts posted by SgtoSunshine
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Oohhh, alright. I wasn't aware of that. I suppose its listed somewhere on its card or entry and I missed it? Also, wouldn't the Drill Sergeant be better for the combat bonus?
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So the governor's proxy for who? I'm not quite sure who you're referring too for comparison. How does the austringer activate? I thought the captain only referred to guardsmen?
edit: Also I'm pretty sure Lucius can't have the governor's proxy. Also, what if I dropped a guard for another Austringer instead?
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Question, does having Lady J as your Master and Lucius as your henchman kind of mess up your alpha strike? By that I mean you'd be activating Lucius first I suppose then Lady J for the whole slew of things? Is breaking up that blob of activations into two alright?
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Hmm would it be worth it to drop the fourth guard and a soul stone for two more dogs? I just prefer not having repeated sculpts xD
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So, I've decided to delve into the world of malifaux and my master/henchman of choice is Lucius. I've heard that most games are played at 35SS? Well with that in mind I tried putting a list together after reading the Tactica thread as well as some others. This is what I came up with:
Lucius -- 3 Cache
Drill Sergeant [3ss]
Guild Austringer [5ss]
Guild Guard [4ss]
Guild Guard [4ss]
Guild Guard [4ss]
Guild Guard [4ss]
Guild Guard Captain [7ss]
Guild Hound [3ss]
Guild Hound [3ss]
Now, in regards to activating everything at once, or at least a good chunk of it, is it right that things would work out with Lucius activating, then the companions, then the captain ordering a guild guard and finally that guard activating his three friends? I put the dogs in...err...because it seemed like the right thing to do?
Lucius: a beginning
in The Guild
Posted
Hmm a fair point. I think I'll get both eventually and swap things in and out later? xD The best part of Malifaux I suppose is the low model count~