Jump to content

SOUTHPAWMIKE

Members
  • Posts

    7
  • Joined

  • Last visited

About SOUTHPAWMIKE

  • Birthday 08/11/1990

SOUTHPAWMIKE's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I'm against giving her any kind of rifle type ability as I'd imagine it would be extremely difficult to shoot accurately whilst on raptor-back. I'd love for he to be able to dismount. The problem is there's no on-foot version of this model that I could find. I'm the kind of nit-picky person where it'd have to be the same model other than the pose, obviously.
  2. I haven't seen any models with 3 weapons yet, and was planning on building her without the rifle, as it's a separate piece. What specifically is this Hunters ability you're talking about? The common Hunter ability in the rulebook is about cover and LoS.
  3. Oh. Is Mounted Combat something that other cavalry type models have? I changed it's name as I thought I should stay away from that more generic sounding name.
  4. I made some changes. Added Naravus' Mounted Combat ability, with a slight rename. Also added some of the abilities from Raptor Wrangler as Zero action spells.
  5. Velociraptors also weren't large enough to ride on. We're going off the theory that paleontology is different across the breach. I do like the reference with "Clever Girl."
  6. Interesting. My primary concern was to not make the character overpowered, but you're suggesting I add a bunch of new abilities. Do you think it's underpowered in it's current form? I do like the abilites you've suggested, (especially Mounted Combat) though I don't understand the benefits of "Where's Pa." Also, are you proposing Raptor Wrangler is a Zero Action? Unrelated, but where do you get those icons for the suites? Some new ALT Codes I'm missing out on?
  7. I'll start off by saying I don't know how popular home-brewed rules are around these parts. I haven't seen many threads on the subject. Rules design has always been an aspect of the war gaming hobby that I enjoy. Hopefully it;s not too taboo. The idea is based on a model from Studio McVey. Specifically, Ruby. I fell in love with the model the first time I saw it, but it didn't fit in with any of the wargames I was playing at the time. Well, myself and the entire gaming group I play with thinks it would fit perfectly with my budding Ortega gang, so I went ahead and snapped one up. I've searched to see if the idea had been brought up before, but the closest I could find was the idea to use the model as a stand in for Perdita. Now comes about making a balanced set of rules and a stat card. Here's my proposal, which will be the first draft, I'm sure: Rubia Ortega & Diablo: -10 Soulstones -Unique -Rams -Family Stats: -Wk6/Cg10 -Ht3 -Wp6 -Ca4 -Df4 -Wd10 Weapons: Peacebringer: -Rg10 -Cb5() -Dg2/3/5 Teeth, Tail and Talons: -Rg2 -Cb7® -Dg2/3/4 Abilities: -Companion (Family) -Stubborn -Gunfighter (Peacebringer) -Scout -Cavalry: This model receives one additional specific AP during its activation that can only be used for melee Strike Actions with a weapon that has not already been used this activation. Actions: -(2) Mounted Combat: Push this model up to its Cg. This model may interrupt the Push to make one Teeth, Tail and Talons Strikewhich receives to the Damage Flip. Continue the Push after resolving the Strike. Triggers: -Cb()Critical Strike: Peacebringer Spells: -(0) Vicious Roar: (CC: 10/Rst:- /Rg: C) Terrifying -> 11until the Start Closing Phase -(0) Its 'og tyin' time!:(CC: 10/Rst:- /Rg: C) : When damaging a model with a Teeth, Tail and Talon Strike, defender suffers Paralyzed. Ht 3 models are unaffected by this ability. -Clever Girl So that's it for now. I'm eager for your opinions and criticisms.
×
×
  • Create New...

Important Information