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Posts posted by Mister Shine
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Scourge forever!
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For those not well versed in Seamus: Back Alley requires being out of LoS to use then places Seamus within 1" of blocking terrain. So he could go from behind a building and pop out of a Ht1 Blocking gravestone for example, but its up to you and your opponent to fully declare what the terrain type is for each piece you're using.
For example, in a lot of our gyus we use forest markers (size of a cd) as Obscuring, but the trunks of the trees themselves (about a pencil width) are blocking.
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Im doing some hockey thing this weekend? Looks like Im being dragged kicking and screaming into being Canadian
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- Popular Post
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Hello there New Players and Old Players alike! I've noticed this coming up in a lot of different threads on different forums and in game store discussions and thought it could use some additional discussion and reference:
TERRAIN IS A BIG DEAL IN MALIFAUX
The amount, placement and type of terrain will affect your game. And not in a small way either. Now most people will realize quite quickly that if they use a traditional Warmahordes board of 2 trees and a small hillock Masters like Perdita get muchmuch stronger as their shooting attacks dont have to worry about pesky LoS or Cover, so we have to cover the board in a lot more stuff to make things fair. Great guide Shine, seeya next time. But wait, picture the following scenario:
Edonil and Mako are having a game. Edonil wants to try out his Seamus crew and Mako just finished building an entire Western town-themed board so they decide to play on that. The board has a moderate density of cool looking buildings and they start their game. Since each building has the blocking trait because of its solid walls Edonil has an easy time using Seamus' Back Alley action, which allows him to move massive distances when out of LoS, and snipes out large portions of Mako's crew, costing him the game. Both agree that Seamus felt a bit Overpowered and wonder how he got through Playtesting like this.
However, in this scenario the board density might be fine but the terrain type is not. This board is nearly 100% terrain with the "Blocking" type. And while it looks awesome it gives Masters like Seamus a huge advantage and Masters like Perdita a huge disadvantage. Think of it another way, a board full of buildings is going to wind up as fair as a board full of rivers. Great for one type of crew (ones that can shoot over water) but less good for the type of crew that needs to Oregon Trail right over the river.
This is Your crew on the Unbalanced Board
Ok, so how do we handle this? Well locally we use a rough rule of thirds. For density squish all your terrain into 1/3 of the board. Fill that third right up. That terrain should look like this:
1/3 of the terrain should be blocking. Buildings, walls, Piles of crates, etc.
1/3 of the terrain should be obscuring. Vegetation, Walls with holes in them, an area of Mysterious Fog, etc
1/3 of the terrain should be Difficult. Rivers or water, uneven or rough flooring, snow, mud, blood, disco flooring, etc
Then we want to spread that terrain out from the third we've bundled it into. This is an area that requires a bit more finese and less quick and easy to remember rules. I spread it out and make it look like a cohesive board then consult my opponent to make changes or perhaps notice things like the inacessible sniper's nest I accidently made for models with "From the Shadows" (an ability that lets models set up outside their deployment zone, like in the clocktower that would take 3 turns to get into normally). More experience with different models will help you in figuring out placement and what to avoid. In general though you want to have a roughly even dispersement of terrain types (So as not to start the melee walking master behind three rivers). Experience will help with figuring out the benefits of specific terrain setups
So lets go back to Mako and Edonil. In their game they were missing a lot of the terrain types, but Mako still wants to use the board he worked so hard on. Well, he still can. Look closely at your terrain elements. Mako's Saloon has windows so he and Edonil both agree that it will be Obscuring to shoot through the windows of it and angle it so that the blocking wall wouldn't be blocking Mako's LoS to Seamus from most angles. They say that the main "roads" between the buildings have become muddy from over use and are difficult open terrain. The abandoned church has enough holes in the walls that its considered Obscuring now and the floors inside are going to be difficult as well. Their next game finds Seamus having a lot more trouble Back Alleying and Mako able to more accurately predict where Seamus is going to try to go and how to counter him. Mako still loses, but the game is much more enjoyable.
This is a rough guideline of what to do for terrain. You can most certainly have more or less terrain, change the percents, but this guide will help you in experiencing Crews and Masters in a setting they were designed for, giving more meaning to how you set up your crew initially and just generally ensuring a more balanced and fun gameplay setting.
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In 1.5 all the discard 2ss/2cards or die abilities tended to specify only models with Use SS could discard the SS. But 2e has no such stipulation.
Legacy Issues!
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Who shuts their doors in winter? Let every decorator in!
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Not good enough, you have to love things exactly the same amount I love things
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Screw you guys, have her ready for March! Malifaux March.... its a presale. Just... just let me buy it ok?
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Well it is a zombie, limbs fall off
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Pictured: a non-threatening pose of someone who would not utterly break you in a bar fight?
I dunno guys, bias on the side of me really liking the pose, but I wouldnt say "just standing there" ? Im basically going to have something be a Sonny Liston for me on her base. Or Wyrd should do that for me. Actually yeah. Wyrd! Hey Wyrd! Do this sort of thing:
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McHammish took a penguin to the circus
WORD FILTER BROKEN
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Dual faction Neverborn/TT would be the butt-ugliest theme
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The Icon to the left should take you to the last unread post, but it only moves down when the whole page is loaded... The text link takes you to the first post. It's the same on all Invision boards.
Not seeing the icon I should be hitting here? Profile pic/name takes me to the person's profile, everything else takes me to the OP of the topic they are replying to, Im not seeing a direct link to alast post
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But she WANTS you to hit her. Thats a whole mechanic she has.
She'd finish the brawl much faster if everyone was hitting her than having to waste ap on each loser individually
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Captain of the good ship backpack ship
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Hey Ratty, when I click on a link from recent forum activity, it takes me to the first post in the thread. Can it take me to the person's post Im clicking on? Recent Topic should go to first post, but recent forum activity should for sure be last post
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"Buy my box set you ne'er do-wells!"
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I guess the piercings are punk but the hair style is more in-line with traditional african braiding and the clothing style fits in with the modernized victorian look Malifaux usually has going for it.
I prefer the subtler boxing pose as opposed to going for like, a GW broodlord crotchrawgh
~IM SUCH A FIGHTER
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Heh weird
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Well, in the words of the old gods
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Yeah, I run an all puppet/minion crew so I never get backed too far into a corner on that front. Also I just dont like the twins. But being able to Lure twice, then have collodi puppet the beckoner with a plus for more lures will generally get the whatever you want dead to you
Looking into puppet wars Ill probably wind up using the cassandra puppetwhenever that comes out.
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My go-to with Fated is Brutal, sometimes Carrion so that everyone heals up from Strum, Also very much like taking a Beckoner. Bring people to the death ball, dont try to bring the Death Ball to them
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Souls are flame resistant
Always coat your puppets in em
About the Giant Viktoria...
in The Hobby Room
Posted
I'd also like an update if anything is being done for those of us with amazons?