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dancater

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Posts posted by dancater

  1. So, with the release of 3e and transposition of Hoffman to the only truly freedom loving faction as our new master of the mechanoid I am a wondering.

    Never played Hoffman, don't own him yet, but plan to as soon as he is 3e updated. But what are the Arcanist wise councils thoughts on running him as a master and the crew to battle beside him?

    We're slowly building up a 3e knowledge base and there are several solid posts on the old Arcanist masters but I have not yet seen any solid tactica on Arcanist Hoffman, and sadly I'm an undetermined number of months away from being able to contribute, unless I break and buy a 2e Hoffman box.

    So can other, wiser folks, contribute to a tactica for Arcanist The Hoff...

  2. 20 hours ago, gozer said:

    Has your order moved out of "pre-shipping"? It seems like a lot are in that limbo.

    Yep, checked the e-mail and the in-store order, my stuff reports as shipped and I have tracking numbers.

    I'm guessing that the back log will clear pretty efficiently, I certainly get the impression that Wyrd is trying to do everything they can subject to back log on supplies.

    I was hoping for an update, this was better than I expected.

  3. Hey all,

    I placed a GenCon order for shipping to far off distant shores early that weekend (31st July) and have heard not a thing since.

    Last week, tracking advice in this thread, I put in a customer service inquiry, just to check status, still nothing.

    So I'm wondering what is going on basically....

    If there is anything more or that I should/need to do.  My order (#25836) included main rules, a faction book, cards and mini's.  So honestly given the issues I expect a long wait, but I was hoping for an update on maybe how long. 

  4. Thanks folks, 

    Visually I can see the difference, but it's a matter of looking at/for it.  I can live with that from a modelling perspective.

    As for REM, I have not magnitized my old models, so on that note not a huge issue, been magnetizing some SW Legion figure, so may, may do some M3E, if so this clearly means I'll have to plan it more carefully.  Hopefully by the time it becomes a serious consideration this thread, or another, will have a collection of options available.

    Basically between the modelling inspiration on this forum and the world wide web of potential solutions I imagine a few options spring up. 

  5. So looking at the Gunsmith and their Target Practice tactical action.

    It is 20" range  Stat 2  Rst -  TN X

    The TN is equal to the distance in inches between this model and the target scheme market.  Remove the target.

    So....

    What am I missing, the max range appears to be 4" greater than the best potential result possible from the simple duel?

    So range max 20"

    Max card flip possible Red Joker 14 + Stat 2 + 16"

    4" difference, is there something I'm missing, some fashion to make up the 4" difference between the max range and max duel total?

  6. 6 minutes ago, solkan said:

    The last time they had this sort of offer, they had a web form where you just submitted a photo of your receipt and they e-mailed back codes for DriveThruRPG (I think) PDFs.

    So you probably won't have to physically mail the receipt back, at least.

    Agreed, I do recall that and hope that we got some system of remote claim.

  7. 1 hour ago, Kyle said:

    If you didn’t hear us last time we mentioned it, here’s a reminder. For any and all Malifaux Third Edition books that you purchase (this includes the Core Rulebook and any/all of the Faction Books) a physical copy for, KEEP THE RECEIPT. Starting September, you will be able to send in a copy of your receipt for a digital version of the same book that you purchased. This offer will continue through December 15th. This is a great way to have your rules and lore on the go!

    Question, for those at least hoping to buy some of these books over the GenCon weekend sale.  Will we be required to mail in a physical receipt (which you've sent to us) or can we use the online store receipt in its place??  Simply seems an extra hassle, you mail me books and a receipt to Australia for an online purchase, then I mail the receipt back.  Would some sort of system for claiming through a e-receipt of a Wyrd store online order of physical books made before Dec 15th be realistic and possible?

  8. So for me:

    The good:

    • Re-balancing and clarifying some of the table rules.  Really hopeful, its a great game with some flaws atm, hopefully the great remains and the flaws are smoothed out somewhat, I mean elevation....
    • Key-word hiring is an idea I'd longed hoped to see, really hopeful.
    • Reducing the number (and hopefully complication) of conditions is a good thing for casual play (easier) and tournaments (faster).
    • The game is alive, progressing, taking feedback from its community and vibrant :+flip:+flip:+flip

    The worrying:

    • Well the obvious is a new edition can damage what I love and introduce changes I dislike, but Malifaux 1E > 2E was a great step, so not worrying yet on this.
    • The "removal" of certain models and masters, this makes me a little nervous, as a devout Arcanist losing Ramos stings some, he was a fun master and the question emerges what is the fate of the Steam Arachnids and Large Steam Arachnids to give them play time, many Ramos players own a fair number of Steam Arachnids and Swarms, hopefully they will have meaningful use (Hoffman??).
    • While key-word is cool wondering what will happen the the faction system and will this begin a fragmentation of factions into a more this master/that master focus over the factions at the games thematic core.
    • Cost.

    But....

    • The Dead Mans hand indicates that some time and effort will be expended on the removed models and the Malifaux world and story is highly flexible, Ramos may break out in the future, Nico may return as a revenant, many story options are available which may see lost characters return.
    • Ultimately removing models does allow the game to evolve and expand and not suffer horrifying model bloat and thematic overwrite, I may lose masters or models I like but hopefully I gain as much or more.  I want new shiny things and this provides them while reducing clutter, bloat and retaining flexibility in design space.
    • The key-word rework has huge scope for re-balancing individual models, masters and their crews and even factions.  This could really be wonderful.   
    • Wyrd does seem to be planning to make access really affordable and I should apparently be able to update everything I own (rules/models) for free 😀

    So overall, really excited.

    Of course the big questions are when, when, when, obviously this is not answerable yet but the problem with such news is I am not by nature super patient....

    Also offers some interesting questions for what the GenCon new releases will look like, while they will obviously be 2E releases they are equally obviously going to need to be updated very soon, one wonders if these models will be the first to reflect what Malifaux 3E will look like, have they been designed with 3E already in mind??

    • Like 1
    • Agree 2
  9. 2 minutes ago, Fetid Strumpet said:

    I fail to see how changing death defying so it wasn’t a trigger doesn’t effectively make her effectively impossible to kill. Sure it’s theoretically possible, but in practical application it would almost never happen.

    I don’t think she can be fixed under her current rules. You can’t ignore that she effectively can give a large portion of her crew an effective AP for free, nor how her other interactions work. And her strength is directly proportional to how strong dropping scheme markers are, which changes every year so what works this year might be totally impotent the next.

    If you were looking to make Colette better a better course of action would be to completely decouple her from her scheme marker mechanics and rebuild her from the ground up in a similar but more comprehensive manner to Lucius.

    Yep, 110% agree.

    And I really think she is a truly unique piece, no other war game (or nearly any game) has a force comprised of cabaret girls, dancers and actors.  It is so uniquely Malifaux, a crew primarily about flash, glitz and illusion - it breaks about every war game stereotype their is, thats why I love her and her theme crew and why I'd like to see some re-working.  I've written about this before on several other threads.

    Really hope the Wyrd-Thralls are looking at some ideas.

  10. Agreed WWHSD, as always.

    Love Colette, my first and favorite master, but right now she is painful to play.

    She has steadily gone from early 2E boring and over powered 3x prompt play (not everyone but a default).  To boring and under powered.

    Her durability is flawed on several counts:

    • First it is easy to bypass with certain models which prevent triggers, then she's doomed.
    • Second she has so few wounds and no other defense tech that after turn two it feels like a constant fight against death, even with her death defying stunts working. 
    • Third it is fairly 'resource' intensive, she can eat up a lot just staying alive.
    • Fourth given that she is a support master that does not do much, why worry.  Particularly after the first turns as models separate and attrition takes hold she quickly runs out of things to do.

    I'd like two more wounds and also to do as you said and remove the trigger from her Death Defy.  Maybe even give her something like bullet proof, a protection against all non-melee (:ToS-Melee:) attacks - A trick with Mirrors - this model reduces the damage from all non :ToS-Melee: attacks by 2.

    Next she is, basically boring.  A poor support piece that feels like a slightly more durable Angelica.  She is a obey master with huge limitations and does negligible damage.

    • She could be faster - perhaps a (1) Tactical action which gives her a place - (1) An Illusionists entrance - Ca 7 (14) place this model anywhere within 8' of her current position - Trigger (:ToS-Tome:) With props and place a friendly scheme marker in base to base. 
    • Perhaps give her an ability (or better an upgrade) proper obey which works on enemy models, call it - Audience Participation   
    • I like the idea of giving her affack slow, or perhaps something which shows the enemy is confused - so after the attack or a trigger push (or even push and obey) the target, call it - Clear the Stage

    In essence I think she needs a huge Lucius style re-work in her current form, she is under powered, bland and feels non-thematic.  Which is terrible.

    I also would love to see another damage dealing Showgirl, her crew needs a cheap pain delivery option (not to much but a reliable mid-range damage, or lower but with tricks) in theme.  It should not be Colette, I don't think she should ever be a damage master, but one about tricks and twists.  It's just at the moment she isn't one or the other.

  11. I'd be divided between Misaki and Mei Feng.

    The others are all more complex and/or have weaker box sets and/or require essential support/summons models to really work.  The strongest argument is Lynch but I think his interaction with Huggy is so unusual as to make him a poorer 'teaching the game' master (but he is a superb starting master for a new player, which I think is different).

    Between Misaki and Mei its a toss up.  Misaki is probably slightly mechanically easier.  Mei I think has more durability both in her (Misaki is a true glass cannon) and within her box set (which has a fair amount of armor).  I'm primarily an Arcanist so I'd probably go Mei but think as much either of the options work I'd choose based on aesthetics and play-style preference (although they are similar, high maneuverability style, in play, Mei is more jab-duck-kill the weak, where as Misaki is more of a hit and run big target killer).

    So to demo - Mei or maybe Misaki or good, fairly simple and standard masters and box set crews.

    To have as first master for new player - Jacob Lynch is a great place to start with flexibility, a really solid box set foundation and forgiving enough to learn with.

  12. 15 hours ago, Phinn said:

    Just to add, Amphibious Assault, The Crossroads Seven, Brotherhood of the Rat and Creative Taxidermy are story encounters as well :)

    True.  Each of these and Uni Transmortis was either mercenary or single faction and the beginner box was all mercenary as well.

    So these boxes are (likely??) to be the first genuine split faction items where certain models will not have utility if the purchaser plays just 'faction x'. 

    • Like 1
  13. Hello folks,

    So not sure if this has already been discussed at length but thought I'd throw up my thoughts for the crowd.

    While we've had one (arguably two) story encounter boxes already with Uni Transmortis (which only had Rezzer mini's) and the beginner box (Guild and NB) the coming months promise at least two more and hint at a new regular release item.

    Now this is an interesting and cool way to bring out new models for the game, but it is also potentially problematic, so...

    My positives:

    • Lets Wyrd release play-tested and thematic models without having to invest the time, effort and resources on a full book release.
    • Potentially can allow a 'spread' of faction releases which can eventually be the equivalent of a complete book release over time, and may (hopefully will) later all appear in a book.
    • Seems as though the encounter boxes are being used as a novel way of targeting releases towards certain 'holes' in current factions and targeting specific masters which need a little buff (at least this definitely appears to be the case with Arcanists, my primary mob, and the coming box).
    • Lets Wyrd release models at a steady drip level, not in a single here's what is out/planned one yearly book.  Means steady income of model purchases for Wyrd - good.  Means less people waiting for a book ruled model which is not released yet - good.  Means metas can deal, adjust and even errata new models in a bite sized chunk fashion, integrating small numbers of models is easier and less trouble prone then an entire book of figures - good.
    • Keeps my favorite mini's game Malifaux bubbling away with a steady supply of new models to tempt, amuse, inspire and horrify (when they are non-faction mostly) me.  Nothing like knowing your game is supported.
    • Lets Wyrd play test then wild-release interesting new rules, wordings and ideas in manageable chunks prior to larger releases and a eventual and hoped for Mali 2.5 or 3E some time in the future.  The more in the wild rules stress testing Malifaux does, particularly of the more outside-the-box ideas, the better. 
    • It provides instant two-player incentive, nice to get new folks involved, rebuild and renew game group interest and generally ignite small metas.
    • It is plain characterful and done right adds hugely to the atmosphere of the game, the story>game>story>rules>story cycle.  Also adds to things like TtB background, cross-pollination is always encouraged.

    So on these points really like the direction, but, its not all butterfly's and blossoms:

    • Potential for less comprehensive play testing as small releases churn out and create spot fires of rules controversy and power shift eventually resulting in a conflagration.
    • While the factions that score a box now will celebrate the new hotness, others will languish and be frustrated as they wait and hope.  The advantage of the big 'all-faction' book releases is it lets everyone feast and at least partially reduces the perception and reality of single faction 'codex-creep', this release method invites it to return.
    • The encounter boxes are (not unreasonably, they contain many models) going to be costly.  If folks are from small metas, or have no one keen on the other mini's in the box then it is going to be damn expensive to buy one encounter box to secure one or two figures you want, this is even worse if you (like me) are a victim of Malifaux ADD and find cool out of faction models to be an excuse to buy cross faction.  Some folks will need to avoid the encounter boxes because the temptation to explode purchasing is large.  Understand the logic and business model, does not mean I like it.  But also doubt Wyrd will release the mini's separately anytime soon, why would they?  This means a significant number of players will be forced to buy a box with multiple mini's they don't want to get a few they do.  Secondary market will obviously help, but its likely to get bloated with some models while others are very tough to find.
    • This just plain increases the model bloat in a game, which while I love, is becoming very difficult to track and keep pace with, not just collection/finance wise but more importantly model/rules wise.  This contradicts my earlier 'keep the game ticking' point, I know, but these two things literally reside in opposition in my mind.  I want new shinies and rules and hotness but I also dread the new ever multiplying knot of rules, interactions and rules-rocks dumped into an increasingly heavily laden boat which is delicately striving to maintain its balance and not capsize and drown my joy in the game.

    That is where my mind is at.  I am looking forward to the coming encounter box releases.  I like the idea and direction and am optimistic that Wyrd folks can generally make the idea work well for the health of the game.  But I wanted to voice my trepidation and also give word to some of my fears and the frustrations I've already seen articulated to some degree on the forums, particularly in the Monday preview threads. 

    Carefully, carefully.  The only thing worse than a bad idea is a good idea poorly implemented.  I hope I'm as happy in 12 months as I am optimistic now.   

    • Like 1
    • Respectfully Disagree 1
  14. Love that this model...

    • Looks awesome, at least the art does.
    • Seems both interesting and experimental, some nice new game play ideas.
    • Looks like it a huge addition for Kaeris, I mean its stated, and also will be useful for Mei I think.  Each of these masters could really use a boost.

    Really looking forward to this box release.

    • Like 2
  15. Meh on the metal, like the sculpts but think I'll pass.

    Big question for me... is there any chance the Backdraft encounter box will be available at the sale?

    That will make a huge difference to my budget calculations, money is sadly tight.

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