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Ptolemy

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Everything posted by Ptolemy

  1. Thanks for the kind words all... The mask of Lucius is done using my favorite color of all time, Vallejo Silvergrey. I can't describe how it looks in person except to say that it is a warm-white. Frankly, it simply works EVERY time I need to do white for a highlight or trim. It lacks the hospital wall chill that most pure white has. You read my mind Omen....I picture Lucius strutting along behind the battle, sort of there but almost not, casually directing Guild forces to yet another ruthless suppression of their enemies. @Aarkon - Thanks for the compliment. This Lady J was my first real segway into painting true white. Frankly, white and black scare the bejesus out of me painting wise. In the past, I have often faked it with slightly off-whites. This girl's white leather is highlighted from a khemri brown (GW) up to a pure white (vallejo) ...Currently working on Ryle. Hoping to have some nice results on him by the end of the weekend now that I have 40mm base inserts for him.
  2. A few of my Malifaux minis. Some WIP, some done. Would love some C&C. I'll be posting more as I get them painted up. Lady J - Mostly done, the shine is from a clear coat I need to dull down. I am going to repaint the knee-pads (they are very sloppy) and finish highlighting the dark olive elements (belts, boots, etc) Peacekeeper - done, might need some touch up from extensive use in play Lucius - The lamppost is there because I find the model very lackluster. Alone on a base, it hardly has the impressive presence the art suggests it should. I went for a plain porcelain mask which I think suggests something a bit more simply sinister than the traditional gold. Death Marshal - Shine is from the hardcoat, sorry about that! Gov's Proxy - WIP - need to do some freehand on the book but otherwise mostly done. Taelor- Mostly done, I'm trying to create a sheer look on her gloved arm and I need to go back and add some more flesh tone in the mix. Convict - Sorry for the terrible picture. Needs to be highlighted. Guild Guard - Love this pose on the model. Requires some touch up around the exposed leg and highlighting on the face. Sonnia - Needing some repair paint from overuse. She was the first of these models painted. She was done a little over a year ago. Again, C&C most welcome!
  3. No good on papa. Presence of possible Freikorps means blasts and pulses are usless. I considered something similar till I remembered about Friekorp armor.
  4. I had considered Ryle, more as a replacement for Sam than Nino. Problem is, the opponent I'm playing is certain to use his terrain drops to drop wall after wall in the central portion of the board. He's a good player and will be using cover to his advantage. With Ronin movement, shouldn't be hard to move across the board in cover, giving Ryle negative flips. Lucius seems very expensive for the trick mentioned. No Guardsmen means that he can't use one of his better spells. Though I'm worried about all of the armor ignoring models outcasts can bring, I'm still considering the Peacekeeper. Paired with Lady J, I would have all the melee punch I need. He would have start the game behind the first rank though to protect him from Ronin until I can bring them down via Nino and Sam. I always prefer a good balance of CC and shooting, particularly against Outcasts since they are CC heavy. Trying to outslug them can end badly for the guild. Thanks for the ideas, I'm still tossing them around. Any more ideas?
  5. Hey all, Got a 30ss game coming up against the Viks and was looking for some critiques on my list. Figuring I need to have enough melee punch to deal with the Viks, associated Ronin, possible Von Schill etc and can't really bring a Peacekeeper (too much armor ignoring models in outcasts) here is my list so far Lady J - Master Taelor - To serve as a middle line combatant that can hold the line against a Vik/Ronin/Von Schill onslaught. Magical attacks in case of a Jack Daw appearance. Nino -For obvious reasons. Bang + Bang = Profit Austringer - Long range, ignores cover and LOS. Deliver Orders for a short companion chain. Gov. Proxy This leaves me 7 SS to work with. I don't mind spending all of them and leaving off a scheme in order to have a SS pool of 6. Any suggestions for how to round out the list (or alter it completely?) Current possibilities (as individual selections) are: -Watcher - Shut down the Friekorp Trapper's ability to deploy behind me. -Abuela - Shotgun wedding the Austringer, use Obey to increase damage output by Lady J, Taelor or Nino as appropriate. Family chain can be used with Deliver Orders for major alpha strike chain if needed. -Guild Guard Captain - Another meatstick in the middle of the line. Decent in melee, decent at mid range, 10' menace (shutting down movement can do alot to a Vik crew) - Hunter - Fast moving, + flips against targets I activate prior to, snares, decent df/wouds - Sam Hopkins - Moving down enemy models with massive dmg. Would have to remove the proxy - 2x Death marshals - Good overall models - like Hopkins, would have to drop the totem. Thanks for the advice.
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