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WUWU

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Posts posted by WUWU

  1. 8 hours ago, gozer said:

    Mind if I ask what you had in your 8/1 order?

    I also ordered 8/1 (at 12:30 am) and have recieved no correspondence about status (other than the order confirmation a few minutes after placing)

    Ty!

    Sure, I ordered the core rulebook, the arcanist deck, the new Marcus box, and some Bayou Smugglers.  

     

    To be fair, my order status as of right now is still in "Pre-Shipment" so not really out of the woods yet, I'm afraid. 

  2. What is the email address I should be using to contact someone regarding my order?  I understand the virtue of patience and all that, but I'm afraid my order might be in an unusual situation.  

     

    I placed my order on 8/1, paid for two day shipping.  Received an email with shipping confirmation on 8/14, but according to the tracking number provided the items are still in "Pre-Shipment" and have not been received by USPS yet.  

     

    Update:  Received word from Wyrd on this already. Thanks.  Issues with USPS.  My order should be arriving soonish

  3. You can see a golf pin on the green through some trees, but it's still a difficult shot to hit directly.  You could see elk on a hillside behind some trees, but maybe there's a closer elk obscured directly behind some trees that you can't see?  

    Maybe the fog bank emanates directly from a specific point, like a fog machine, and it starts dissipating further from the center?  Maybe the model inside is a weird Neverborn gribbly and has special fog skin?

    Miniature gaming requires a little bit of imagination and suspension of disbelief  

    • Respectfully Disagree 1
  4. 32 minutes ago, SunTsu said:

    Because a couple of concealing terrain well placed in particular areas of the table could easily lead to a game situation where any attack to every opponent's crew model suffers from concealment.

    This could severely cripple too much ranged crew.

    I've seen many people remarking on the power of ranged attacks this edition.  Maybe it balances out....

  5. 19 hours ago, gozer said:

    I appreciate the distinction between those masters who are primarily summoners and those who summon on occasion.

    To clarify, my issue with summoning isn't the mechanic itself - it's the meta logistics of requiring a plethora of various additional models to take advantage of the summoning, should it occur.

    For example: Lynch can summon any Honepot Minion up to cost 5. This means in addition to whatever crew I field I need 1+ depleted, beckoned and illuminated. Ideally I'd want 2 or 3 of each - potentially more than my initial crew!

    I know it's not a requirement to prep summon models like this but in order to take full advantage of summoning, that's what the game calls for...and I HATE it!

    Rest of the core rules rock!

    Just to clarify, you do understand in M3E that you cannot summon any models beyond their model limit, right?  The way you've worded this post makes me think you may have missed this rule.  It's page 32 of the core rule book, it says:

    Players cannot use Summon or Replace effects to add a model that is already in their Crew to their Crew. The only exception to this are models that have a number noted after their station Characteristic (i.e. Minion (3)).

    If a Summoning or Replace effect would add a model that would take a player over this limit, the model is simply not added to the game

  6. If M2E is so vastly superior, and 1.5 the unplayable mess some now try to claim, it won't matter anyway. If you believe M2E to be better then again, you have nothing to fear.

    These are the types of comments that have been driving people crazy. It's hard to take a post like this seriously when passive aggressive comments are thrown around so casually, and then covered with a thin veil of decorum.

    Why don't people just wait for the actual release of M2E, and give it a fair shake, before writing it off completely

  7. The game has definitely sparked my interest, I'm going to have to check it out more. I greatly appreciate this business model and mode of distribution more than the typical CCGs. Had to give up L5R after some 14 years because I was tired of chasing power cards and promos.

    Are games always one runner vs one corporation? So you can't play hacker vs hacker? Do players usually carry decks for both types of factions?

  8. Book 4 is easily the most well-designed and effectively play tested Malifaux product so far. Maybe even by a long shot. I really, really hope Wyrd follows along this path.

    With that said, book 2 still probably has the most powerful models.

    Book 1 is pretty neat.

    ...Book 3 almost pure garbage, I'm sorry to say. Personally, I hate the Avatar mechanic, and my local game shop isn't really keen on stocking much more Malifaux, as their shelves are filled with dust collecting avatars and book 3 minions.

  9. Cormac McCarthy is hands down the best author named in this thread, -he's the greatest living writer alive, and probably of the last 100-150 years- I'd highly recommend ANY of his books, but can't exactly say they are very Malifaux-y. Actually they aren't similar at all, except for general Western themes. Still, read them all.

  10. The way I see it' date=' with current wording, every aColette has (+1)[b']Fast on her profile (until revealed), so each one can use the ability.

    However, per Rules Manual, Fast gives the model a general action point. ->RM page 34

    If you check the Shell Game precisely, you'll see you are limited to using 6 general action points between 3 models... so it seems the AP granted by Fast count towards that limit.

    So what you can do is, for example:

    1. Spend 3 AP with the first aColette

    2. Spend 3 AP with the second one.

    3. Do only the (0) action with the third one.

    or go 3AP, 2Ap, 1AP for example. As they all are Fast until revealed, they all can use up to 3 AP from the pool.

    That is at least how I understand that. If the AP from Fast is independent from the Shell Game restrictions, they'd have 9 AP to spend, but I don't think it is the case - the rule limiting it to 6AP would make no sense then.

    Just got Twisting Fates.... wow, aColette is going to be a rules marshal nightmare haha.

    Sorry if this is an easy one, but I don't have my Rules Manual handy. Is their anything preventing a activation sequence like the following?

    1. 6AP, (0) action

    2. (0) action

    3. (0) action

    Or 5, 1, 0, for example?

  11. Rules are not meant to be followed like a program. They are meant to be interpreted like the law.

    That is the whole purpose of having Rules Marshals (and Judges) - because the framework of rules cannot account for every single situation that may arise.

    I just don't agree with this at all.

    Look at a game like L5R, for example. There is little to no rules "interpretation" at all, because over the years they have developed very consistent, concise wording on their cards, and have a comprehensive rulebook that specifically addresses timing and various interaction issues, almost like a computer program. If a = b then c kind of thing.

    In my opinion any successful game should strive for the same

  12. I definitely see where Smigs is coming from on this, to be honest. Personally, I like things to be as absolutely clear cut as possible, and was always left scratching my head why abilities like Slow or Fast had any sort of number modifier in front of them.

    Seems to me none of this would be an issue if Slow, Fast, Instinctual, Nimble, and the various expert/masters were all listed under the talents section without a number modifier, and instead had a brief description, either on the card or in the rule book.

    Then you could phrase a talent like Reckless along the lines of, "Once per activation, this model may suffer one wound to receive one additional General AP"

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