Kaime
-
Posts
11 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Gallery
Events
Downloads
Posts posted by Kaime
-
-
Maybe the zombies spend the game attacking eachother?
-
That would be way too strong for stitched togethers - with gamble your life, they would be able to know what card they would flip for it
- 5
- 1
-
13 hours ago, Bakuriel said:
I miss the ability that gave puppets terrifying if she lead the crew. It didn't do much, but it gave her something that went along with the puppets. Being able to summon puppets in a nightmare crew doesn't really do much since there's only one nightmare puppet she can actually summon.
The truth is that the dreamer doesn't care about things being puppets and weaver doesn't care that much about nightmares getting kills when she's leading a crew. If she's using the nightmares, then the puppets are more of a minor bonus.
Seems pretty strong to me to pay 8ss for a henchman that can summon 6ss models.
-
I usually make the crew in advance, simply because I dont want to carry all of my Malifaux models around at once.
Last tournament i played in (Just a club one) we had to bring a single crew with a minor sideboard, but we're probably going to go with two full lists from now on.
-
Amazing!
-
Ive heard the same thing and its a great book, read it years ago
-
Cant wait
Blight tokens and multi-model replace effects
in Outcasts
Posted
I have a rules question about what happens when you replace one model with two and two models with one and blight tokens.
Let's take the Coryphee Duet as the example, if the duet has 3 blight tokens, then splits up - then only one of the Coryphee gets the blight
Then when they recombine, the blight tokens only get transferred back if it is the Coryphee with the blight that gets replaced?
I thought you weren't supposed to be able to get rid of tokens?