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CrouchingMoose

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Posts posted by CrouchingMoose

  1. I'll get these updates in ASAP. I've got Aionus on hand and I've been waiting for some free time to add him. I have been working on getting the mobile app back up and working, but I'm not sure how long it is going to take. As for getting the app on the site, I have handed the code off to Ratty so that he can get it integrated since he knows the design of the site a lot more intimately than I do. 

     

    Ok, quick update. What I mean by having it updated soon, is that it should already be up.

    • Aionus is added to the hire list
    • Arcanist Assets Hiring rule text has had Mimic removed from the text and typo fixed
    • Scion of the Void now allows you to bring The Nothing Beast and Void Wretches in Resurrectionist crews.
    • Like 4
  2. I was trying to make a push and get this fully finished up last night, unfortunately there are still a few issues to work out, but I can count those on 1 hand.

    I've added in waves 1 & 2 of Neverborn and Gremlins, also got in the FAQ and bugs Al Shut has posted. Lastly, Wave 3 is in and almost working. 

    All that is left is the following bugs:

    -Emissaries not having master specific upgrades available

    -Can take killswitch, then decoy, and remove killswitch, decoy remains

    -Leveticus can take gremlin constructs and gremlin undead

    -Special crews (crossroad 7 rule, and upgrade)

    -Sammy Lacroix, master upgrade rules.

     

    These items will be my focus tonight and I'm hoping to get them done ASAP. I have plans for how to fix all of them, just need to actually get them working.

    • Like 7
  3. Sorry about all the delays guys. I ran into a problem with the Killswitch and Decoy Upgrades.

    I just pushed a new update with the following changes.

    • Added Resurrectionist Wave 1 & 2
    • Added Arcansit Wave 1 & 2
    • Reworked Upgrade functions to handle Killswitch and Decoy
    • Gave Perdita her Enslaved Nephilim back
    • Nothing Beast can take Void Shield upgrade in Resurrectionist Crews
    • Nothing Beast can be hired in Resurrectionist crews with Karina while she has Faces Of Oblivion.
    • Like 5
  4. For wrath it might be easier to work backwards. Make a cross roads 7 faction, fix stones to 50+, auto populate the list, and have the master field used to select the faction.

    And for a neverborn henchman lead games you can just add the rest of the band to his hiring list as you normally do.

    I was actually thinking something like that, the only difference will be that I will define crews with a leader, required models, minimum game size, and faction available list, Basically, it will show up at the bottom of all Leader combo boxes, and will treat them as the correct faction for loading available upgrades. The upside to doing it this way is that I can later add new 'Special Crews' that follow this same style, should Wyrd decide to add them.

  5. Doing a great job there @CrouchingMoose . Yeah, wrath will be fun to code.... I feel the pain.

    Something I found out, Hamelin can hire only 1 stolen to start with. He has no rule that allows him to hire Multiple Stolen even though these are Rare 3. (For summon purposes.) 

    thanks for the heads up on the stolen.

    I hav the changs you guys hae pointed out ready to go along with resurrectionits and arcanist, just got to finish up the upgrades and then it will be ready to publish. I'll push this update before I get started on neverborn. I want to get all of the wave 1 & 2 stuff in, then I'll handle the errata changes, followed swiftly by wave 3.

    I have an idea of how to handle wrath, but before I code anything I need to get a copy of the book so I can read the exact wording a couple of times, which I'll probably just download tonight.

    • Like 1
  6. Thanks for all the help guys, I meant to get resurrectionits in last night, but ended up going to bed early so I didn't get them done. I'm gonna try and make up for it by getting at least 2 preferably 3 factions in tonight. And yes, since brewmaster is in the gremlin boxes, he will be added when that faction is added.

    I am making notes of all of the errors you guys are finding and I'm getting them in over adding new models, so keep things coming. 

    As for lead lined coat, this was a big thing last time I did this, but it is correct, models with armor may take the upgrade since they meet all restrictions, however they gain no benefit from doing so since they do have armor allready. If some effect were to remove their armor, lead lined coat would come into play and give them armor back.

    And oh god, I just took a look at the special hiring list, and noticed that there is a special present waiting for me when I add the wave 3 stuff, specifically in the form of Wrath T-T. 

    • Like 3
  7. Ok, just pushed a new update. The changes are:

    • Karina now correctly can take The Faces of Oblivion upgrade as a Resurrectionist
    • Viktoria of Blood is now only hireable by Viktoria of Ashes
    • Added Guild models & upgrades from Wave 1 & 2 Arsenal boxes.
    • Like 6
  8. Okie, taking Sewer King on Hamelin doesn't actually seem to add The Lost models as a hiring option is the first thing I just noticed.

    Please bear in mind that all Lost models that aren't outcast are of one of the other 5 factions not added yet. As I said, I've only added models from 2 factions arsenal boxes, rather than trying to spider Web my way through all factions looking for models to fit each hiring rule. Rest assured, that those models that get hired for special rules should show up as I get through adding those factions. 

    If you've noticed a ten thunders lost model that I didn't catch, please let me know.

  9. . I will say that I thought I did list what cards are flipped when you randomly generate a set of stratgey's and schemes, but this does really apply when you manually pick them. If the community would prefer to see them that way, then I'll make the change to show them when manually selecting.

    What you do have is

      11:ram Murder Protege
      11:ramBodyguard 
       4:mask Entourage 
       4:maskBreakthrough

     

    What I'm asking is.

    Flip:  11:ram , 4:mask  
     
    11 Murder Protege
    :ramBodyguard
      4 Entourage 
    :maskBreakthrough

     

    I know it doesn't look different.  It will just match how we look for cards.

     

    Thanks.

    That's fair. As I've been re-doing the crew creator, I've also been considering redoing the Encounter generator to use the same framework, It wouldn't be that hard to do it your way which I prefer, so it'll probably happen.

     

    As a side note, does anyone know of a service I can use to host web pages, so I can put the new version of the crew creator up for testing? I don't mean like blogger, domain host, or file uploader sites. Just a simple website hosting service where I can upload my own html, css, and javascript?

  10. I sense it is coming shortly... That's why Moose is so quiet :D

    how did you know? I am still working on this and made a lot of progress on the crew creator portion today. Upgrades are fully working (including Jack Daw's silly cursed rules) and I would keep going but my keyboard needs to recharge (charging in its VERTICAL -_- stand as I type this). I've made a list of everything I want to get done over the next couple of days and I think the logic for the crew creator can be done by the end of the week. 

     

    As for peoples' other questions. yes the app will come out for android. In fact the Android update will probably come sooner than iOS just because of Apple's app validation process. I will say that I thought I did list what cards are flipped when you randomly generate a set of stratgey's and schemes, but this does really apply when you manually pick them. If the community would prefer to see them that way, then I'll make the change to show them when manually selecting.

    • Like 7
  11. Still working on this, I'm really liking how it's coming out. Everything is much easier to follow and is just cleaner/better named all around. I'm working on getting the actual model info for the Leader and Totem to display right now, with their upgrades working, which I'm working on getting done tonight.

    • Like 8
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