I read Rathnard's very informative "how to play Zoraida" and it helped me out a great deal (thanks Rathnard). I played very aggressive got my silurid slaves across the board by turn 2 by using the leap ability to tie-up the range attacks, summoned Bad JuJu on turn 3 to terrorize ophelia and 2 other gremlins then cast landslide to deal 3 damage to each gremlin. I then moved my sorrows in for added support of the silurids, kept Zoraida in the backfield summoned a voodoo doll to pick off any stragglers the enemy had. Overall I was pleased with the crew's performance. I am still going to swap Bad JuJu out for a Mature Nephllim, and try some Bayou Gremlins just for a change of pace.