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Posts posted by Ratty
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From the Newsletter, which went out to everyone on this forum
AN APOLOGY
When it rains .. it pours .. and then the tsunami hits and the shark-nado comes along just to join in on the fun and mayhem.
Needless to say we have encountered large delays on our end causing an interruption of product and information to our customers, distributors and the stores they work with. We unfortunately have run into more than our fair share of issues that are out of our control but we are doing everything we can to mitigate the damages for all. The latest snafu has been our very large, fast, and sadly, expensive, shrink wrap machine has died a horrible death and finding competent techs was surprisingly difficult.
In the mean time, we will be working the team over the weekend to make certain that the new releases below are ready to start sending out early Monday morning and we'll be pulling long hours to make certain all distributor orders are fulfilled as quickly as possible. Because of the delay we are lifting the street date and these are to be treated as release upon receipt of product. Those furthest out for delivery time will be shipped first so that the product arrives more or less at the same time.
Please once again accept our apologies for these delays as well as delay in communication. We're now off to batten down for the upcoming kraken attack that someone must have inevitably released ...
NEW RELEASES
Shipping Now
- WYR20601 - Som'er Box Set, The Bayou Boss - $45.00
- WYR20205 - Punk Zombie (3) - $21.00
- WYR20311 - December Acolyte (3) - $21.00
- WYR20510 - Convict Gunslinger (2) - $16.00
- WYR20705 - Dawn Serpent - $15.00
July is a month for Minions and Mercs with 10 new plastic sets.
- WYR20106 - Guild Guard - $16.00
- WYR20109 - Governor's Proxy* - $11.00
- WYR20112 - Executioner (2) - $18.00
- WYR20210 - Bete Noire - $11.00
- WYR20211 - Canine Remains (3) - $18.00
- WYR20314 - Moleman (3) - $18.00
- WYR20509 - Bishop* - $11.00
- WYR20511 - Desperate Mercenary (2) - $16.00
- WYR20512 - Hans - $11.00
- WYR20605 - Bayou Gremlin - $24.00
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Well the Newsletter sent out says Shipping now.
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I like Obeying him so the only legal charges are his own crew behind him.. that get's him out of the game for a couple of turns.
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The other thing to remember though he doesn't have to charge the closest model, he does have to charge, and he does have to charge in a Straight line.. so it is possible to block him.
If for example the only legal target is an Ice Gamin... and that Ice Gamin is more than Killjoys walk from other models.. he's probably going to kill the Gamin, take the damage on killing and then be stuck out in the open to be blasted by Rasputina.
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Thx, so I should try to keep him paralyzed and keep my distance? Does he/ it have any known weaknes that I can take advantege of?
Just realised that I been a member of this forum since 2011, and this is my first post. I must really fear that ugly killjoy....
Nope Paralyse him then beat him into the ground. You can normally take him out before he clears the Paralysis and gets to activate.
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I like Paralyze against him to give me a bit of time. If he can't activate he can't heal himself.
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I do well with Jack Daw... wait he's not a Rezer, so easy to make that mistake. I would probably go with Seamus... Between Seamus' shot from the shadows and luring something in and jumping it with something big, it's quite easy to kill 2 models without putting too much of your crew at risk.
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It would be moved to General Discussion, but I'm pretty sure the Offtopic thread often talks about all kinds of other companies.... Pretty sure there has been some interest in AvP and Guild Ball recently.
The thing is, I think almost all of us started at one point with GW (well at least the UK people). So any negativity comes from a place of having something you once loved, which you now see the cracks in. I don't think GW rules were ever particularly well balanced, or they were ever amazingly cheap. But you kind of gloss over those things if you have friends and are enjoying yourself. I don't dislike people for enjoying themselves that would be silly, it's their money and their time.
When it comes to it the only issue really is the more people play other games the less chance I get to play Malifaux against them.
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Well I'm going to have the Moustache song stuck in my head all day.
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What you get when any one else types Nerf Gun
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It really depends on crew.. normally I would say 8 of each as a good starting point, but Colette can get to the point where you could have 15+ Scheme markers in play. TBH Arcanists have quite a bit of Scheme generation so you might want to bump the number of Scheme counters up a bit. As for Corpse counters, you won't be using them, and most Rezers will bring their own, but it's not a bad idea to have some.
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You know why, Ratty
http://en.wikipedia.org/wiki/Rat_king_(folklore)
Mind you, if Wyrd wants to provide us models of Twitch from League of Legends with a crown I won't complain.
Yeah I know... The Amazing Maurice and his Educated Rodents is one of my favourite books.... .... however I wanted to see lots of people talking about cuddle guns.
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You mean the Rail Golem... Big check, sets fire to people CHECK.
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And still unpainted a year or maybe 2 on.
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O.o;
They aren't? Further proof they're not a real faction.
Gamin not Gremlins...
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There is an answer to that problem Ajay29
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So I'm somewhere between Threatening and Dangerous, nice.
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Defintely Attack values are higher than Defence on average, the game is set up so things will be hit. A lot of the time, all you want to do is make sure the Damage is on a flip so they can't cheat and move on, rather than try to stop the hit entirely.
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Yeah it was more a response to are there any tricks you can do with this ability, which was asked. And it's one instance where you do more than just shunt the damage elsewhere.
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When you hit 26.. you could make a thread with a poll for which post you should unlike so you could like the 26th.... That wouldn't be mean at all.
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so no more canine remains for him? They use to be a staple include in Mk1
Canine Remains are still really good, but as fast objective grabbers.. It would depend on the Strat/Scheme... But this thread is about Turf War.. IE take and hold location, so I can see why you would favour Ashigaru.
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There are places where it can come in useful. But yeah I would hardly call it a tactic.
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smaller buildings, probably between 4'x4' and 6'x6' ... With Larger buildings try to make sure you have multiple entries or they can end up as areas of the board people just don't use.
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Also note it means you can Focus to get around the on 1-5 difference, allowing you to cheat. So it cuts both ways.
How to deal with killjoy?
in The Arcanists
Posted
Your better not relenting, so you make flips for both and can use a rubbish card from your hand on the Gamin.