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maelstrom808

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About maelstrom808

  • Birthday 09/03/1976

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  1. Which is exactly why I decided against it. I would definately still consider it in larger games, brawls and such but the standard game around here seems to be a 30SS scrap, which just doesn't leave the points for it and still have a viable crew. Well, that was the initial idea. Slingshot a belle as far as possible towards their master, then pop KJ and Bete when they wiped the floor with her. Charge those two into the master, hopefully taking them out and leaving them with a problem that had to be delt with in the middle of their crew...leaving the rest of my crew free to act as needed. The problem though is in a 30ss game, there isn't enough "rest of my crew" to make it worthwhile.
  2. That's pretty much exactly why I was asking for a source
  3. Can you give me a source for that (main rulebook page or which FAQ/Errata)? I can't recall seeing it anywhere, and would like to read up on it. I think for now, I'm picking up the Redchapel box, Bete, Copycat, and a box of Punk Zombies. That should give me enough flexibility to play with a few builds at different point levels.
  4. While I agree that the Nicodem crew would be more effective for utilizing Bete and Killjoy (and I had in mind to build one eventually, which is one reason I'm looking at trying to fit them into the Redchapel crew), the dollar cost of putting an effective crew with those two together with Nic right now is more than I have to spend. I've got about $50 I can spare atm. I really like the flavor of the Redchapel crew, so I might just put Killjoy on the back burner for now and build a more traditional crew for them within the budget I have.
  5. Yeah, I figured it might just be too many points. A couple of reasons I stuck with the belles is the ability to summon another one once I sacrifice it, the belles have Slow to Die as well, and the fact that a pack of necros on top of everything else puts it outside what I can spend (dollar wise)atm. I was hoping Killjoy would be a bit more surviveable to last more than a turn with 12Wd, Hard to Wound 2, and Eat Your Fill.
  6. Just getting started and I'm going with a Redchapel crew. i was wondering what people thought about using Bete and Killjoy in the list. Sacrifice a Belle to bring in Killjoy and Bete should be able to drop in right beside him if I've read things right. If I do so, they should both be able to activate in the turn they drop in correct? Would this be a viable build, or am I putting too many eggs (soulstones) in one basket?
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