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Geckilian

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Posts posted by Geckilian

  1. Well I did manage to get some stuff painted, but certainly not 31...

    Finished up another 4 Seishin and the second Witchling Stalker puppet, here -

    Seishin1.jpg

    Seishin2.jpg

    Witchlingpuppet2.jpg

    That puts me on only 14 painted this month unfortunately, all here -

    FinOct1.jpg

    FinOct2.jpg

    On the plus side, I have half of November off work as holiday, so hopefully I can catch up.

    Thus far then in this Tale, I've painted 65 in the first 3 months, and have 86 left to go, not counting my most recent purchases and anything else coming out. It's starting to look somewhat dicey...

  2. I'll just echo pretty much everything here from both of you - the tiume I used her she was immensely slow, never got close to even my own scrap tokens caused by dead marionettes, and dropped like a sack of bricks the moment something attacked her.

    Again I love her fluff and I'm reasonably pleased with my conversion of her, but I really can't see me taking her...

  3. Just curious actually - when I run Dreamer, I very rarely actually bury my nightmares. I usually have them out and about from the start to get activations in and only occasionally defensive stance and bury when they're truly nowhere near the action (which is rare). Minions like the Madness are more than fast enough for objectives and what not even without being unburied nearer to them.

    Anyone else found this?

  4. Just thought.

    Jackalope is removed from play by manifesting.

    Multiply says

    "...If this model was previously removed from play and is currently not in play its controller may place it in base contact with the beast before it is removed from play"

    Result

    You don't lose the jackalope for ever when you manifest.

    Not quite I'm afraid. You 'Remove from the game all totems attached to Marcus.' emphasis mine.

    As it's game and not play, the totem disappears. In a similar vein, it stops Dreamer just burying all 3 first.

  5. I'd be interested in -

    4) Lilith Crew (Not in box) (Lilith, 3 x Terror Tots, Mature Nephilim)

    Young Nephilim x2 (not in blister)

    Mature Nephilim (not in Blister)

    Lelu Blister

    Lilitu Blister

    If you were willing to split that way. How much would it be?

    I'd also quite like (if they have v2 cards where applicable)-

    3) Rasputina Crew (not in box as far as I remember) (Rasputina, 3 x Ice Gamins, Ice Golem)

    2 x Blisters of Silent One

    2 x Blisters of December Acolyte

    Wendigo Blister

    Snowstorm Box

  6. I've only used the pair once and it was with the Dreamer. Many games are highly situational, and that game the only nightmare that was unburied anywhere near the enemy was Chompy himself - Lelitu lured already activated models close to Lelu, who simply ate them. I used Chompy to take out anything that got too close to them by bouncing back and forth with a couple of daydreams, and as such the pair easily kept alive even with Seamus shooting them and ripping wounds off of them. As such even though Lelu certainly can be taken down quickly, that only happens if he's exposed. With Lelitu, he doesn't really have to be. If nothing else, take Holdout and patrol the middle of the board with them, terrain allowing.

    I can certainly see how Dreamer placing Lelu right next to a vulnerable target is scary, and it's certainly a nice way to trade points using Lelu to take out their biggest hitter who may just be more than 7ss in cost. I feel the reason they're seen as very powerful is simply how they combine. True, 14ss is expensive. True, Lelu and even Lelitu go down like a sack of bricks if people focus on them. However it's the ability to either pull isolated targets away in relative safety before mauling them, or mauling a target then being pulled to safety himself, that makes Lelu and his partner remarkably cost effective.

    Facing two pairs and not using, say... Dreamer, is somewhat horrifying.

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