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Posts posted by Iron Skies
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Jo! Y U tempt me with curry!
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Is a Johnson hitch like a boom hitch, and a Dom hitch like a half-hitch?
That's right I do bad knot jokes now.
You are dead to me
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One other thing I want to add to this. I took the effigy and witchling handler out in the same game against the gremlins. The handler I used to just push witchlings around and get them into combat without a charge action. The effigy didn't do much thanks to being one shotted pretty early on. When I get more games in with them I'll do a proper writeup.
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Quick update, still going strong with Avvy Perdita. Main thing to add is that damage output is reduced. Not by much but enough to catch you off guard with the removal of critical strike.
The cat/dragon thing has also got a name now. Mr Snuffalumpagus
That is all
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Poke poke poke, who's up for taking over Frankie and Bennies on the Friday night?
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Hmm, I'm going to put my money on No here as drawn to metal is when the construct in base contact announces a move action. IE Collodi has to say he is moving himself.
But we shall see
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Ok, had a few games with Avy Perdita.
Thoughts so far. She's metal, I mean completely metal. I had thought she would be a resin cat-dragon with a metal Perdita.
Second thought, how the hell am I supposed to get her in my case?
Third though, buy a new case.
Ok serious now
She plays like normal Perdita but with a much lower defence, so instead of being a 'wade in and kill big model' piece she's a 'circle and pounce on something isolated' model. her major damage output comes from getting a :rams on her charge, otherwise paired range 12 pistols ruin anyones day.
So far I have found I've not had to use her spells much though having an extra draw phase for myself has been a huge advantage.
With her bigger base she actually has a larger threat range than most people think as well. Cheeky tactic so far is to shoot something to make sure you're in range then charge if you have a high :rams in your hand.
More thoughts as I play with her so stay tuned
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Played a few games using them though they normally take the place of the big damage dealer/taxi so found they're not really worth it unless you are playing a 45 stone game
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Bribed them with cake?
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Ok, after a long time here's my thoughts on Lady J.
Firstly, above average walk for a Guild model is nice to have giving her an effective threat range of 12" with the reach from her greatsword added.
flip on the greatswords attack means you will normally getting a neutral flip, forcing your opponent to either cheat in a high card to equal you or letting you cheat on the damage flip.
As mentioned before she's paired on her pistols so even though she's only CB4 if your opponent has any anti-melee triggers it's sometimes worth shooting instead of stabbing.
Possibly the best anti-melee trigger in the game with Ripost. The only downside is she's only DF5 so is rather squishy. The same trigger is the reason onslaught is rarely used with her.
So far in my games with her she's been best used to kill a random weak minion to boost everyone elses CB. This puts death marshals up to CB7 and boosts Nino up to CB9 BEFORE in my sights is cast on anything. Then leaping through to finish off a master after the minions have chipped soulstones off them with their boosted CB.
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I know a good portion of Harrogate still want to go (And have booked travel-lodge) We just need to pimp this out more
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Wow, I got a 13:crows on my casting to necro this thread.
Any ETA on a rules pack yet Jo?
(Yes I know it might be a bit hit and miss with the young 'un)
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Been a while since I've last posted so update time!
Played a few games with Lady J and while I am enjoying her playstyle she is pushing me back to Perdita.
This is giving rise to the Perdita Avatar Challenge! *Fanfare* My next 10 games will be played with Avatar Perdita each time to get a feel for how she plays etc.
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I was wondering what it would take to get you to peek into this thread
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And all I did was lightly brush on the Hoff, wait till I do a full rundown
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Booyah, longest one so far
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Finally the results are here!
1st - Paul Hansell
2nd - Steve Scurr
3rd - Craig Johnson
4th - Rob Owens
5th - James Doxey
6th - Oliver Nicholls
7th - Ant Hoult
8th - Andy Baranyai
9th - Adam Boyes
10th - Chris Holloway
11th - Liam Toop
12th - Mike Taylor
13th - Andy Wiseman
14th - Jamie Forth
Apologies if I've spelt anyones names wrong
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I'm sure we can get one up tomorrow night Craig
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In space, with a laser cannon and a six pack
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Always welcome to come down Mike. Adding you to the list
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I'm going to throw the opposite view with Hoffman here. Having his Totem has been a game saver a few times. Allowing him to ignore feedback when a construct is killed to avoid the wound he would take. Also an extra heal if needed or another bout of open circuit.
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Just an update guys, the venue can comfortably hold 18 people. Going to put the cap at 20 for now though as an extra table can be set up
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Craig, you're playing with Kaeris. No masters >
Hoffman Armor Tricks
in The Guild
Posted
We got up to +8 after realising that shield wall can't apply twice. This was done with two Guardians and a Peacekeeper. Guardian A does shield wall while Guardian B does Stalwart. However I believe it was ruled Hoffman can only Assimilate the armour value listed on the models card (IE 2 from a peacekeeper etc)