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Posts posted by Iron Skies
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Get the handler as soon as you can. Makes witchlings amazing
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Hi there, look up Guild monkee. He's your local henchman for the York area (And can point you towards the York gaming clubs)
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Ok, I'll give my experiences playing against Hamsquad.
Is it scary? Yes.
What can be done about it? Lots.
When playing against Hamelin you have to remember your objectives and stick to a rather strict target priority list. Don't rely on terrifying though having a peacekeeper and lucius wandering around will help loads.
Target priority should be :
Rat-Catchers
Rats out of the aura (To cut down on swarm together)
Nix if he's on the board (And you can get to him)
Stolen otherwise
And Hamelin last (Of course don't hold back if he becomes a target of opportunity)
To offer more specific advice which master(s) are you using? Who do the like the most? And who would you like to use against Hamelin more etc?
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Still got to do them shoving Gremlins in the pouch Mako
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Death Marsupials!
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Assuming Craigs going to run 10T here
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DF wise he's df5. Comes with a healing flip that receives a positive flip and a 0 spell that boosts DF by 2 and as it has no resist he can cast it on himself.
Read through a few times again, he's a classic situational piece. You'll always have a use for him and yes he is MUCH better with Lucas (-2 df/wp spell from Lucas will make that gun shoot through everything you point it at)
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I would never take McCabe off his pony. Ever.
There will be times when he's better on foot than mounted. Would normally be late game though
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This is probably going to turn into a full thoughts review on Lucas. Going to go more in depth here.
Strengths - Fast. Very fast if mounted especially. And if he can remain mounted he has 13 wounds!. Comes with bearskin armour and a ranged expert action when mounted melee when dismounted. With a walk of 8 when mounted he has a potential threat range of 24". Customisable against most situations and strategies. Gives out lots of slow and paralyze.Weaknesses - Low DF for a master that want's to get close and in there. Looks very easy to get separated from the rest of his crew. Not many tricks so will need to plan out each turn.
Fast does not really do Lucas justice. Even dismounted he has the potential to go 25" (Though sacrifices himself afterwards).
He can form a mini alpha strike with dogs and Luna as well as a single Black Sheep model and if taken can even reactivate another black sheep (Though not himself)
At first glance he revolves around making models slow then paralyzing them with his stunner spell. I feel this is a trap and is only a small part of his tricks. Used to hold a key model in place etc. With his speed it's easy to get the extra DF though do not rely on this, use him to pick off isolated models and support his crew by keeping your opponent slow and limited on actions.
Simple theory tricks :
If you have a high :tomes in your hand companioning Luna using her to cast the -2DF and WP spell will help to slow targets with Lucas' net gun
Reactivate a Wastrel after his reload twice trigger (think we all figured this out)
Dismounted
Keeps much of the abilities he had before though loses the net gun and gains Scout. Also picks up a :melee3 weapon. Also manages to pull some clockwork traps out from somewhere.
Keeps the same spells and abilities to slow and paralyze but in melee more than at range (Again the Luna howl combo will be good with this form)
On killing an enemy model Lucas gets to loot their body for a possible bonus. And if the book is to be believed the flip can be cheated!
He can either gain a soulstone, get terrifying, soft cover agains ranged attacks, find another clockwork trap or gain stubborn. Or he can inflict posion 2 on himself.
Lots of rambling but hopefully food for thought. Have fun Guildies
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Plus he's on a horse, autowin
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I'd discount the +1 to defence myself. If you're playing against someone who know's what they're doing it'll be very hard to get any more than just +1. Not dismissing it just wouldn't say it's one of his strong points
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Lucius and Brutal Effigy are different Special Forces and cannot be in the same list...
Argh, looks like I have to apologise to James on Thursday for taking an illegal list. Always the little things that you slip
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Another late post. Have posted thoughts on book 4 stuff. Pleanty of games in with Lucius and a very informative game against ARamos the other night played by Mythicfox. So fellow Guild players for a 35 stone Slaughter game I give you.
The Good, The Bad and the Ugly
Perdita Ortega.
Lucius.
Sue.
Brutal Effigy.
Nino Ortega. (Can be switched out for a Guardian on Sue/Brutal Effigy if needed)
Worked surprisingly well though I'll let the internet take the list apart
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If it's anything like they normally are over here then Malifaux's in trouble
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Random question here. Is there any maps or any plans for a map of the aircar network?
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I'm going to put the call out to UKrocky here. One of his favourite match up's this (One of mine too).
I'm normally the Hoff player so it does become a case of the death brick. Isolated models WILL be killed by a good Marcus player however.
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Roulette wheel
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Speculation on what will be in his box
Indiana Jones (Mounted/Dismounted)
Luna
3 X Wastrels
That's sticking with current trends and would tie in with the average model count.
However it might be below
Indiana Jones (Mounted/Dismounted)
Luna
Nemo
3 X Wastrels
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Lookup Ukrocky. He's your local henchman when at Uni. If you can get to Harrogate we can teach you as well
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Update, ended up paying for myself (Adam Reeve) and Scurry (Steve Scurr)
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If I can make it down on the Sunday can I play? *Hopeful*
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Some interest in DZC at Harrogate. Probably won't really start playing it till September though
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Paid as well
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Neverborn...
Uphold the glory of the Guild
in The Guild
Posted
Unfocussed : This model may not block disengaging models. Models may move through this models base, but may not stop on it