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Natty

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Posts posted by Natty

  1. I read the So'mer ability that lets you "join" a Zoraida crew in a brawl. That makes it a Zoraida crew, with So'mer tagging along. So'mer doesn't even let you be able to recruit the goblins and mosquitos. Zoraida lets you recruit the goblins because they have low willpower, and mosquito has an ability that it can be hired by any crew containing So'mer.

    It seems pretty clear cut to me that it is a Neverborn army, so all the mercenaries cost 1 extra.

    Same with using Levi and Ramos. The difference there is that Levi's ability specifically says that there are no out of faction costs for undead/constructs/soulless.

    Viktoria in my opinion is the one they need to fix, because technically she can be hired out of faction for 5 soulstones, but there is no rule saying you can have more than 2 mercenaries when you do, which is just silly. So yeah, the whole thing needs an errata.

    I know it is a debate on these boards but I mainly don't understand where people are getting this two faction at the same time idea. It says in the book you have to choose your faction and then buy models. Adding a master out of faction doesn't change your chosen faction and it doesn't let you take the outlaw scheme.

  2. Needs a lot of high cards though. That's often a thorn in the side of my gremlin summoning.

    Not drawing high cards is the thorn in the side of everyone's strategy.

    The hope in this crew is to use the 5 soulstones from Zoraida to summon when you don't have enough high cards and then have so many guys on the table the opponent never gets to your deployment zone to attack your masters (so you don't need the soulstones for defense). Plus, you get to draw 2 cards every time a mosquito turns a gremlin into another mosquito, so that should help. Also, if you're summoning 3 per turn, chances are that 1 of the casts will succeed off the base flip without needed to cheat.

    It's not the best crew ever, but come on! What sounds like more fun to play than a crew summoning 3 gremlins per turn while making 5 healing flips?

  3. Ultimate Gremlin Summoning Brawl Crew:

    So'mer Teeth Jones

    Zoraida

    Doppleganger x2 -16 points

    Giant Mosquito x2 -6 points (because they are out of faction)

    Gremlin x3 -9 points (because they are out of faction)

    Candy - 8 points

    Then, depending on the size of the game, add in distracting units, such as Teddy, to kamikaze into the middle of the table and slow the opponent down while you get your summoning machine rolling.

    Turn order:

    Turn 1: Activate So'mer and use every single 11+ in your hand to summon 3 more goblins, burning soulstones during the first turn to summon if you don't have enough cards and/or activate Zoraida first to look at your next three cards if you have a high mask and see if you can summon with the top of your deck.

    Activate the two mosquitos and kill two of the newly wounded gremlins and summon two more mosquitos. You draw 4 cards from So'mer. Keep any high cards for summoning 3 more gremlins next turn.

    Activate the doppelgangers and copy So'mers healing ability. Make 4 healing flips on your mosquitos.

    Move all of your defensive units out and all but 1 mosquitos out (that mosquito will be used to summon more mosquitos. Make a healing flip on a gremlin with Candy and move her out, reactivating harmless.

    The rest of the game, Candy should stand a few moves in front of your masters reactiving harmless and making 1 healing flip per turn on a gremlin that moves by. If people get close to your masters, use Candy offensively, but otherwise she is just a defense 7 harmless distraction that makes a healing flip a turn.

    Turn 2: Summon 3 Gremlins with So'mer. Make 5 healing flips with the two doppelgangers and Candy to heal 5 of the Gremlins. Rinse, repeat.

    ----------------------

    Now, you should end up summoning 3 Gremlins per turn by using every single high card in your hand and burning your soulstones and Zoraida's look at the top cards trick. Most of those Gremlins will be leaving your deployment zone fully healed, and every single Moquito should leave your deployment zone fully healed.

    "How do you win?" you may ask... well, let me tell you.

    With all of your moquitos leaving fully healed, each turn, burn 5 wounds off one by casting gremlin's luck and make them discard their hand. Then, attack with your neverending stream of gremlins. Sure, they may suck, a lot, but with no hand to cheat cards, they are sure to hit eventually. Also, with no hand, Teddy's terrifying and the gremlin's deliverance become really powerful because they can't cheat away their 5s or 6s that they weren't using anyway because they have been discarded.

    Don't forget Zoraida sitting there with conduit obeying a model and poisoning every turn. Once they get close to you or the game is nearly over, use the doppelgangers to copy obey and healing, only make one healing flip and then obey them to charge the wrong direction or obey your own Teddy 3 times for extra attacks.

  4. The Hanged/Jack Daw:

    8 SS

    Pros: same awesome 1/2 wounds plus 1 damage spell. Forces negative Wp flips if you charge. As a spirit taking half from a lot of things will keep him around longer than you think.

    Cons: Probably better in lists built around them rather than going into a more general list. Still easy to hit. Haven't run them much yet.

    Cons: Don't drop useful tokens when they die.

    Teddy:

    9SS

    Pros: Regenerates, construct so he can burn out, hits pretty hard, terrifying, can fly and charge out of turn. Immune to influence.

    Cons: ???, low defense.

    Pros: Cuddly

    Cons: Looks like Weird Sketch

  5. Before you play Levi make SURE you read all the threads about SPAs and the desolation engine. The one opponent I've played against that used Levi didn't really get it (it was his first time playing Levi), and he ran up his two SPAs and summoned other ones in the back. They need to be all together and not getting killed to do their crazy little reactivating, 2 crows trigger always going off, super desolation engine bomb.

    SPA = BAD

    Desolation Engine = GOOD

    Don't get your SPAs killed before they turn into the engine.

  6. Kade is a greate choice though if your low on points, always go for the sweatbreads trigger with him.

    I find both of his triggers to be useful depending on the situation, card flipped, and cards in hand. Don't discount harmless as an extra source of damage when they fail the check from negative flips due to project emotions.

  7. *save all crow cards you get. Any high crows need to be used to Reanimate, and low ones are good for cheating the second flip on Mortimer's exhume. Don't throw them away on attacks.

    Mortimer's flip is not cheatable. There is nothing in the rulebook that allows you to cheat this flip. This is cleared up in the FAQ.

    If you can pull it off, these (0) actions are best used in conjunction. Summon a bunch of mindless one turn, and if there's still a bunch around next turn then a Bolster action will make them really irritating for your opponent to get rid of.

    If I remember correctly (I am at work and I don't have the book in front of me, someone wanna check for me?), the bolster spell only affects friendly models. Mindless zombies are not friendly models and are not hit by the spell. I am fairly certain that even when you activate them, mindless zombies are just controlled by you, they don't have any ability that says they count as friendly, much like an obeyed model is not friendly to you, it is just an independent entity with no army (again, no book, but that's what I remember reading, someone check my ramblings).

  8. I had a really interesting 2nd turn with my Pandora versus my friend's Viktorias and we both had treasure hunt. I can sum it up real quick so I thought I'd share it.

    Turn 1: Viktoria does her usual ninja flips across the table to grab the treasure token on the first turn.

    Turn 2: Pandora does her own ninja flippies across the table to kill Vik #1 who had grabbed the treasure token. Burns 6 soulstones and my entire hand to do it. Pandora is then killed by Vik #2 who burns all of her soulstones in the process. Baby Kade then kills the soulstoneless Vik #2.

    All masters have now been brutally murdered on the second turn =)

    Rest of the game: With all the masters dead on turn two, it becomes a savage slugfest on top of the two tokens with just Baby Kade left on the table at the end.

    Baby Kade = The best model ever.

  9. First off: I haven't played yet, was supposed to this weekend, but my rulebook didn't come in. :( But my wife, twisted gamer that she is, came up with two ideas for a new troop for the Neverborn.

    Suicide Bears: Yes stolen from the idea of suicide bombers. Small teddy bears that charge, grab on, and explode. To balance them out I'd say limit their number per group. Second, give them a good chance of exploding if hit by a ranged attack.

    Swarm Bears: Small teddy bears, (4-5 on a base) armed with knives, that charge an attacker. I'd say, each wound / hit point they suffer removes one bear.

    Anyway these are just thoughts. I hope you all like them,

    Suicide bears; not really the Neverborn style. Other factions are more the explodey type because they are constructs that are just obeying the person that made them (except Papa Loco, who is just a crazy bastard). You gotta keep some distinction between factions or they all just start to blur together. Besides, Baby Kade loves his Teddy. If he had more Teddys, he wouldn't want them to explode!!!

    Teddybear swarms, however, that would be neat.

  10. So basically you guys are talking about the next rule book having a new Neverborn character, who we will call Gal Ore, that allows you to recruit pigs from the mercenaries, and has a special ability where you sacrifice Teddy, a warpig, and any living male model within 6" to summon a Man-Bear-Pig.

    I'm in for this. Maybe the model can be released on April 1st.

  11. Would be nice to have a read but that annoying pink text seriously hurts my eyes...

    Any chance you could change the text colour to make it readable? ;P

    -Ropetus

    Haha, yeah, I am in a cubicle at work with the screen shrunk down so no one can see that I'm not actually working, and bright pink text makes it kinda obvious that I am not doing my real job =)

  12. I am not supporting this list, but if you did run it, make sure you own other, better models to summon in. First turn... dogs start killing dogs to give you exactly the number of counters you need depending on your card draw and how many times you can cheat to ensure that you can get the summon spell off. Repeat every single turn with dogs killing each other depending on how many good cards you draw to summon better stuff.

    Boring, but not a totally worthless list imo.

  13. I notice that against Pandora you say to kill the sorrows. This is definitely true, but you may want to mention that now that the Pandora sorrow death train has been errata'ed out of the game, Pandora players aren't going to be fielding anywhere near as many sorrows as they used to. Killing the sorrows is no longer the only thing you need to do.

  14. Hamelin is something you don't want in smaller games but he will most likely have his uses in big games. He's not cheap and he dies if something gets too close but he will keep your enemies on their toes as they don't want to go near any board edges and Irresistible Dance can make low WP models that were supposed to do something evil, stop in their tracks. He's also able to cast Obey twice in a turn which could be big at some point. The worst thing about him is though that he'll likely want to use big :masks which Zoraida will usually like to keep for herself.

    Hamelin's ability was clarified and errata'd. No one, not even Hamelin, can cast obey more than once in a turn. Also, his trigger was clarified to explain that he has to cast a different spell than was first cast (I agree that the wording on that trigger isn't so great as far as clarity goes).

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