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Posts posted by Mach_5
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It also limits the starting pool size, as shown on pg 72 of the rules manual.
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I believe collodi is Henchman 7, so you'd be limited to a 7ss pool max. Otherwise, solid crew!
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Per the rule Ryu quoted, it doesn't matter since either the attacker or defender is taller than the obscuring effect. Rules as written, VS can see the marionette (who gets cover).
However, it was this type of situation that brought the shadow rule for terrain into being, because really there's no way he should be able to see the marionette in this situation. For me, the intention of the rule in this case should follow the terrain shadow rules so that's how I'd play it.
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But the fog is not taller than both the model and target. The model has a larger Ht standing on a building, so it could see the marionette, strictly speaking. I'd personally still play it as a shadow.
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Fair enough, then I'd guess the rule that you cannot see completely through obscuring effects to take precedence.
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If you mean the Marionette is on the opposite side of the creepy fog, standing 1" outside of it, then I'd say treat the fog as a Flat Elevation (pg 16). The marionette would be within the fog's shadow and so could not be seen.
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Have a closer look at the rules for armor. They reduce the amount of incoming "damage", which is then converted into "wounds". Anything that inflicts "wounds" bypasses armor.
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Mindless zombies aren't enemy models remember, they are neutral unless avatar nicodem is in range.
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Don't think of it as attack vs Attack, its just attack vs "Attack Flip".
As mentioned, it is an attack and therefor cannot target something other than the Metal Gamin.
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Army Painter-white! Have used it for a few years now and I've really liked the results.
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I find it helps to shave down the hard edges of the pegs that fit these sorts of pieces together. That gives somewhere for a little excess glue to go and allows for a better fit. I also find plastics glue way more forgiving than super glue in this respect.
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nope, you get the extra damage on the first target, say raspy hits a gremlin flipping a red joker. Add the next flip to the severe and resolve the rest of the blast damage as normal i.e. Bayou takes 10 total damage (RJ + severe), anything under the first blast takes 4 then anything under the second blast takes 2.
On a Severe or Red Joker damage flip, anything under either of the blasts would take moderate damage (4).
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Clearly the faq answer means only that the additional models do get a resist flip (as opposed to not getting a resist flip) and the wording of the answer has no bearing on if and when they need to test.
---------- Post added at 10:40 AM ---------- Previous post was at 10:39 AM ----------
Hopefully these two questions/answers will be combined in the next version of the faq.
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<cackles maniacally>
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I will not accept excuses, I'll just have to find myself a new giant that's all.
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Agreed.
---------- Post added at 12:05 AM ---------- Previous post was at 12:04 AM ----------
Hmmm...Cool. That's sorted then.
But what does the last line mean? If a model cant be affected, why does it need to make a resist flip at all...
Might just be to ensure that other things like triggers could still apply to a model that is otherwise immune to the spell's main effect.
---------- Post added at 12:07 AM ---------- Previous post was at 12:05 AM ----------
Or possibly just a formality like when you make a Resist flip that you can't possibly succeed against.
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So I gather I would cast the spell, determine my number of crows in the casting total, determine which models other than the target are affected, then they all make resist duels.
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Q. When a non-Pulse Spell can target/affect multiple models (eg Undead Psychosis) which models need to Resist?
A. All models that were targeted/affected by the Spell Resist. Models that cannot be affected by the Spell ignore the Spell’s effects if they lose their Resist Duels.
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---------- Post added at 11:55 PM ---------- Previous post was at 11:54 PM ----------
hmm... looking at the FAQ now...
---------- Post added at 11:57 PM ---------- Previous post was at 11:55 PM ----------
I stand corrected, FAQ is pretty clear!
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These particular spells have a Target, and if that target fails its resist it suffers the effects of the spell as normal along with other models within 3". So in this case it is Correct.
A Pulse spell, for example, doesn't target and affects all models within range at the same time and so it wouldn't matter if any one affected model passed or failed the test they would all have to resist.
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There is still only one Target. The other models are only being Affected or Potentially Affected by it.
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Blast damage is different as the model is not suffering the effects of the spell it is suffering blast damage, as described on pg 46.
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You'd only cast once, all models would have to make the same Resist duel based on your casting total.
So if you were really hoping an enemy master would be affected and wanted to burn a stone to make sure that happened, then use your stone while casting the spell. The target minion would be unable to resist and the enemy Master would then have to resist the (hopefully) high casting total.
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This is quoted from the Poison Errata on the Malifaux website.
" When a model is hit by an attack with Poison # or affected by an Ability with Poison #, increase the number of Poison Tokens the model has to the # indicated either after resolving the attack, or as indicated by the Ability. Each time the model begins an activation it suffers 1 Wd per Poison Token it has, and then discards one Poison Token."
Poison is applied on the hit, not on the damage.
Here is the link: http://www.malifaux.com/Errata.php
[Game] You get six words to describe how to use a Master.
in Malifaux Discussion
Posted
Nicodem: Rigor Mortis three times then Bolster.