Jump to content

Mach_5

Vote Enabled
  • Posts

    1,826
  • Joined

  • Last visited

Posts posted by Mach_5

  1. Per the rule Ryu quoted, it doesn't matter since either the attacker or defender is taller than the obscuring effect. Rules as written, VS can see the marionette (who gets cover).

    However, it was this type of situation that brought the shadow rule for terrain into being, because really there's no way he should be able to see the marionette in this situation. For me, the intention of the rule in this case should follow the terrain shadow rules so that's how I'd play it.

  2. I find it helps to shave down the hard edges of the pegs that fit these sorts of pieces together. That gives somewhere for a little excess glue to go and allows for a better fit. I also find plastics glue way more forgiving than super glue in this respect.

  3. nope, you get the extra damage on the first target, say raspy hits a gremlin flipping a red joker. Add the next flip to the severe and resolve the rest of the blast damage as normal i.e. Bayou takes 10 total damage (RJ + severe), anything under the first blast takes 4 then anything under the second blast takes 2.

    On a Severe or Red Joker damage flip, anything under either of the blasts would take moderate damage (4).

  4. Clearly the faq answer means only that the additional models do get a resist flip (as opposed to not getting a resist flip) and the wording of the answer has no bearing on if and when they need to test.

    ---------- Post added at 10:40 AM ---------- Previous post was at 10:39 AM ----------

    Hopefully these two questions/answers will be combined in the next version of the faq. ;)

  5. Agreed. :)

    ---------- Post added at 12:05 AM ---------- Previous post was at 12:04 AM ----------

    Hmmm...

    Cool. That's sorted then.

    But what does the last line mean? If a model cant be affected, why does it need to make a resist flip at all...

    Might just be to ensure that other things like triggers could still apply to a model that is otherwise immune to the spell's main effect.

    ---------- Post added at 12:07 AM ---------- Previous post was at 12:05 AM ----------

    Or possibly just a formality like when you make a Resist flip that you can't possibly succeed against.

  6. These particular spells have a Target, and if that target fails its resist it suffers the effects of the spell as normal along with other models within 3". So in this case it is Correct.

    A Pulse spell, for example, doesn't target and affects all models within range at the same time and so it wouldn't matter if any one affected model passed or failed the test they would all have to resist.

  7. You'd only cast once, all models would have to make the same Resist duel based on your casting total.

    So if you were really hoping an enemy master would be affected and wanted to burn a stone to make sure that happened, then use your stone while casting the spell. The target minion would be unable to resist and the enemy Master would then have to resist the (hopefully) high casting total.

  8. This is quoted from the Poison Errata on the Malifaux website.

    " When a model is hit by an attack with Poison # or affected by an Ability with Poison #, increase the number of Poison Tokens the model has to the # indicated either after resolving the attack, or as indicated by the Ability. Each time the model begins an activation it suffers 1 Wd per Poison Token it has, and then discards one Poison Token."

    Poison is applied on the hit, not on the damage.

    Here is the link: http://www.malifaux.com/Errata.php

×
×
  • Create New...

Important Information