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Mach_5

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Posts posted by Mach_5

  1. Perhaps a command for determining a deployment type?

    ---------- Post added at 10:13 AM ---------- Previous post was at 10:03 AM ----------

    If you wanted to get crazy you could allow the user to request specific options be included automatically or excluded from the randomization?

    Ie, I don't want Standard deployment, and I play too much reckoning so no reckoning, and don't want Assassination to come up, but murder protege must be included in the pool:

    @malifauxschemes deploy(-standard) strats(-crow) schemes(-crow +11)

    ---------- Post added at 10:19 AM ---------- Previous post was at 10:13 AM ----------

    If you have this many options available, perhaps reply with a link to a "how-to" page describing all the options whenever someone tweets "@malifauxschemes ?" or "@malifauxschemes help"

  2. Silent one might be interesting though I haven't tried her yet. Use Snow Storm to move her around, and activate her Statue condition at the same time. Then as long as nothing hits her that "cannot be reduced", she won't take more than 1 damage from anything and Raspy is free to cast through her even if she's engaged in combat.

  3. Uh... Was it ever mentioned that the effigies would NOT all be in the neverborn deck? They are essentially all dual faction neverborn before dual faction existed.

    I don't think it's been announced either way, though I'd expect they will be packaged with arsenal decks like dual faction models are. Ie, each effigy would only be in the deck of their primary faction (arcane effigy in the arcanist arsenal deck and not the neverborn deck .for example).

  4. Doh, also just realized the :-fates and :+fates are missing from the white-background combat total chart.

    Also, a combat total of 11+ would be a :+fate, not just 11-13.

    I think that's it, thanks again! ;)

    ---------- Post added at 03:00 PM ---------- Previous post was at 02:58 PM ----------

    Might want to also specify it's "Damage flip receives" under Combat Total in the chart.

    :D

  5. Awesome, thank you!

    Couple typos:

    (Front)

    -Under Defensive Stance, it's Duels not Dules

    -If possible, add more space between "Positive flip on duel defence flip..." and "Damage prevention flip...". Consider adding bullet points to each different use of soulstones?

    (Back)

    -Under Strategies and Schemes, its Tomes not Tombs

  6. Resolving Actions (pg 37)

    1. Declare action and spend AP

    2. Perform Duels (pg 32)

    a. declare soulstone use

    b. flip fate card and add stat

    c. choose to cheat fate

    d. declare one trigger

    e. determine success

    if attacker wins, action succeeds. Resolve results.

    if defender wins, action fails. Resolve results, if applicable.

    3. Resolve results

    We're actually told to "Apply the results" three separate times.

    Pg 33 Step 5

    paragraph 1, If successful -> apply results

    paragraph 2, If failed -> apply results if applicable

    paragraph 4, "...then the results of the success or failure are resolved"

    and

    Pg 37 Step 3 Resolve Results

    My issue is the Opposed Duel sequence as written includes resolution including damage and any other effects within Step 5 Determine Success. It is not simply referencing Resolve Results on pg 37 and it can't be because Pg32 says that the common trigger timings occur after Step 5. You cannot resolve a trigger "After damaging", which by definition happens after Step 5, if you haven't applied damage during Step 5.

    So I think that Pg37 must be viewed as a broad overview of how to perform an action, and it would be silly not to point out on that page that you Resolve Results after you Perform Duels. But the actual step by step rules for how to perform the duels and apply results are given on pg 30-33.

    ---------- Post added at 06:53 AM ---------- Previous post was at 06:46 AM ----------

    Regardless, since Damage comes after Determining Success (no matter which way you look at it) and the Jackhammer kick push happens after that, Fading Memory must trigger before the damage (if applicable) and certainly before the Jackhammer kick Push.

  7. Yep. The "Determine Success" step includes resolution, damage, etc. The only things it doesn't include are triggers which happen "After Damaging", "After Succeeding", etc, as those are defined as happening after step 5 (Determine Success).

    Fading Memory is in a bit of an awkward spot IMO, since it triggers "after she Wins an opposed Wp duel" (not After succeeding, which would be after step 5!). Technically you know she's won during Step 5 (Determine Success), otherwise you wouldn't be able to apply resolution during that same step (I really dislike that it all got lumped into one step... but that ship has sailed).

    Jackhammer kick, if it hits, deals damage during step 5. It would then get the push regardless if it hit or not.

    Since applying damage *must* come after determining who won the duel, and the jackhammer kick push *must* come after that, you know that you have already determined who won before the damage is dealt (or not dealt). So you know that Pandora won before Mei has a chance to push, Pandora pushes for Fading Memory, and then Jackhammer Kick finished resolving and pushes Mei Feng.

    Note that the Jackhammer Kick push is still a push so it's in a straight line, so if Pandora is tricky she could push behind terrain or other models so that Mei Feng's push would fail and stop at the Impassable object.

    ---------- Post added at 08:26 PM ---------- Previous post was at 08:16 PM ----------

    Its unfortunate that Pg37 doesn't agree with the steps for the Opposed Duels on pg 32-33, but since "Perform Duels" on pg 37 directly references the duel process on pg 30-33, I think those more specific rules take precedence over the fact that Pg 37 then repeats a "Resolve Results" step.

  8. Here's my thoughts on the matter:

    First off, according to the rulebook, "If two Triggers would resolve at the same time the Defender's Trigger is resolved first."

    Second, Sub Zero occurs "After this model suffers damager from a Ml Attack..", which happens to her during step 5 of the Opposed Duel sequence.

    Onslaught and other free-attack triggers occur "After damaging...", which according to the Step 4 happens at the same time as "After Succeeding", "After Resolving", etc, after step 5.

    So IMO, Sub Zero's trigger happens first because they aren't simultaneous. But even if they were, the Defender's Trigger is resolved first.

  9. I think it only really comes up in situations where a model suffers multiple damage from Poison, such as with Sebastian's Induction ability, which makes the model suffer 2 additional damage "from the Poison Condition", for a total of 3 damage from the Poison condition.

    Now I agree poison says it cannot be reduced, so armor really shouldn't apply.

    Expunge is not dealing damage "from the Poison Condition", so it doesn't have the "cannot be reduced" clause by default. So while McMourning's Expunge ignores armor thanks to Precise, the Zombie Chihuahua's Expunge cannot, and either could be reduced by something other than armor (ie soulstone damage prevention).

  10. Intended? Possibly not, but that's how it's worded. No cost = no soulstone.

    Well technically, a henchman leading a crew does still have a soulstone cost, you just don't pay it. So I think you'd get a soulstone in that case.

    ---------- Post added at 02:30 PM ---------- Previous post was at 02:27 PM ----------

    Unless you're talking about a Henchman that costs less than 4, like Hungering Darkness or Vik of Blood of course....

  11. Compared to the old rules (v1.5) I'd expect changes to ss cost certainly (likely things going up in ss cost). Things that were relatively cheap before will still likely be relatively cheap, and similarly for things that were expensive before. I'd expect that models that worked well with Dreamer before will still work well with him in M2e, and you might find that a few models that he wouldn't consider before might have new synergies with him in M2e. We'll see Open Beta rules for him and his crew in early October, so not far now.

    As to the new models, we haven't been given any sort of release info. Given that his rules aren't even finalized until January or whenever Wave2 Arsenal packs are released, I wouldn't plan to see his new plastics until 2014 (sometime) and depending on the release schedule maybe even 2015.

  12. According to the rules for Conditions, they are all removed at the end of the turn unless otherwise noted. So this is simply a case of inconsistent wording in my opinion, both rules are saying the same thing, and Restore Natural Order for example could remove either.

    ---------- Post added at 11:41 AM ---------- Previous post was at 11:38 AM ----------

    Also note that Under the Influence is not removed, as opposed to can not be removed.

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