Satyrwyld
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Posts posted by Satyrwyld
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If I am not mistaken, Poltergeist is a Pandora only totem and can't be taken to make The Dreamer activate last unless you are in a brawl with both Pandora and The Dreamer. In which case you'd get another master in addition to Lilith to fight them with.
It was a Neverborn battle royale: the young and trendy Pandora and Dreamer against the tired old Lilith and Zoraida.
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Sorry, I realize my initial request isn't common, so I think I didn't make it clear enough. My opponent plays Lilith. I have pretty much wiped out his force every game to date. I have beaten down his Lilith with Chompy, Pandora (multiple lists), Colette, and the Ortegas. I usually give him a choice of opposition between a couple masters I feel like playing. He's an enthusiastic new recruit, and I'd like to see him win to keep him from getting too frustrated, so I'm trying to figure out what to use that would give him an edge, without holding up a big neon sign that says "I'm throwing the game."
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This is sort of a weird request, because I'm asking how to lose to Lilith. I have all four Neverborn masters, Colette, the Ortegas, and all the Rezzers except McMourning. A guy at the store has picked up Lilith (and recently Zoraida) and after about 4-5 games with various masters, he has yet to come close to challenging me (Chompy and his alps wiped out everything but the masters Turn One of tonight's all-Neverborn brawl). Assuming I am not some walking demigod of Fate Deck Awesome who cannot be beaten, what assortment would people recommend to give him a fighting chance against me?
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Most of my games see the majority of the deck cycle each turn at around 30-35 ss. I tend to rely on Pandy and her elite support, not sure how much that influences it. Knowing what both sides have used thus far that turn comes in handy almost every turn for me.
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Yes, I know.
But that's irrelevant unless you use it in some way, i.e., count the cards.
Not that hard for a specific purpose. "Well, I've seen the 10, 11, and 13 of crows, so Seamus probably isn't raising a belle this turn." "My opponent's flipped all his 12s and 13s, he can't possibly cheat above an 18." The trick is to remember a small subset of cards, not every single card that's come out of the deck.
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Though trying to figure out "Unexplained Connection" is driving me INSANE.
Well, there's http://en.wikipedia.org/wiki/The_Sandman_%28short_story%29
The Sandman, a story by ETA Hoffman featuring a lawyer named Coppelius who builds a construct woman with beautiful eyes (and when she loses them the protaganist goes insane). Also, it's interesting that the concept art for Coppelius (eye-eating insanity inducing monster) has him wearing a similar outfit to Lucius, the Guild henchman with an unidentified monstrous form and power over Hoffman's half-construct brother.
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Why would you need more than one? :slap:
I have absolutely no idea. However, I knew I saw Unique somewhere, and if I'd hallucinated it, I'd've certainly started looking for a way to exploit two.
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My apologies if this has been covered, but a search hasn't turned up anything. I just realized Jack is lacking the Unique tag in the book and on his card. Is it truly possible to take more than one, should one so desire?
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...Sonnia exploded into flames? Sorry, don't have my book yet : (
My guess is Nicodem's skin falls off.
Nicodem called forth every body that had ever died near where he was standing, regardless of how badly decomposed, and they formed a pillar of undead flesh surrounding and protecting him.
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Much as I don't like the Guild, I somehow doubt the Guild Master that gives other Guild Masters power envy is going to be stopped by something as trivial as a building collapsing on top of them. Dead? Maybe. But smart money says we'll be hearing, "I got better..."
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Here's a consideration: the Ortegas practically use the OP's "weakness" as their strategy. They Companion to go as a group at the start of each round, leaving most of the enemy force free reign to run rampant afterward. The family averages about 6 stones per model, and is one of if not the smallest starter set with the fewest soulstones. And honestly? I -loathe- facing off against them, because they shoot the heck out of whatever I'm playing. Of course, they're also designed to work together toward that end, and aren't a random collection of high-priced models cobbled together into a one trick pony...
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Counter argument (possibly devil's advocate): the Wp duel is required for models targeting Pandy for any reason. Therefore the moleman is already targeting her, and his AP is what's actually at stake.
+1 for requesting rules marshal
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It's all in the strategy. A marker or two on top of a treasure token or in the middle of a claim jump terrain can ruin the opposing crew's day. Just one more note on the pile of reasons to remember you pick your crew AFTER flipping for strategies.
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How can you hire models from other factions other than the Outcasts? Doesn't sound right.
Zoraida can hire any model with WP <=4.
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I have my old Mordheim terrain from about 10 years ago, very fitting for a town the Neverborn have ransacked, or maybe part of the QZ. GW's not getting another cent of my money, mind you, and the new Malifaux terrain to be released at GenCon is looking shiiiiiiiiiiny...
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...what can I get for a cheesecake?
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@ender:
Edit: But maybe Book2 will include rules on avatars (page 20 in Book1) so we might see more alt sculpts on Masters.. and the awesome Pandora model which drew me into Wyrd Miniatures three years ago might finally see its use.
According to Weird Sketch when I asked at the Origins booth, Book 2 has so much awesome there was no room to stuff in avatars.
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I'll be spending my mornings staffing the TerrorWerks event, but I'm definitely trying to find some time for a tournament or two, and am seeing if I can't budget for a nice, massive Lord ChompyBits...
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Curse you, Wyrd, for claiming ever-more of my meager gaming budget!
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Where the swamps give way to beaches, the ocean calls those parched by their prolonged stay in Malifaux’s unforgiving climate. Rumors have it that on these beaches, away from the prying eyes of the Guild, there are communes where life is a massive party, where glistening, golden-bodied men flex their muscles for fawning women in scanty bathing suits. The food is never ending, warm sun beats down by day and bonfires rage in the night. What the tales do not tell is that these refuges are the domain of Helios, Neverborn master of the sun and fire, and his minions have their own idea of what makes a good party.
Helios
Neverborn Master (40mm)
Cache 3
Bearing a golden tan and rippling muscles, Helios leads parties of all description on the beaches of Malifaux. The promise of an endless summer bash, however, comes at a price: the Neverborn who dance around the bonfires and frolic in the waves burn those they touch with the heat of summer, and pick the charred flesh from the seared bones of their victims.
Wk/Ch Ht WP... CA... DF .......WD
5/8...... 2.. 5.. 7 ().. 4 () 10
Weapons
Hot Body
Rg 1: ()
Cb:5()
1/3/5
Sunbeam
Rg 12" ()
Cb:6()
1/2/4
Abilities
Long Days: If not in melee range of an enemy model, Helios may use his Melee Expert action to make a ranged attack instead.
Flight
Summer Thaw: Models within 12” lose Frozen Heart
Weapon: Sunbeam: Damage flips against undead targets receive ()
Actions
(+1) Melee Expert
(0) Surf’s Up: Friendly Neverborn models beginning their activation within 6” may move across water terrain without penalty.
(0) Muscle Beach: 12" Enemy female models in LOS perform WP -> WP with this model or lose 2 Def until Start Closing Phase. Male models, constructs, and beasts are unaffected.
(1) Dispel Shadows: Models within 12” do not benefit from cover.
Triggers
Cb(, ) Machismo: When damaging defender with a Hot Body strike, target gains Paralyzed.
Df(, ) Hot Headed: After receiving melee damage, make a Hot Body strike against the attacker. After receiving ranged damage, make a Sunbeam strike against the attacker. If the attacker is a friendly model, and this trigger is available, it must be used.
Spells
Sap Strength (1)
CC 12()/RST Wp/Rg 12
Target model receives Slow.
Flash Fire (1)
CC 14/RST Def/Rg 12
Dg 2/4/5
Lure (1)
CC 12(, )/RST Wp/Rg 12
Push target model its Wk toward this model. If the push ends with the target in this model’s melee range, it makes a melee attack against the target.
Members Only (All)
CC 16(, )/RST -/Rg 8
Enemy models beginning their activation outside the aura may not enter it. Enemy models beginning their activation inside the aura may not end any move effect closer to Helios than when they began it.
Malifaux Seagull
Neverborn Minion Beast (Totem-Helios) (30mm)
Cost 2
Above the beaches of Malifaux fly seabirds seeking unwary fish or rotten meat. They also seek those who might serve as prey for their master, the sun-god Helios.
Wk/Ch ...Ht WP... CA ......DF WD
10/10 ... 1... 4 ...5 () ... 7.... 3
Weapons
Sharp Beak
Rg 1: ()
Cb:4
1/1/2
Dive Bomber
Rg 6" ()
Cb:6
0/0/1
Abilities
Dirty Bird- Models hit by a Dive Bomber strike receive Slow. Models damaged by a Dive Bomber strike instead receive Paralyzed.
Flight
Flock- Helios may link to more than one Seagull at a time. He may purchase up to two seagulls at start of game.
Actions
(All) Garbage Picker
CC16(, )/RST -/Rg C
Friendly Master within 6” gains one soul stone. This may not bring the friendly side’s soulstone pool above the limit for the type of match.
Spells
Birds of a Feather (2)
CC 14(, )/RST -/Rg C
Summon Malifaux Seagull, linked to Helios.
Magical Extension (1)
CC */RST */Rg *
This spell may be cast only once per activation. Cast one of the connected Master’s (1) spells. During this casting, the model may use a soulstone to change its starting total.
Doldrum
Neverborn Minion (Unique) (50mm)
Cost 9
Basking in the sun is the immense creature known as Doldrum. Nearly immobile, anything forcing him to his feet and action becomes the focus of a wrath most terrible, the creature’s primary desire to make the distraction go away so he can get back to doing nothing.
Wk/Ch Ht WP CA....... DF.... WD
4/- ..... 3... 6.. 6 () 5 () 12
Weapons
Brush Off
Rg 2: ()
Cb:6 ()
3/4/5
Abilities
Armor 2
Hard to Wound 2
Hard to Kill
Immune to Influence
Shambling- Ignores terrain penalties while Walking
Slow to Die
Actions
(-1) Slow
(+1) Casting Expert
(1) Siesta- This model makes a healing flip.
Triggers
Cb() Lethargy: When damaging defender with a Brush Off strike, target gains Slow.
Cb(, ) Get Lost: When damaging defender with a Brush Off strike, push target 1” per wound inflicted, ignoring intervening models and terrain.
Def(, ) Too Lazy to Feel Pain: When damaged by attacker, make a damage prevention flip.
Spells
Sargasso (1)
CC 14()/RST Wp/Rg 12 (Aura)
Enemy models within the aura receive Slow.
Heat and Humidity (1)
CC 15()/RST Wp/Rg 12
Target model gains Paralyze.
Bathing Beauty
Neverborn Minion (30mm)
Cost 4
Many a hardened mercenary or weary miner has found the beautiful women that comprise the majority of partygoers irresistible. Letting their guard down, they begin dancing and frolicking with the scandalously clad women. Too late do they realize these beauties also find them irresistible- irresistibly delicious.
Wk/Ch Ht WP ... CA.... DF WD
4/6...... 2.. 5... 4 () .. 4... 6
Weapons
Fluffy Pillow
Rg 1: ()
Cb:5()
1/1/2
The Hose
Rg 10: ()
Cb:4
1/1/2
Abilities
Companion: Helios
Easily Influenced
Harmless
Wet T-Shirt: +4() Ca when casting Lure.
Actions
(0) Bikini Beach: Enemy male models in LOS are at -1 Wp until Start of Closing Phase. This ability is cumulative with other Bathing Beauties using Bikini Beach.
Triggers
Cb() Pillow Fight: When damaging defender with a Fluffy Pillow strike, target gains (negative damage flip) to all tests until Start Closing Phase.
Cb() Slippery When Wet: When damaging defender with a The Hose strike, target gains Slow.
Df() Pouty Sulk: After receiving strike damage or spell damage, attacker’s activation ends.
Spells
Airheaded Giggle (1)
CC 12()/RST -/Rg C
Caster gains Harmless.
Lure (1)
CC 12()/RST Wp/Rg 12
Push target model its Wk toward this model. If the push ends with the target in this model’s melee range, it makes a melee attack against the target.
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One note here: after the errata to link, sorrows will never start their activation linked to a model unless they received reactivate. So, unless you can reactivate your sorrows, I wouldn't count on siphon magic...or that ability that wounds a model it starts linked to. Forget what that one's called.
Oh, and great write ups!
As has been said elsewhere, if they've completely removed the ability to use life leech or siphon magic, that's a serious blow to Sorrows. Has a rules marshal commented on the intent behind this somewhere?
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Has anyone tried Jack out with Pandora? I'm wondering if the extra Wp attacks from Jack and his Hanged would be worth it for the price. Maybe as a sort of "second Master" in a Brawl, using the SS for not taking a real second one?
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Where the swamps give way to beaches, the ocean calls those parched by their prolonged stay in Malifaux’s unforgiving climate. Rumors have it that on these beaches, away from the prying eyes of the Guild, there are communes where life is a massive party, where glistening, golden-bodied men flex their muscles for fawning women in scanty bathing suits. The food is never ending, warm sun beats down by day and bonfires rage in the night. What the tales do not tell is that these refuges are the domain of Helios, Neverborn master of the sun and fire, and his minions have their own idea of what makes a good party.
Helios
Neverborn Master
Cache 3
Bearing a golden tan and rippling muscles, Helios leads parties of all description on the beaches of Malifaux. The promise of an endless summer bash, however, comes at a price: the Neverborn who dance around the bonfires and frolic in the waves burn those they touch with the heat of summer, and pick the charred flesh from the seared bones of their victims.
Wk/Ch Ht WP... CA... DF .......WD
5/8...... 2.. 5.. 7 (:masks).. 4 (:masks) 10
Weapons
Hot Body
Rg 1: ()
Cb:5(:masks)
1/3/5
Sunbeam
Rg 12" ()
Cb:6(:masks)
1/2/4
Abilities
Long Days: If not in melee range of an enemy model, Helios may use his Melee Expert action to make a ranged attack instead.
Flight
Summer Thaw: Models within 12” lose Frozen Heart
Weapon: Sunbeam: Damage flips against undead targets receive ()
Actions
(+1) Melee Expert
(0) Surf’s Up: Friendly Neverborn models beginning their activation within 6” may move across water terrain without penalty.
(0) Muscle Beach: 12" Enemy female models in LOS perform WP -> WP with this model or lose 2 Def until Start Closing Phase. Male models, constructs, and beasts are unaffected.
(1) Dispel Shadows: Models within 12” do not benefit from cover.
Triggers
Cb(:masks, :masks) Machismo: When damaging defender with a Hot Body strike, target gains Paralyzed.
Df(:rams, :masks) Hot Headed: After receiving melee damage, make a Hot Body strike against the attacker. After receiving ranged damage, make a Sunbeam strike against the attacker. If the attacker is a friendly model, and this trigger is available, it must be used.
Spells
Sap Strength (1)
CC 12(:masks)/RST Wp/Rg 12
Target model receives Slow.
Flash Fire (1)
CC 14/RST Def/Rg 12
Dg 2/4/5
Lure (1)
CC 12(:masks, :crows)/RST Wp/Rg 12
Push target model its Wk toward this model. If the push ends with the target in this model’s melee range, it makes a melee attack against the target.
Members Only (All)
CC 16(:masks, :masks)/RST -/Rg 8
Enemy models beginning their activation outside the aura may not enter it. Enemy models beginning their activation inside the aura may not end any move effect closer to Helios than when they began it.
Malifaux Seagull
Neverborn Minion (Totem-Helios)
Cost 2
Above the beaches of Malifaux fly seabirds seeking unwary fish or rotten meat. They also seek those who might serve as prey for their master, the sun-god Helios.
Wk/Ch ...Ht WP... CA ......DF WD
10/10 ... 1... 4 ...5 (:masks) ... 7.... 3
Weapons
Sharp Beak
Rg 1: ()
Cb:4
1/1/2
Dive Bomber
Rg 6" ()
Cb:6
0/0/1
Abilities
Dirty Bird- Models hit by a Dive Bomber strike receive Slow. Models damaged by a Dive Bomber strike instead receive Paralyzed.
Flight
Flock- Helios may link to more than one Seagull at a time. He may purchase up to two seagulls at start of game.
Actions
(All) Garbage Picker
CC16(:masks, :tomes)/RST -/Rg C
Friendly Master within 6” gains one soul stone. This may not bring the friendly side’s soulstone pool above the limit for the type of match.
Spells
Birds of a Feather (2)
CC 14(:masks,:tomes )/RST -/Rg C
Summon Malifaux Seagull, linked to Helios.
Magical Extension (1)
CC */RST */Rg *
This spell may be cast only once per activation. Cast one of the connected Master’s (1) spells. During this casting, the model may use a soulstone to change its starting total.
Doldrum
Neverborn Minion (Unique)
Cost 9
Basking in the sun is the immense creature known as Doldrum. Nearly immobile, anything forcing him to his feet and action becomes the focus of a wrath most terrible, the creature’s primary desire to make the distraction go away so he can get back to doing nothing.
Wk/Ch Ht WP CA....... DF.... WD
4/- ..... 3... 6.. 6 (:masks) 5 (:masks) 12
Weapons
Brush Off
Rg 2: ()
Cb:6 (:masks)
3/4/5
Abilities
Armor 2
Hard to Wound 2
Hard to Kill
Immune to Influence
Shambling- Ignores terrain penalties while Walking
Slow to Die
Actions
(-1) Slow
(+1) Casting Expert
(1) Siesta- This model makes a healing flip.
Triggers
Cb(:masks) Lethargy: When damaging defender with a Brush Off strike, target gains Slow.
Cb(:masks, :rams) Get Lost: When damaging defender with a Brush Off strike, push target 1” per wound inflicted, ignoring intervening models and terrain.
Def(:masks, :rams) Too Lazy to Feel Pain: When damaged by attacker, make a damage prevention flip.
Spells
Sargasso (1)
CC 14(:masks:masks)/RST Wp/Rg 12 (Aura)
Enemy models within the aura receive Slow.
Heat and Humidity (1)
CC 15(:masks:masks)/RST Wp/Rg 12
Target model gains Paralyze.
Bathing Beauty
Neverborn Minion
Cost 4
Many a hardened mercenary or weary miner has found the beautiful women that comprise the majority of partygoers irresistible. Letting their guard down, they begin dancing and frolicking with the scandalously clad women. Too late do they realize these beauties also find them irresistible- irresistibly delicious.
Wk/Ch Ht WP ... CA.... DF WD
4/6...... 2.. 5... 4 (:masks) .. 4... 6
Weapons
Fluffy Pillow
Rg 1: ()
Cb:5(:masks)
1/1/2
The Hose
Rg 10: ()
Cb:4
1/1/2
Abilities
Companion: Helios
Easily Influenced
Harmless
Wet T-Shirt: +4(:crows) Ca when casting Lure.
Actions
(0) Bikini Beach: Enemy male models in LOS are at -1 Wp until Start of Closing Phase. This ability is cumulative with other Bathing Beauties using Bikini Beach.
Triggers
Cb(:masks) Pillow Fight: When damaging defender with a Fluffy Pillow strike, target gains (negative damage flip) to all tests until Start Closing Phase.
Cb(:crows) Slippery When Wet: When damaging defender with a The Hose strike, target gains Slow.
Df(:masks) Pouty Sulk: After receiving strike damage or spell damage, attacker’s activation ends.
Spells
Airheaded Giggle (1)
CC 12(:masks)/RST -/Rg C
Caster gains Harmless.
Lure (1)
CC 12(:masks :crows)/RST Wp/Rg 12
Push target model its Wk toward this model. If the push ends with the target in this model’s melee range, it makes a melee attack against the target.
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Isn't there a blanket rule that says unlisted durations default to "until Start Closing Phase"?
LEAST favorite book 2 fluff
in Malifaux Discussion
Posted
I've always pictured Pandora's kids, Candy in particular, to be relatively ignorant of the pain they were inflicting. I see them as "knowing" Daddy is a bad man, or Mommy has to be punished, but they're not deliberately malevolent about it, it's just something that has to happen, like nap time or snack time. I even get into character during some of my games. "Daddy hurt Kade. Now Kade's crying. Daddy oughta be ashamed. Daddy, make it all better..." (cue Self Loathing)
The way Candy is presented just before the Event makes her feel far less creepy to me, and more like a caricature of spooky demon kid. I'm still interested to see what she turned into (book 3, maybe?) but I just felt it wasn't presented well.