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mylastnerv

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Posts posted by mylastnerv

  1. Seriously, super congrats to Wyrd for pretty much finishing off a release line. GW has a staff of what now? . . . and can't even finish off a product line for a single army release out of their games . . . . and I don't count their discontinued games, cause they just finished and dropped them.

    So my hat is off to you fine folks.

  2. it's a very dangerous moral game you're playing here,

    where, and when do you draw the line?

    why is using an aid considered worse than the act of counting cards itself?

    anyone can learn a few simple memory tricks so that if they shuffle the deck faces-up they can get a grasp of that the rhythm will be...

    particularly with the notably unique cards in a Fate Deck.

    you say "the rules don't say I can't" is a bad defense, but use it yourself.

    the rules DON'T say "no card counting"

    just like they DON'T say "don't write down every flip"

    and the DON'T say how long you have to make a turn

    and they DON'T say your cards can't be marked

    and they DON'T say you can't look at all the cards in the deck, then reshuffle before each flip... or that you'd even have to reshuffle if you did look.

    by saying "it's just a mental trick that's not 100%..." well, none of the methods of cheating are 100%... the other player's deck is still a factor.

    so again.

    where do you draw the line?

    why is one "simple mental trick" (remembering cards) allowed, when another "mental trick" (reading the patterns on the back of the cards) denied?

    both can be used by both players.

    it's just a matter of who's practiced it more.

    by the logic "the game gives you a ruler but you arn't supposed to use it" ...

    the game gives you a deck of cards, but you're not supposed to interact with it until the flip.

    yes, there are social norms, and they vary wherever you go. the game makes certain assumptions based on the norms of the people who wrote it.

    Then just leave up that ruling for organizers of events and leagues. If your opponent is fine with you using such tools, then go right ahead. I know most judges will not let such devices in.

    So the argument for that can pretty much stop now.

  3. Stacking your deck or playing with marked cards is entirely different then keeping track of cards in your head. One is a mental trick to help judge your odds that is far from 100% effective. The other is blatantly modifying you card or physically cheating when shuffling to put certain cards on top.

    I stand by this opinion. I would like to learn to keep track of everything going on, but if Malifaux there is just so many things going on at once it can be hard to add one more things to the list to memorize.

    . . . . but getting a decent grasp on keeping track what has been played and what may be coming up would prob make Levi an even worse opponent.

  4. really, all you need is a simple plus-minus system to track if taking a high-risk (high card needed) maneuver is viable...

    but then,

    you could just make a ipod app that checks the cards for you and spits out the probability...

    draw cards, punch suit and value, it re-calcs the odds of whatever value you're looking for...

    it'd just be another tool like a tape measure, glass counters, or dry erase marker...

    Not sure I'd be really pumped to play against someone who after every card flip is keying in information to try to predict the odds of what is coming next. There comes a point where you have to leave part of the game up to a battle of the brains and the brains alone, and leave home all the "helpful" tools.

  5. Off the top of my head, it gives Ramos an extra Tome to casting, so he meets his double tome requirements on certain spells, it can repair constructs, and I believe can also control detonate other constructs just like Ramos. It is much weaker, and can't fight, but it Links to Ramos, and with all the options it adds, I'll take it over Stoke any day.

  6. It was myself. I haven't picked up my own copy of book 2 yet, so other than the INCREDIBLE new totem for Ramos, I haven't really absorbed everything else.

    The electrical creation is incredible to lock up weak zones, and just watch your foe stress and worry when you summon it, then move it over his models to put it in the middle of his stuff. He doesn't want to blow it up, cause it explodes, but he wants to move his stuff away before you blow it up, and since it has companion: Ramos, that will be happening very soon.

    Just proxy him it and give it a whirl, I promise you won't be upset by his performance.

    Alyce is steep, but that control card bonus is huge.

  7. Thank you guys!

    I bought starter,brass arachnid,joss,johan and rusty alyce.

    Rusty alyce is awesome i love her ability!in my opinion is an autoinclude with ramos

    can you help me to build a 35ss list?

    I thought to use

    Ramos

    rusty alyce 10

    brass arachnid 2

    johan 7

    Steampunk Arachnid 3

    Steampunk Arachnid 3

    Steampunk Arachnids swarm 9

    34/35 3 soulstones

    That is the exact list I've been running for the past couple games. I think you paid one to much for Johan though, I believe he gets a 1ss discount due to Ramos be a M&SU member.

  8. I agree with most of what the above poster said. He is a solid Master, but takes some getting used to. Once you get the hang of him though, he is a blast to play, with your minions blowing up all over the place.

    I would also highly suggest snagging an Electrical Creation, cause he is just an amazing model and awesome summon.

    More spiders, cause once that toolkit comes out, we'll be bringing them out even crazier than before.

    Some Ramos players swear by Rusty Alyce, I just started to use her, and I'm starting to see why. Having 2 extra control cards is incredibly powerful.

    If you aren't convinced by Johan, then I can also suggest a Convict Gunslinger, which is one of the best models in the game for the points value, and gives you solid ranged attack.

    I don't use the Steamborg, as I think he costs way to much for what he does, and always tends to run away from my crew and die by his lonesome on the other half of the board. I would suggest either more spiders, or Joss for the killing power.

    December Acolytes are also nice models to consider to give Ramos some mobility on the board.

    Feel free to ask whatever, but welcome to an incredible game.

  9. I thought only scavengers could scavenge(she's not)? And that's an (all) action which, like you said would really slow things down.

    You are correct sir, she isn't. Slight slip of the brain.

    Popping a bunch of controlled detonations (especially when the Tools come out) can help build up your scrap counters, cause I believe they just kill the models.

  10. Do any of you guys try to make SPA's with Alyce, or have you ever made enough to pop a DE? I have Levi as my second master so I have all the stuff on hand, I just wonder if anyone has tried to go that route with Ramos instead of mass spiders.

  11. She was one of the hardest crews to finalize the rules for, I think because we really wanted to make the rules reflect how cool the miniatures were shaping up to be. Let hope we managed it!

    I think you guys did an amazing job on making that happen.

  12. Yeah, I'm in this game for the long haul, cause it is brilliant. I'm glad they are so involved with their community and are working steadily to tweak and fix everything.

    Congrats to them for the game taking off well, and as long as they keep this a wonderful game . . . then take all the time you need to make it work.

    Just don't take to much time on those new stat cards . . . I want my fixed Levi :thumb:

  13. Thanks for all the advice, I played a game yesterday without the December Acolytes and dropped a spider and subbed in the Steamborg.

    He actually performed amazing. I've given this guy a bad rep for a while now, and I think I just played him very badly when I first started out.

    I will now be using the big fella more often in the future.

    Now gotta play around with those little ice gamin.

  14. Yeah, keep in mind if the person you are playing against will most like have graverobbers, then you can build your list accordingly.

    I tend to run Killjoy in my Levi lists, with the Necropunks running around snagging board objectives, and if the other player kills them, then they can slow to die into Killjoy fun.

    I do second the idea of not taking so many SPAs at start, and just making them throughout the game, you need to take more models that can hold and capture objectives, as again, this is what wins the game. You can easily have both Levi and Alyce just use the first turns to scavenge for scrap counters and use those for SPAs on your second turn.

    Levi is a ton of fun to play, and I'm sure once they finally revise all of his rules on the new cards he'll be a lot more fun and easier to understand.

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