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Hatchethead

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Posts posted by Hatchethead

  1. Thanks for the reply.

    Regarding the range icon, you mention - flips for cover, is that when casting or for damage?

    Cheers =]

    Cover modifiers (both hard and soft) affect the attack or the casting flip, not the damage flip. Only Focus/Channel and Charge modify the damage. Page 41 of the RM.

    Cover is precious because it robs the attacker of the ability to cheat the attack/casting flip (generally), and gives you a better chance at a negative flip for damage (assuming they hit).

  2. Playing pro-Carrion devil's advocate: The only saving grace is that it doesn't need LoS to strip immunities and it can fly, making placement somewhat easier ... hide in or behind terrain, enjoy the 8" pie plate. I wish it's Wk were a little higher for this purpose, but 5 isn't bad. Too bad it can't Perch like a Vulture. 6 of anything to cast, so no need to commit precious high cards and suits. Hard to Kill at least stops the one-shot kill. I don't foresee ever going for the 2+Slow severe w/ magical poison, though. Hell, even sticking it's beak out for a ranged attempt seems dodgy. Df 4, Wd 4, no other defensive abilities, it'll fold like a wet napkin to pretty much everything, even on weak damage flips.

    Otherwise, yeah, keep him with your crew, keep him hidden and safe, enjoy the healing flips assuming you don't need the corpse counters. Sounds good for Kirai (who doesn't need counters) and Seamus (who can do without more than a few and really needs immunities to disappear). Hard sell for McM and Nico, both of whom need counters and other special forces (Rogue Necro, etc) to really shine. I could see him being useful in a defensive role; set him up somewhere safe, put up Diminished Resistance, force the enemy to advance into it to claim an objective.

  3. Better question: Which 50mm based model is meant to fit on that particular surgical table insert? It's totally rad, but there doesn't seem to be a lot of room ...

    I'm almost considering using it as a scenic base for display when they release "Krueger-McMourning". Magnatize his feet, swap him to a 30mm for the tabletop.

  4. Secondary question:

    Is there a point where you force a model to climb instead of "vault"? We use the Ht stat. If an obstacle is shorter than the model, they can scramble over with minimal loss of momentum (1" per Ht of obstacle). However, if the Ht of the obstacle is equal or higher than the model, they must climb as per the RM (assuming the surface is climbable).

    Thoughts?

  5. This is less a rules question and more a curiosity on my part:

    How does your gaming group handle terrain pieces like fences, low walls, hedges, etc?

    Do you impose a movement penalty when crossing them (severe terrain) or do you consider them open? In other words, do they hinder movement or are they considered for cover and LoS purposes only?

    Part of me thinks there should be a penalty, but I'm also fond of the GW 8th edition approach to "obstacles", wherein they do not impose movement penalties. Double movement seems like a lot for merely hopping a low wall, but should they be ignored completely for purposes of movement?

    If you DO impose a penalty, how do you determine it? Do you measure the base of the piece as per the RM, is it a set number you've determined as a bit of a house rule? Just curious.

    Thanks for reading.

  6. Yup. In Malifaux, if you're in the terrain you're in the terrain.

    I hate to admit, but it does make sense.

    If I have a model with a 1" diameter base (for simplicity sake) and a 1" wide strip of severe terrain: If I start in b2b with the terrain and move 1" to enter it, that costs me 2". If I then move an additional inch forward, resulting in being b2b on the opposite side, that also costs me 2". It costs 2" to enter and 2" to leave. This 2" move through severe terrain has cost me 4", as per the RAW.

    Some tiny, simian part of my brain still screams that this is somehow being "charged twice", but I can appreciate the ruling. Why should it be easier to leave than to enter? If it costs me 2" to slog to the middle of hard terrain, why should the slog from the middle to the opposite edge be any easier?

    :facepalm

  7. and that's where the argument came up. it's lucius' spell and ap, so we could really see both possibilities.

    Indeed, but the Issue Command specifically states that "a friendly model immediately makes a melee or ranged Strike or takes the Walk Action." This says to me that Lucius' involvement ends once the spell is cast. It simply creates a limited, out of sequence activation for the model in question. It's a limited form of Obey, really.

  8. Correct, that is a Simple Duel added in after a model is damaged by Condemned Whispers. It is a separate duel from the opposed duel made by Condemned Whispers.

    Exactly this. Condemned Whispers generates two separate duels. The initial Strike duel (obviously an attack) and, assuming the target is damaged by the strike, a second simple Wp duel. The second duel does NOT count as an attack as per page 18, meaning Immune to Influence, Stubborn and such do not apply.

    Is it intuitive? Not really, at least not until you realize how important page 18 is, the distinction between an attack and non-attack. Once you absorb the information and appreciate the significance, you'll be looking for non-attacks everywhere, at which point you'll also come to realize a) how rare they are and B) they do in fact make sense on base, logical level. Heck, even the fluff often supports the mechanic.

    For instance: The Condemned Whisper itself is an attack that potentially causes damage, the truth plunged into your brain like a psychic spike, at which point The Hanged has completed it's interaction with the target model. 1 Dg, maybe 2. Minor nose bleed, no problem.

    THEN, the target model must reckon with the secret it has been told, represented by the separate Wp duel. The Hanged has nothing to do with this secondary duel, it has already drifted off and is causing mischief elsewhere; but it becomes a struggle for the target model to hold his or her ground, struggling to comprehend the horrible, unassailable truth ...

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