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Posts posted by izikial
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I know im going to be alone on this one but i wont miss colodi at all. Never felt a kinship for him and always hated how skewed his rukes were
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Im happy for guild to actualy take the role of law enforcement, too long have they been the "good guys" who were corrupt.
I do like the little swap that hoffman has done. From the lone man following the rules under a corrupt govoner to the corupt mole under a good govoner, like he is a universal balancing force, a computer program trying to to resolve for zero
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Thanks, Its intresting hiw alot of the defacto leaders got removed (lilith, nico and ramos) i supose a leadership change is tye easiest way to justify a faction shift.
The upside of ramos being removed is that he wont get beaten up by every one he meets now
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As some one who has been naughty and not kept up with the lore the last few waves, can i get an explanation for the missing masters in 3rd ed.
the only one i loved that is gone is ramos. Not rules wise just the visual and fluff from all the way back in first ed, although he did get beaten in pritty much every story he was included in witch made me sad.
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Owwww. You make some good. Points. Thank you very much
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i have heard word of using vogal with a guild lucius and the jury. Is anyone trying/having much luck with neverborn lucius and vogal? Lucius is my favorit master and werewolfs are my favorite mythical creature so would like to pair them together but not overly guild fond
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Thanks solkan im playing around and hoped it was that way
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Another idea im working on is a scheme marker jd
Declared Faction: Outcasts
Crew Name: jd schemes 50ss
Leader: Jack Daw - Cache:(2)
Writhing Torment 2ss
Cursed Life 1ss
Growing Injustice 1ss
Guillotine Injustice 0ss
Drowning Injustice 0ss
Crooked Man 5ss
Crooked Man 5ss
Prospector 6ss
Prospector 6ss
The Guilty 4ss
Desperate Mercenary 3ss
Gluttony 8ss
The Creeping Terror 1ss
Envy 8ss
Use last wisper (cursed life will help us recupe our cards) and all your othere scheme marker tech to get makers out. (The recycled guilty are great for this) use writhing torment, driven by injustice or your other push tech to get people next to your markers then enjoy the unavoidable damage flips, gluttony is there to help with marker pushing and stuff. Envy loves to shoot at all the markers
The merc is just there for activations
The cache is tiny at 2 but jumps to 4 with the two prospectors and maybe 1 more with a dead merc
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Hi. I may have asked somethibg similar during the beta but i feel like wording has changed on the prispector.
The mad with hunger condition from greed and the Talking about shafts ability from the prospector.
If the talking about shafts aoe is up and greed uses mad with hunger on a modle in that aoe and places a scheme marker, dose the enemy model:
Move to the marker, take the shaft damage, eat the maker and take the mad with hunger damage
Or
Move to the marker, eat it, no shaft effect
As a little side not. If the prospector used The"iv struck soulstone" ability to push them insted of the mad with hunger being the push would that chage the ability order?
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Thats sort of the idea yh. The jd curses make the dead outlaws hitnlike trucks. Personaly i like 2 curse upgrade start and 2 guilty. I find that balances about right
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I think there is some potential with the growing injustice upgrade to make jd play in a unique style, each new guilty is able to torment something new
A list useing jd with growing injustice and then some combination of writhing torment, betrayer and cursed life
Montressor with his two upgrades
A hanged
2 guilty
Then flavour to taste (i like dead outlaws)
Use guilty to give out tormented and gum people up (we dont mind them dieing unless it hurts the schemes so be liberal with them). Jd should be spaming out upgrades and tanking with betrayer or supporting with writhing torment. use montressor to paralize and debuff and pair him with the hanged eather accept paralysis or take lots of two damage pings.
Beater jd is great and effective but had no care with his crew comp
Twist and turn jd is a massive gimmick in my eyes
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So is the two faction master concept dieing out? The stories have moved alot of two faction master very heavaly to one faction. Is it possible the fabled m3e will remove the majority of two faction masters.
I enjoy the flexability but i can see from a design stand point it would be so much easyer to design with less angles in play
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i would just like to say. I love lucius. Literally, platonicaly even metaphorically
Lucius is love locius is life
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11 minutes ago, Ludvig said:
It might not be that big for Lucius' attacks but an agressive summoner like Molly won't like not being able to cheat. I've also used it against enemy alpha strikes to make them pay dearly for it instead of continuing the rampage on turn 2. Even big models go down pretty fast when they can't even cheat to put you on negatives to damage or cheat to make you miss. I'd say with a hand where you have maybe one 13 and the rest lowish cards it could be the difference between landing one attack or landing four attacks on a big enemy model.
Nice info, i supose between red tape and condescending you can shut a beater down. Or use condescending as the more agressive condition. Not looked at it that way. Thanks
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Is condescending worth it in this scenario, for 1 ap to maybe add 1 damage to a few attacks?
I can see with a few willow wisps placing markers after a failed wp duel to trigger hidden wepons of might be nice. But its a big investment in a iffy pay of.
(I dont want to understate the power of "you cant cheat" just seems like a inconciquential benefit)
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Hi. A freind of mine realy likes the freikorps theme but also dosnt like losing all the time. What should he get to keep a little thematic but also perform relitivly well in a freindly enviroment. He has von schill box atm and thats is
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Sorry for everyone who thought this was going to be an intresting discussion around the number of homogenous same role units with diferant skins within a faction
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Cool. Thanks. I wanted a reason to get the alt hungry hippo. Hes just so big
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Hi. Im looking at trying to main nb lucius. I was going to buy titania to use the court with lucius and her as asl second. Then use zoraider as my suprise pick.
Now i havnt looked alot at gg 18 but am i doing to much of the same stuff? Ordering people around and scheme marker stuff?
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I think i have settled on playing lucius and then building around him either neverborn or guild. But i think neverborn it is for me
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Ok im looking at getting tatania so that gets me some of the autume guys and girls.
Like the rugaru idea, but they seem interchangeable so there lower on the list
Love ferdinand vogal but half of him dosnt realy do anything for lucius and the othere half isnt to great as it is a bit lucius light. So hes a latter buy
Bultunginginthing will be on the list when its released
Teracota worriors are just not appealing to me. The sentiment above i agree with that they seem meh except for one thing. And asteticly i dont hate them they just dont fit with my image.
Thanks guys
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Ok. So this didnt realy go were i was hoping but did go were i expected. Seems like guild is considerd week to average so that may be mu best bet to avoid power playing
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Ok thanks. The two factions i was considering are nb and 10t so maybe a re-think.
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I know everyone hates this kind of post. But im just looking to get a feeling for the meta (or peception of) since wave 5 and erata. So if the factions were to be ranked. 1-7 were would each faction fall.
Im not looking to power game. Quite the opersit. I like to avoid the op to avoid mirror matches and cop-out lists
Im not looking to star arguments or get the obligatory "every faction has its merits" respons. Just a loose veiw of the perception. Thanks
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Unofficial M3E FAQ
in Malifaux Discussion
Posted
Thanks for this