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TheOtherMC

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  • Birthday 10/17/1988

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  1. Wondering everyones opinion of a Guardsman force. (Guild Guard and the newly eratta'd Austingers) Ive tried two proxy games with them and I just cant seem to get their juices flowing. Strength in numbers and multiple activations through ausrtingers is a nice gimmick but when I finally get down to combat they just dont seem to have the raw stats to acomplish anything. (mind you both games were 30 SS matches against a McMourning sporting two flesh constructs from the getgo- my god does hard to wound2 bother me >.<) Anyone with experience with them that could throw me a few nifty gimmicks?
  2. Forgot about that place in Hadly, good to know youve got Malifaux going though. Itll be a nice change of pace from my usual store in Greenfield
  3. Wow that sucks. Not as big a deal as I thought though, I wouldnt be casting that into mellee in fear of the blast template anyway. Dont quite understand the cuddle, I mean rasputina has almost an identical spell and it doesnt seem to be an issue.
  4. So why is Flame Burst becoing ranged such a bad thing? Im still not 100% on all the nuances of the rules.
  5. Not that makes me sad, I was hoping to main a Sonnia force with nothing but Guardsmen. (Which Austringers are now!!!) Im still kinda poking my way into the fineer points of the rules, how detrimental is flame burst becoming ranged and how exactly will that affect my witch burning?
  6. Peacekeeper + Elevation + Harpoon = Hilarity insues
  7. Well to proxy Ive just been borrowing other people's 50mm warjacks
  8. Cant help but notice almost no talk or discussion about what might be my favorite unit. Is it really that bad or is there just a lack of opinion on it? Just curious about peoples opinions on it.
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