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Shades

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Everything posted by Shades

  1. Thank you, sir, for such a timely response! Much appreciated.
  2. The rulebook says for Replace: "When a model(s) Replaces another, place that model in base contact with the model it is replacing, then remove the replaced model from play. There must be room for the model to fit." 'Swarm Together' says: "Sacrifice this model and two other friendly Steampunk Arachnids in base contact with it. Replace these models with one Steampunk Arachnid Swarm..." The rulebook says to first place the new model and then remove the replaced model. The Action says to first remove the replaced models and then place the new model. The statements are contradictory. In such a case, the model's rules take precedence over the rulebook. The question I have is, where can I place the new Arachnid Swarm? Must I place it anywhere where it would virtually touch all 3 former Arachnids? Or can I place it anywhere on the perimeter of where the 3 former Arachnids were located, e.g. with only one edge-point of the Swarm touching one edge-point of one of the Arachnids?
  3. Thanks, Hookers. So the pig can basically pass through or bounce off the target (or technically, off of the farthest melee radius), as long as the distance between the target and the end-point does not exceed the distance between the target and the origin. For example, if I Pigcharge beginning 3" away from the target, the pig may end the movement within melee range of the target or anywhere within a 3" radius of the target. It may not move up to its full Cg distance if that movement places the pig further than a 3" radius from the target. If I may speculate....I doubt the designers wrote the last sentence of the "Toward/Away From" definition considering what effect it would have when combined with the Pigcharge. I suspect it was written to prevent using circuitous routes as a means to defeat the intent of "move toward the target using the shortest route". That said, the combined effect is close enough to what I think they want to achieve with Pigcharge. A little flaky, but close enough. If it were up to me, I'd specify that Pigcharge requires the model to Push to the target, and then optionally permits the model to Push further, not to exceed its Cg distance for the total movement for the action.
  4. I'm asking, what is the source of that rule? Is it written in Pigcharge? In Stampede? Somewhere under Movement? In the errata? Please cite the specific location where I can read it. As far as I can tell, I can end a Pigcharge farther away from the target than I began, if we're assuming that I move the pig the full Cg. Let's say I begin 3" away from the target. I Pigcharge directly towards the target and continue the full Cg distance (12") through the model, which Pigcharge allows me to do. That movement places the piglet 9" away from the target, minus the width of the target's base, so roughly a little less than 8" away from the target. In this situation, the pig ends the Pigcharge farther away from the target than it began. Sorry if I've overlooked something blatantly obvious, but I don't see a rule that specifies that the pig is precluded from performing this action, i.e. a rule that says the pig must end closer than when it started.
  5. Hmm. I'm missing something. What rule requires the pig to end a Pigcharge a further distance away from the target than the distance it began from the target?
  6. Well, I just played my 7th or so game today, and I finally had the opportunity to actually set up my pigs for a Stampeding Pigcharge for the first time! Now, that I've actually finally played it, it occurs to me that the rule might as well be interpreted that you Pigcharge up to Cg, meaning that you can choose to either stop at the target or continue. If the rule forced you to move the full Cg distance, you could still effectively move less than the Cg distance by looping around or reversing direction. So in either interpretation of the rule, you Push to the target and then can choose how much farther to Push.
  7. Thanks, Gremlin Swarm. For the Stampede, do you require that the pig stops upon contacting the target, or do you allow it to continue moving up to its full Cg, like a non-Stampeding Pigcharge? If you require it to stop, what part of the Stampede rule leads you to that conclusion? Thanks for helping interpret the rules on this.
  8. Good observation, dreadpirate. That works for me. Thanks for the reply!
  9. I searched the forum to the answer to this question, but I haven't seen where this question is answered directly. My apologies if it already is. For reference: "Pigcharge: Push this model up to its Cg. This model may interrupt the push to make 1 Gore Strike which receives +1 twist for the damage flip. Continue the push after resolving the attack." The errata replaces the description for Stampede, but not for Pigcharge. Pushing up to Cg implies that I can choose to move a distance less than Cg. True? I would have thought that the rule's intention is for the pig to be required to move its full Charge distance. One of the discussions seemed to insinuate that point-of-view. The discussion illustrated how the pig would travel through three intervening targets, attacking the first one, and then reverse direction on the next action, and attack the last one. However, there are many discussions that express gratitude/relief that the phrase up to gives the option to choose the distance traveled. But if I can choose the distance, I can essentially prevent the Charge if I want to. I could even keep the pig at a standstill.
  10. Happy Birthday, from a fellow WAMPer, Scott!

  11. Shades

    Cattails

    Bexley, thanks for the tutorial!
  12. Shades

    Cattails

    Very nice. Love your model. That's exactly what I'm going for. Thanks a bunch!
  13. Shades

    Cattails

    Cool. Thanks! Any thoughts on the leaves? I could certainly cut them individually from paper, but I'm looking for any shortcuts to produce them en masse.
  14. Shades

    Cattails

    Can anyone share their secrets on how to model cattails, especially the leaves? I want to emulate the cattails that Wyrd shows in the pictures for the Bayou Gremlins. Thanks!
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