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Posts posted by Justin
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I consider pre-assembled a pretty big bonus. I mean, it's nice of Wyrd to have the option later.
But personally I enjoy painting and playing, not so much gluing. And it will allow you to introduce new people to the game, sell them on a box, rip it open and play immediately.
I can't tell you how many people I got to buy a Malifaux starter only to have them walk out the door with their box and never come back - and I have to think if that assembly barrier to entry was lowered and we could have played then and there, they would have stuck around.
So I would expect this to mean more players/opponents/friends in the future.
Big fan of this move.
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Is anyone else concerned they'll end up buying all the factions anyway?
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1 hour ago, rancor709 said:
hello for the other side! very excited for this game. can't wait to see what you do with KS.
Ditto!
Very cool. Much excite.
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I think instead of a book they should do stone tablets.
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On September 14, 2016 at 10:30 AM, Sybarite said:
" 26. Conflux of Combat: Deconstruction rewritten. 27. Conflux of Thunder: The Thunder Calls rewritten" This is a bit confusing, as it doesn't say where you can find the rewritten rules.
Those were basically just notes to look at the updated PDFs. But that errata was made before any official cards were printed, so if you're using Conflux cards that you got with your models (as opposed to playing out of the book) you're already good to go.
Awesome job on everything! More questions had been piling on for years and it's great to see it all getting a good clean up. Very good rulings. Aaron was perfectly positioned to take over M2E. Not a micron off.
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That's it for me!
It's been a blast. Thanks for all the amazing comments! This community is amazing. I wish I could reply to all of them.
Locking this thread as it would be awkward to have it pop up a year from now.
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It's intended. attacks create engagement which gets weird with a model which can attack while buried. And other things can reference Cg (such as things which push a model up to its Cg, etc.)
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11 minutes ago, Aaron said:
It's cool, one does not need a self-esteem to design Malifaux.
A lack of self-esteem does seem to be essential to the feedback process.
There is too much to reply to, but thanks for all the kind words, everyone! It means so much to me.
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1 minute ago, Lindsey said:
Justin I'm so glad we had the opportunity to meet and work together even if it was for a short time. Thanks for helping me settle in making my first few weeks fun. We will continue your work to make Malifaux a better game with every release.
9 minutes ago, Mason said:We'll miss having you around! I'm thankful for all the things you've done for me since I first started with the M2E playtest. It's been a great time, and I'm really looking forward to following your work in the future.
Thanks guys! It was a blast working with each of you! I will miss you.
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6 minutes ago, Aaron said:
You will be missed! Thanks for everything you've done for me, personally, and for the company. I can't wait to see what you do next, and to totally try to show you up!
Justin will be with us a few more weeks, so get your time with him now.
And on a related note to the community... expect a job posting for a certain opening in the coming days!
Oh, it's on!
Thanks for taking the helm. I can't wait to see what you guys come up with.
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Hey all,
I have had an amazing time working and volunteering with Wyrd and their many projects over the years. It is a company I really love and I'm proud of the work I've done with them. However, I am leaving to seek other exciting opportunities. I want all of you to know that I am still on very good terms with Wyrd and all of its staff.
Very few people get to live the dream of making games for a living, so I definitely owe thanks to Nathan, Eric, Casey, and Vickey for allowing me the opportunity to spend time with this amazing company. Thanks, guys! Aaron, Mason, and Lindsey are all great people and great designers, and I really look forward to where they take Wyrd in the future. I'll miss all of you (I'll even forgive Mason for being a vulture). And myself and anyone else who enjoys actually being able to find Wyrd products at their store owes a big thanks to Kelly, Karen and all of the warehouse team who work so hard behind the scenes to make it all happen. Companies are nothing but a group of people with some common goals, and Wyrd has and always will be one of the best because it has some of the best people I've met.
I also have to say thank you to our wonderful players and community. On the whole, the Malifaux community is one of the most open, supporting gaming communities I've ever seen. You are the reason Wyrd keeps going, and it is always exciting to get on the forums and see people talking about the things we've made, or even just chatting and making friends. Gaming is all about community, and Wyrd has an amazing one thanks to all of you.
I won't be disappearing forever. After a few month hiatus from the forums (I've been eating, breathing, and sleeping Malifaux for the past few years - I need a break!) I fully intend to keep on posting, participating, and playing the game. I started out as an enthusiastic customer and being able to experience Malifaux again as a player who can just relax and enjoy the game is one of the things I'm most looking forward to.
Aaron will be taking over lead Malifaux design. He has already designed many of the models you know and love (including Reva and her crew in the most recent book - which is the new Crew which has me the most personally excited to play) so the game is in competent hands. I look forward to seeing what he and the team come up with!
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3 minutes ago, Rathnard said:
Curfew is one use only.
One Guild Master can get more...
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The player who was runner up in the main Gen Con tournament played Sandeep twice in the finals before losing on the final table with Ramos.
So Sandeep has a perfect record.
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Talked about them on the new Malifools. It's up now. http://mf2e.com/archive/mf2e_3.mp3
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*SPOILERS*
Discuss!
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Discuss!
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31 minutes ago, Fetid Strumpet said:
The beta NDA never lifts actually.
This is true.
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6 minutes ago, Guardian said:
(not trying to sound snarky) Is anything being (or planning to be) done about it? At least some FAQ rebalances in the works?
ie. abilities that affect scheme markers at the end of the game (lucius, mcm) where these days schemes score every turn.
@Justin: Also wondering, did the fact that Francisco has such an amazing ability influence the design of other models?Done about what?
I'm not really in the camp that thinks Guild as a whole is underpowered. As I said I do agree they lack upgrades. We've made the numbers on the generalist Upgrade deck public. You should check out how many upgrades Guild have compared to other Factions...
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14 minutes ago, retnab said:
Ooh, they look fantastic! I'm very interested in seeing what the new minions (enforcers?) in the middle are, and what Carlos and the unknown lady do too!
She is not unknown. She is printed somewhere...
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1 hour ago, Daysleeper said:
I have a theory that resser undead minions are maybe to hard to balance because of summoning etc. so i think (and i may very well be wrong - i hope so actually) that there won't be any new resser undead minions in book 4.
Maybe these guys here are also mercs and can be hired by ressers (maybe even without paying the extra stone - a guy can hope) and therefore would kinda be that, but without the ability to get summoned by the likes of nicodem because there not actually ressers.
I was so sad to get no new minions in book 3 and the shieldbearers from the new box look rather ... fresh. *sigh*
maybe ...just maybe
I'm not gonna say what's in book 4, but your balancing theory is incorrect, which I assume will make you happy.
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Just now, tomjoad said:
EVERYTHING was bonkers in the first wave 3 beta file, though. Obsidian Oni and the Shadowy Emissary could both easily get 6+ damage per attack, as I recall. The models were all intentionally overpowered so we would be more likely to try them out and work out how much weaker they needed to be. I SUSPECT that the sort of unreasonably high expectations this put in people's minds is part of why we no longer get open betas.
Yup.
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Let's make the tone a bit more friendly here, please.
Accusing people of whining, etc is not conducive to a good discussion. I mean, I wrote her rules, and I don't mind if people don't like them. It happens.
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20 minutes ago, Blacks85 said:BOTH the conditions of the schemes CANT BE REMOVED by any ability or action
Incorrect.
Rulebook Scheme Conditions may be removed by Abilities.
The Conditions granted by GG2016 Schemes don't require Interacts at all to remove so Insignificant is irrelevant.
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I'm back baby! TONS of questions
in Malifaux Discussion
Posted
Hey, I remember you from back then. /waves/