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Posts posted by wizuriel
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26 minutes ago, Thatguy said:
Other models have
Otherwise it would be worded :
This model treats Friendly Living models within 6 with Cost less than this model as Bayou Gremlins.
That is really reading into the ability imo. It doesn't anywhere say that other models can use their . Do you also count the model cost based on the model using it or Greg & Olaf / Somer?
It should be changed to something like
QuoteDah Hi Road: Friendly Living models within 6 gain the ability Lookin' Down on 'Em: Friendly Living models within 6 with Cost less than this model may be treated as Bayou Gremlins for the purposes of friendly Actions and Abilities.
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12 minutes ago, Paddywhack said:
It doesn't say 'this model'. It seems that anyone near either Somer or G&O count as Bayou Gremlins for any Friendly models Actions or Abilities, not just Somer or G&O. They seem to create little bubbles of 'bayou gremlins' that anyone can use. It creates a different dynamic of needing to bunch up a bit, but 6" is a pretty good size aura and there are two of them.
I don't think it says that anyone can use them.
QuoteLookin' Down on 'Em: Friendly Living models within 6 with Cost less than this model may be treated as Bayou Gremlins for the purposes of friendly Actions and Abilities.
Other models don't gain the ability. My reading of it is only Somer and Greg & Olaf can count other models near them as Bayou Gremlins for their actions and abilities.
So if Somer, Lenny, Banjonista and Greg & Olaf are all within 3" of each other
Somer would get +2 to his actions
Greg & Olaf would get +1
and Lenny and Banjonista nothing since they have no Bayou Gremlins near them
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7 minutes ago, Thatguy said:
Except that Somer and Olaf let you treat almost anything as a bayou gremlin.
Lenny can be a 10 wound df6 hard to wound soulstoning"Bayou Gremlin".
So Somer and Georgy and Olaf can get it as long as anything but Lenny for Greg & Olaf are within 3" of them. I think if anyone kept Lenny within 3" of Somer or greg & Olaf though so they get +1 to their stats instead of charging Lenny at me would be a win for my opponent
edit: Okay Somer can also use Pig-Eating Grin with stuff within 6", but that is still a lot of moving parts to benefit from imo
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I like the idea, but I don't see it working in practice.
The crew is being made very dependent on a 2SS model that dies to a gentle breeze.
I think the only time you're ever going have 2 bayou Gremlins within 3" of a model is only right after Somer summons them. This also doesn't address the convulted nature of Gregory & Olaf's Gremlin town and Criers threaten beatens and whatever Old Cranky is supposed to be doing and Banjonista being nerfed to just movement bots and never wanting to hire significant Bayou Gremlins since they are more a liability than help and Lenny losing his signature ability to Archie
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Just now, 4thstringer said:
oh, sweet. That's even better.
Being on the other end of the table I strongly disagree :p
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4 minutes ago, 4thstringer said:
Side note: I haven't had scooped come up yet, and I don't think that is because my opponents are remembering it when they go to cheat.
Yeah I forgot about it in my game, but don't think it would have mattered much. Was a lot of the times on
8 minutes ago, 4thstringer said:I agree with you completely about Nellie. I hate once per turn actions in general, but it seems that we are not getting away from them. It is important to note that the totem can put it out too (in fact, I save all my high ?tomes? for that use).
Printing Press has the built in. I used a lot of high cards at least avoiding his since it is only a stat 5 attack.
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Mah Thought
I like the way Mah's crew works, just wish they had more models as half the theme seems like it is designed for another faction in mind. Half the models are using pushes, ranged attacks and working aorund pit traps and the other half of the models assume you are playing foundry and were put in Bayou/Tricksy to keep their model count up.
-Trixie: she is a lure bot henchwoman for 7SS, but didn't really feel like a 7SS model. I would like to see her lure get a build in trigger and Gremlin Lure back letting you either push or pull enemy models and maybe a second quick action that lets her keep up manipulative. If she lures an enemy model if you can't deal with it you just lured an enemy model closer to Trixie and lowered her only real defense with Manipulative.
Fake Foundry Thoughts
-Sparks: Ride the Rails is useful (too much so imo). Scrapyard Mines didn't come up at all in game. Pack with Explosives imo is a useless action and Now Yer a Robot is too hard to use in Tricksy. Sparks I still feel is 90% designed with foundry in Mah and is only in Tricksy/Bayou as an after thought.
-Mechanized Porkchop: Performed better. I should have used the heal more, but reckless got me points
-Surviviors: They were speed bumbs that didn't really do much. The on their attack was really annoying forcing me to discard. Why do they have such bad triggers?
-Test subjects: Aside from trying to help the surviviors move didn't get a change to do much. In theory the push for extra charges should be good, but I just had much more important targets I needed to use my pushes on during the game. Though for their cost Test Subjects are starting to look a lot better than survivors while being cheaper.
Nellie Thoughts
-Nellie's crew was interesting, while I didn't feel they hit hard (though did a lot of damage over time) they were annoying to play against and seemes to scheme very easily around me. The undercover reporter lost a fight against the Mechanized Porkchop and it really feels like any model that can ignore armor should be able to easily beat the mechanized porkchop.
The Press Release upgrades were brutal and remind me of playing Jack in 2E. Nellie can easily put them on models doing 2 damage each time she does it to everyone with an upgrade, getting her card draw or pass tokens and putting me on distratcted without being able to even assist to get rid of it all. I really think there should be some way to remove the press upgrades. Also seriously that trigger that just sends a model across the board giving them both distracted, how is that balanced?
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Attacker
Mah + 2SS (bombs)
Little Lass
Trixie (bomb)
Sparks (2x bombs)
Mechanized Porkchop (bomb)
2x bushwhacker
2x survivior
Test subject
Defender
Nellie +4SS (bombs)
Printing Press
Phiona
Dr Grimwell + lead lined coat (bomb)
Allison Dade
Undercover reporter (bomb)
Guild Steward (bomb)
False Witness (bomb)
Deployment: Standard
Strat: Plant Explosives
Schemes
Detonate Charges (Guild)
Break Through
Harness the Ley Line (Guild)
Outflank (Bayou )
Claim Jump (Bayou = Sparks)
T1
Ram: Mah gains 2 pass tokens. Journalists get 2 pass tokens
Mechanized porkchop walks twice and drops a scrap
Undercover report pops up sending mechanized porkchop back. Gains staggered and +2 shield. Walks. Confusion in the ranks Bushwhacker forcing it to drop a friendly scheme marker and gain distracted. Gives focus to self, printing press and Alison. Tries Arson but Bushwhacker passes
Bushwhacker focuses and shoots Undercover report. BJ the damage. Creates a trap
Printing press walks twice
Little lass hallers at the mechanized porkchop to push it 5” and walks
Nellie walks twice and Press release bushwhacker. Cheats in tome forcing it back to Mah giving both distracted
Mah passes and draws a card
Phiona walks twice
Test subject walks shoots Phiona in cover missing
Steward walks twice and foul mouth motivation on Phiona giving her focus
Survivor pushes towards test subject, walks and charges Phiona missing
Allison walks. One more question Survivor giving it slow and weak damage and cheats in ram (opponent reveals moderate card for another 1 damage after armor). Survivor pushes 2” with scamper. Gives Phiona shielded +2
Survivor 2 pushes towards test subject. Shoots Alison hitting for weak and discards a card from crow trigger. 2nd shoot I cheat so it misses and survivor 1 pushes engaging both Nellie and Phiona now
Pass drawing a card
Trixie walks and fails to lure Phiona
Pass and draw a card
Mah makes a trap hoping for card draw, but no tome. Walks twice. Throws snakes at Nellie stoning for Tome hitting for moderate damage. Forgot Phiona had shielded though which reduced the blast damage to 0, but I did push Nellie into a pit trap
Grimwell nimble walks, walks and charges Mah missing
Bush whacker walks and shoots Nellie missing
False witness walks twice
Nellie takes a damage from poison
T2
Guild Discard BJ, Init = Tome
Mechanized porkchop reckless. Walks, charges printing press (also engaging undercover reporter) missing after cheating. Attacks undercover report hitting for weak with crow trigger. Undercover report fails movement test
Printing Press walks and charges bushwhacker. Both cheat but I win cheating in the RJ. Scamper out of combat
Bushwhacker walks back. Creates a trap between self and printing press and misses the printing press
Grimshaw attacks Mah twice missing both times after Mah cheats in high
Mah pushes Trixie, attacks Grimshaw who cheats to avoid it letting Mah scamper away. She drops a trap between them and moves
Undercover gains shielded 2 and staggered. Fails confusion in the ranks on mechanized porkchop. Uses focus to attack hitting for moderate. Attacks again missing
Little lass walks and pushes sparks towards porkchop
Allison walks, destroys the trap Nellie is in and gives Phiona shielded 2
Slow survivior attacks Phiona and does 0 damage after armor and shielded
False Witness walks to within 2” of Mah and false claims to create 2 scheme markers
Sparks charges Mechanized porkchop to heal it 2 and uses scrap markers to teleport to center of the board
Nellie walks, gives Mah a press upgrade and cycles 2 cards (that –WP from false witness hurts). One more Questions her and get the story on false witness to giver her distracted and the survivor . Steward draws a card from Mah
Trixie walks and drops a bomb
Steward heals Nellie 3 and gives foucus, walks and drops a bomb
Test subject walks and shoots Steward for moderate and arcs onto he false witness for weak
Phiona attacks survivior with focus for lucky severe and again killing it. Mah pushes away with scamper
Survivor magnetises to test subject and charges Phiona missing twice (opponent RJ)
Bushwhacker shoots Allison for weak with cirital strike and misses
Score: 3 – 2 (both score strat, I score claim jump and out flank and opponent scores Ley Line). Allison gains fast
T3
Both SS for cards
Init = Ram
Mechanized porkchop charges Undercover reporter. Missing, missing (opponent flipped RJ) last attack hits for lucky severe on negatives killing her and stealing her bomb
Printing press hot off the presses bushwhacker with focus. I cheat in RJ so it misses. Does it again pushing me into my own pit trap [Symbol]
Sparks rail walks and drops a bomb giving focus to printing press, Allison and false witness
Nellie walks. Press release sparks with focus and stone for tomes. Give him upgrade and he places by Mah. Bushwhacker dies from press upgrade. One more question lass and get the story to push towards her and give her slow. Steward draws a card
Trixie walks and lures Grimwell into a pit trap
Grimwell destroys the trap. Wants to discards a card to push Phiona to engage sparks and Mah but Sparks. Charges Trixie for weak and injured 2 and forces her to discard a card
Test subject walks and removes Mah’s distracted
Pass
Little Lass walks and pushes Bushwhacker out of their trap
False witness drops 2 schemes and walks and puts up tell no lies
Companion to steward who drops a scheme and charges Mah missing despite negatives.
Mah hallers at Sparks pushing him and giving him and Test Subject focus. Disengages. Drops a trap and runs away
Allison walks twice and drops a bomb and gives herself shielded
Phiona disengages from survivor and charges Sparks for weak damage
Survivor walks and charges false witness who uses focus and I miss
Bushwhacker shoots printing press twice missing but scamper another 2” away
Score: 4 – 4 (both score strategy, Guild get detonate charges)
T4
both SS for cards. Tome for init
mechanized porkchop charges printing press hitting for moderate and trigger that pushes it into a trap. Bushwhacker scampers back to middle. Walks away. Reckless and drops a bomb.
Grimwell picks up Trixies bomb, nimble walks and drops it on the other half of the board
Mah pushes Sparks, charges Phiona missing (dang distrtacted) and 2nd attack I RJ hitting for severe after cheating pushing Phiona into a pit trap
Nellie gives little lass a press upgrade putting Sparks below half health , walks and drops a bomb
Trixie walks and lures test subject
printing press activates and dies from being in a trap
Bushwhacker walks up and focus
Steward focus and makes survivior slow
Little lass walks and pushes survivor towards Nellie
Phiona activates and destroys trap. Drops a scheme marker
Sparks Walks and drops a bomb
Steward walks and engages survivor
Test subject moves twice
False witness creates 2 schemes on center and walks towards survivor
Score: 5 – 5
T5
Ram for init
Force guild first and they pass
Mech pig rides rails, walks, reckless and drops bomb
Nellie pushes towads scheme. Gives mech pig an upgrade killing it, sparks and little lass. One more questions Mah for weak and again for moderate killing her
Trixie moves and focus
Grimwell nimbles and attacks her she uses focus but hits for weak, then for severe killing her
Survivior tries to disengage but can’t easily with negative to WP so only gets 1” away and moves but no constructs to pull towards
Call it as nothing else matters. Guild drops markers for full VP
Score: 6 – 8 Guild wins
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Battle report coming but just tried new Test Subjects and while I felt the game was close (8 - 5 but I felt like was doing pretty good until everything died on me which is the Gremlin way), I didn't find test subjects worth it.
I couldn't really charge though and had more important targets Mah had to push away. My opponent had detonate charges so eventually just needed the test subject to run far away to try and not give up points (spoiler it didn't work as opponent just chased down the survivor).
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1 hour ago, Thatguy said:
That's how it seemed in play to me too. Unless you really need 2 guaranteed damage with no resist, it's better to let the opponent spend actions dealing with the Bayou Gremlins.
I may have just been getting lucky with focused Boomer Shots. But a severe on a tightly packed melee will put out more hurt, with less resources.
So I choose to use the Bayou Gremlins as bomb because Asami had stealth so couldn't target her and unless I get a moderate or higher on the damage flip the 2 actions to summon 2 bayou and blow them up nets me better results than just shooting
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Just played a game with Journalists and they are an interesting crew. My opponent and I felt that they were missing heavy hitters. He was particularly dissapointed in Undercover reporter which after the unbury throwing a bushwhakcer back into my deployment didn't do much in the game and died to the mechanized porkchop. Unless it wins initiative to put up Hide In the Barrel it was pretty easy to take down.
Phiona also didn't feel like 9SS henchman. He took her and Grimwell as front line beaters and I was much more afraid of Grimwell attacking than Phiona. For the most part I just threw chaff at her and ignored her and focus on the rest of the crew.
They do seem to scheme pretty easily though and can really wreck your crew if you don't have a way to deal with conditions. I fear a journalist crew hiring Guild's damage dealers out of theme and using in theme to scheme and just make my crew feel unable to retaliate.
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wrong topic
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Yeah also don't think rage machine would proc fast and glowy
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52 minutes ago, Kyle said:
This is a question to Mah Tucket and Gremlin players.
What would make Test Subjects worth putting on the table for you?
We have seen zero battle reports on them.
While we have ideas of our own, I'd like to know what you are seeing in games that might not be represented in a battle report.
So when I'm building lists for Mah I can't see any reason to really hire the fake foundry sub faction aside from trying to force myself to use them.
So in the fake foundry subfaction you have synergy between constructs with Test Subjects moving and having survivors using magnetism towards the test subjects and dropping a scheme so Big Brain Brin can make one of them use Pulling the String letting you draw a card and maybe doing something for a 7+ card.
List wise though it is really expensive for next to nothing that synergizes with Mah.
I could take
Mah
Little Lass
sparks
Big Brain Brin
2x survivor
2x test sibjects
mechanized porkchop
leaving 9SS left to play with
or I could take
Mah
Little Lass
Trixie
2x bushwhacker
3x rooster riders
leaving 10SS to play with
and I can't think of any scenario that the first list will outperform the second list unless playing against Mei, Ramos, Hoffman
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4 minutes ago, ShinChan said:
but not as good as M2E, where you had 4 triggers with Bayou Gremlins, 1 really good, 2 good, 1 bad; now you have only 1 "meh" and 1 bad.
What if that was the style added back to big hats?
Make B2C a global ability since those are now a thing and give all Bayou models 4 triggers on actions
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Personally would like to see Somer play more of a horde leader who's wins through losing.
I miss the Gremlin shinnigans with multiple triggers giving you 2 good results, 1 okay result and 1 bad result. Combine that with ways for his crew to still benift from the bad things and I think you can make a fun crew.
Right now he crew is way to convulated and just isn't fun
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36 minutes ago, ShinChan said:
Wong
On one game, I got Francisco Ortega with 7 Glowy tokens, and he ended being alive at almost full life.Feels weird that he can not use glowy tokens by himself (would it maybe be too OP since he already can use SS?). He is also the only model that can take advantage of glowy tokens in the enemy models. I think that should be one of the things that the crew is missing.
This is my biggest complaint with Wizz-bang. It is super frustrating when that happens and something kills Wong and the opponent just carries around those 7 glowy tokens on their model to taunt you as nothing you do can benefit from the work Wong put in them.
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My thoughts:
Big Hats
Somer's crew needs a rewrite. Just scrap it and try again for at this point nothing is really salvageable
Somer really felt the missing of both Arcane Reservoir and Survival of the Fittest. I actually ran out of cards during a round 😮 but in all seriousness wow do you ever feel the amount of discards Big Hats do without the insane card draw. Pig Eating Grin didn't come up once in the game because nothing worthwhile using it on met the requirements.
Lenny: I did forget his upgrade and the disguised would have helped a lot. The Jorogumo ruined my plan of throwing the lucky emissary around. I feel half of Lenny's card is pretty useless at this point.
Body Guard never came up
Leadership never came up (very little in Big hats wants to take or needs the bonus)
His garbage stats came up a lot, especially constantly being lured away from where I wanted him. How did Archie steal Lenny's signature ability when their stats are pretty identical but Archie has MORE defensive abilities than Lenny?
Georgy & Olaf: He used to be a lot better. Who Runs Gremlin-town with the short pulse range now and trying to use it not within LOS of Somer makes it pretty much garbage
Spit Hog: Didn't get a chance to contribute. It must be nice being able to summon in non slow models. I did forget the Bayou Gremlin, it wouldn't have mattered
Crier: Had moments they could only use 1 AP with nothing worthwhile using the second AP on. You summon them in just to annoy your opponent as they won't do anything else
Banjonista: Ran around then died to a 4SS model with 1AP.
Skeeters: Well they moved. Annoying really should be a bonus action, aside from moving and putting it up they don't do anything. It's not hard to get around their defense and anything that can will kill them. At least they draw me a card
Luck Emissary was probably my MVP, he got me a point.
Gracie: Didn't seem bad, just bad luck and she couldn't hit anything (and the slow on her didn't help)
Oni:
They did die a lot to flicker, but wow did they accomplish a lot before flicker killed them. Akaname imo were the MVP's for Asami pretty easily getting her both Hold Up Their forces and Leyline. imo I think their ability to drop scheme markers could use a nerf (espically when summoned in or used to suicide for scheme markers), but I already feel the devs are nerfing them and forgetting they are also Bayou Models that Brewmaster would like to use.
Jorogumo: Both my opponent and I felt they were good models, but kind of confused on what they want to do. Herald is only useful is you hire them which pushes them ahead, but their bonus action wants you to be behind friendly models? On the brightside for 9SS they do have better stats and hit harder than Lenny
Kamaitachi: Was surprisingly useful this game. Apparently most games he just sits in a corner and cycles through cards. He kind of reminds me of a better version of Old Cranky.
Flicker: imo I think it should be changed to if a model has 4 or more flicker it dies at the end of the action. With Asami preventing Obey from adding their flicker it seemed too easy to just have a model go crazy and then die in exchange for another model or something. At the same time my opponent mentioned if you didn't have a way to remove flicker it really quickly killed your models only doing 1 or 2 things. Devour souls imo doesn't come up enough and when it does it usually isn't very helpful.
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Somer 8SS (attacker)
2x Skeeters
Lenny + Tactitcal Trenchcoat
Greg & Olaf
Lucky Emissary
Banjonista
GracieAsami + Trained Ninja 5SS (Defender)
Amanjaku
Ama no Zako
Bettari
Kamaitachi
2x Akaname
Terracotta Warrior
Dawn SerpentDeployment: Standard
Strat: Corrupted Idol
Schemes
• Harness the Ley Line (Oni)
• Break Through (Big Hats)
• Hold Up Their Forces (Big Hats, oni)
• Power Ritual
• VendettaT1
Mask
• Akaname walks twice and gains a flicker to drop a corpse
• Gracie takes Somer for a ride and walks twice
• Asami walks, summons a Jorogumo who eats the corpse token to remove 1 flicker, Asami turns the last flicker into a focus
• Banjonista pushes Emissary and Lenny and walks twice
• Akaname walks twice and gains a flicker to make a corpse
• Skeeter walks, charges Akaname and misses
• Jorogumo walks and charges Lenny uses Focus and gains a flicker hitting for severe and marks of vengeance Lenny so he can’t heal getting trigger for shield 1
• Lenny attacks Jorogumo with Grit hitting for moderate, attacks again and Jorogumo gains a flicker but still hit for another moderate
• Kamaitachi walks twice and gains a flicker for positive duals to place a dust storm under skeeter removing the flicker
• Somer Walks, Summons 4 Bayou Gremlins (argument over how many cards Kamaitachi draws since it draws 1 card for a summoned model, agreed on 1). Make me Proud on a Gremlin doing 2 damage on Akaname and letting Somer draw 1 card. 2 Bayou’s attack Akaname with ram trigger and neither hit
• Dawn Serpent walks and shoots a Bayou Gremlin for weak killing and dropping a scrap marker
• Bayou Gremlin shoots Akaname missing
• Terracotta warrior walks and Just Like Me Asami to turn Akaname flicker into focus
• Bayou shoots Akaname who uses focus. I hit for weak. Unfortunately have to use mask trigger
• Bettario walks and charges skeeter missing and hitting weak
• Greg & Olaf Walks twice
• Skeeter walks twice
• Ama no Zako walks and charges Gracie missing
• Lucky Emissary steam roller through Jorogumo who passes test. Puts up Aura if luck and charges Asami passing through terracotta warrior (both take damage). B2C pulling BJ on attack against AsamiT2
Big hats use 2 stone for cards
Oni use 1 SS for cards
Crow• Gracie rides with me to push out of Engagement with Ama No Zako. Pushes the idol 1” and charges Ama No Zako choosing not to Stampede, passes terror and miss attack
• Dawn serpent focus and kills both Bayou Gremlins
• Lenny kills Jorogumo , discards to heal (cheat for moderate)
• Akaname walks, places a sceme marker and gains a flicker to place another scheme marker
• Greg and Olaf shoot killing Akaname and walk
• Ama no Zako Dark Bargain self to take an interact to push the idol 2”. attacks Gracie cheating in ram for lucky moderate healing 2. Attacks with flicker for weak and giving Gracie Slow
• Skeeter walks 2
• Akaname attacks skeeter missing twice
• Somer Walks, remove both Akaname schemes and summons a crier stoning for the crow. Kamaitachi draws a card
• Asami disengages, walks and summons 2 Akaname using the RJ, Kamaitachi cycles a card. They both eat corpses to come in with 0 flicker
• Crier walks to engage dawn serpent
• Akaname gains 1 flicker, interacts, walks to engage Somer and gains a flicker to drop a scheme. Somer gains poison
• Skeeter activates a dies from terrain
• Akaname gains 1 flicker, walks, gains a flicker to drop a scheme and engages Greg & Olaf and Somer and focus. Both gain poison
• Pass
• Bettari walks and gains a flicker and lures Lenny towards the dust storm
• Banjonista and Lenny push 2”. Disengage from Akaname and walks to engage Asami
• Kamaitachi walks, moves dust tornada under Lenny and walks again
• Lucky emissary rolls away and drops a scheme marker
• Terracotta warrior walks, just like you to turn Bettari flicker into focusSomer and Greg & Olaf suffer 1 damage from poison
Score: 3 – 2 OniT3
I Discard BJ
Ram
• Crier attacks dawn serpent giving it slow, obeys Akaname to walk away. Obey Akaname to charge the other Akaname for moderate, slow and poison
• Hurt slow Akaname gains a flicker, gains a flicker to drop a corpse marker. Charges Banjonista gaining a flicker for positives gets RJ on attack doing severe damage and a flicker to attack again. Gains flicker for positives hitting for moderate killing the Banjonista. (ended with flicker 6!!)
• Greg & Olaf charges and kills the Akaname
• Asami summons in an Obsidian Oni who ate a scrap, turns flicker into focus. Charges Greg & Olaf who discards to put her on negatives though she BJ anyways
• Lenny takes damage from terrain. Charges Obsidian Oni flipping RJ doing moderate. Hits again cheating for severe damage. Obsidian Oni dies and explodes doing 2 damage and burning 2 to Lenny, Somer. Juggernauts healing 4
• Ama no Zako gains a flicker and attacks Gracie hitting severe. Attacks normally killing Gracie and dropping to flicker 1
• Somer walks and pushes marker 1”. Stones for mask and Summons a spit hog
• Bettari lures Lenny back into Hazradous terrain and charges gaining flicker hitting for moderate with ram trigger leaving Lenny on 1 health left
• Spit Hog charges Lenny healing him 1
• Akaname walks and charges Lenny gaing flicker but missing Lenny. Gives him poison
• Lucky emissary gives himself luck. Rolls out and charges Akaname running over terracotta warior, Amanjaku hurting both of them and hitting Akaname
• Kamaitachi walks, moves tornada over Lenny and Spit Hog and walks back
• Terracotta fails to lure Lenny
• Dawn Serpent attacks crier who doesn’t have cards for highest authority hitting for moderate. Dawns light giving him burning 1
Score: 3 – 3
Somer takes 2 damage (poison and burning)
Lenny dies spends 1 SS to live from his burning and poison
Crier takes 1 from burningT4
Both cheat for init, ends on a Tome
• Bettari diving charges Lenny (taking 1 damage from tornado) gains a flicker and kills Lenny, attacks spit hog cheats in mask and gets a lucky severe killing the spit hog with the push in the tornado
• Crier attacks Dawn giving him slow. Nothing to do with 2nd ap
• Ama no zako pushes an idol 1” walks and dark gifts self to push another idol 1”
• Somer walks, fails to summon (no masks or SS left). Shoots Ama no Zako for weak
• Asami summons a Yokai (eats 1 corpse) and turns last flicker into focus. Attacks Greg & Olaf for weak and I discard to avoid execute
• Greg & Olaf attack Asami missing and weak
• Yokai walks to idol and pushes it 2”
• Lucky emissary kills Akaname and rolls out killing Amanjaku and nearly Terracotta warrior
• Dawn Serpent focusScore: 3 – 4
T5
Tome for init
• Yokai gains a flicker moving to center dropping a scheme marker and walks to engage Greg & Olaf
• Greg & Olaf fails to kill the Yokai
• Ama no Zako walks twice to engage Somer
• Somer disengages and summons 2 Bayou Gremlins killing both to kill the Yokai
• Dawn Serpent uses focus and kills crier then kills the Bayou Gremlis
• Asami summons an Akaname, turns flicker into focus and focuses herself
• Akaname drops 2 schemes on center line and dies from flicker
• Call it here as nothing else will matterScore:
Oni
2 From Harness the Ley Line
1 from Hold Up Their Forces
3 From Corrupted Idols
Big Hats
1 from Hold Up Their Forces
1 Break Through
1 from Corrupted Idols
Game time: 5 hours
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I really like Mah her card is nearly perfect imo. The only thing I don't like is her pit traps is only 1" create range which makes it very hard for her to use as she wants to engage the enemy meaning she either places the marker in front of her blocking her charge lanes or behind her cutting off if you need to retreat. I would really like to see Mah get a different version of pit traps that lets her take a movement and drop it anywhere along the movement she took.
Pit Traps imo are too much. Severe, 50mm and Hazardous injured 1 and damage 1.
Sparks is a super niche pick in Bayou. He is an amazing hard counter against Mei, Hoffman and Ramos and generally only an analyze weakness bot in general. You can tell he was 90% designed for Foundry and as an after thought kept in Bayou
Surviviors and Test Subjects are imo pretty bad models. Survivors defense is good with armor, hard to kill and great stats for a 5SS model. They are slow though unless you try playing a foundry lite crew in Bayou (which doesn't work). Their gun I find is a a trap to use. Test Subjects have never done anything in my games aside from run around, eventually die gaining me a card.
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imo Somer didn't need Survival of the fittest and all the expendable his crew had (Especially turning into Bayou Gremlins who turned into cards).
personally I would rather keep the expendable nature of the crew then survival of the fittest.
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46 minutes ago, Thatguy said:
With the poison aura, ability to double move and still scheme, abilty to drop scrap to turn into whiskey gamin, and an attack that hands out poison and slow, I think they're still in a good spot for a 4 ss model.
They still do all that and have tools to handle their flicker condition in Oni for 4SS. Again why are they a Bayou model if they are 80% designed to only be used with Asami? Nothing in Bayou can handle their flicker condition.
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Just realized Somer also lost Arcane Reservoir
honestly at this point I think Big Hat just needs to restart from scratch. Their entire theme is full of convoluted combos and models that want to move in 3 directions at once while trying to juggle pigs that at any moment can catch on fire while drinking Moon Shine
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So Survival of the Fittest I really do think had to go, but Pig-Eatting Grin really doesn't seem a good ability
You can't use it with Somer himself so a model needs to die within 6" of him and you need another model within 6" of him with a attack.
In theme that leaves you:
Lenny: 2/2/3 profile with Stat 5 with a potentially good trigger for an out of activation attack so that has potential
Greg & Olaf: While he has a good gun, you don't want him to be within LOS of Somer let alone within 6" of him
Good Ol Boy: probably best option. Stat 6 with a 2/3/3 damage profile and not bad triggers
Bayou gremlin: considering pack mentality doesn't work out of activation they are shooting on Stat 3 and not worth the card discard
even with Somer's card draw from expendable I don't think I would really ever want to use this ability unless I think I can pull off the Lenny combo.
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Mah vs Nellie 2.16.19
in Battle Reports!
Posted
What if only Sparks could treat pit traps as scrap and vice versa?
It would help out Sparks, but tricksy would still feel very disjointed imo with half the crew playing more like fake foundry