Jump to content

wizuriel

Vote Enabled
  • Posts

    1,544
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by wizuriel

  1. another thing noone seems to mention when it comes to the riders, is that their pseudo-armor only works when using Df. So hit them with anything that targets Wp and they're only protected by their Stubborn-ability, which can be more or less cancelled by a Focus-action (consider that most abilities that targets Wp doesn't care about cover, so it evens out in that regard)

    I'm not saying they're easy to take down, but they're all quite expensive so they shouldn't be. They are by no means as hard as some people make them out to be.

     

    What does Guild have that targets WP that can reliable hit the mechanical rider with?

     

    At 14" away from any model it can still easily summon a model, generate 1-2 scheme markers or let your opponent draw 1-2 cards while damaging a model. While in theory a death marshall can pinebox the rider, the arcanist player really doesn't need to bring their rider in close enough to give you the chance. 

  2. pictures can be found: http://1drv.ms/PTmJx5

     

    "I'm telling you McMourning you are on the fast track! To think the Governor General's Secretary promoted you, a humble doctor to field duty and helping us investigate the ressurectionist! I know from the moment I saw you that you had great imitative..."   As Captain Feckler kept droning on about the "honour" Lucius  had bestowed upon him, McMourning could just gnash his teeth in frustration. It was supposed to be a simple stroll to gather a few supplies he had buried out here, but Lucius had insisted he bring the captain for his protection and keeping his disguise as the new consultant to the Guild on the undead. It wasn't until about the third time that Sebastian poked him that he realized that someone was talking to him, well someone other than Feckler.

    "Sir, there appears to be mercenaries ahead of us, we think they are heading towards us" the Austringer reported.

    "How do I keep getting myself into these messes" McMorning thought.

     

     

    Strategy: Turf War

     

    My list

     

    Guild McMorning [4]

    -On the Click

    -Plastic Surgery

    -Evidence Tampering

     

    Sebastian [9]

    -Lead Lined Coat

     

    Captain Feckler (Exorcist) [9]

    -Lead Lined Coat

     

    Zombie Chinchilla [2]

     

    2x Nurses [10]

    2x Witchlings [10]

    1x Austringer [6]

     

    Schemes: Out Flank (declared), Distract

     

    Opponent:

    Viktoria of Ashes -- 6 Pool
     +Sisters in Spirit [1]
     +Survivalist [1]
     +Synchronized Slaying [2]
     
    Viktoria of Blood [0]
    +Mark of Shez'uul [2]
    +Sisters in Fury [2]
     
    Vanessa [8]
    +Howling Wolf Tattoo [1]
     
    Hans [8]
     
    Student of Conflict [4]
    Abomination [4]
    2x Ronin [12]
     
    Schemes: Body Guard (Hans), Line in the Sand
     
    Deployment (since the table was 4x4 we marked off 6" border around the table as a deadzone):
    -I deployment my force in the southwest corner of the map. My thoughts were to move the austringer, 1 nurse and witchling to hold the flank and the rest of my force to go for the center and see what happens.
     
    -My opponent deployed his Ronin's across from my force, The Viktoria's and the student of conflict in the middle and the rest of his force in the NE corner opposite of me.
     
    Turn 1:
    "You men!" Feckler shouted, "head along the flank and make sure no one else comes, we will proceed to the objective!"
    "Maybe you should join the men on the flank" McMourning suggested, "it could get too dangerous for a man of your importance..."
    "Nonsense" Feckler replied, "I clearly need to remain at your side to protect you. I will provide a distraction and let you do your science"
     
    First turn saw the Viktoria's and their crew zoom towards the center. I really should have deployed my main force more towards the center as I really felt like I barely advanced this turn. Han's took a pot shot at a witching, but between a nurse and the other wicthing it barely slowed my force down.
     
    Turn 2:
    McMourning saw one of the Victoria's dart into a barn near where he buried his supplies. Looking back he saw Feckler lagging behind. Now's my chance he thought.
     
    So McMorning took a walk action and I decided to try and scalpel sling my way towards the center. I flipped the red joker and put McMorning into base to base with the Student of Conflict. I then missed my last attack on her :S. I kind of realized putting my master so far forward might have been a mistake when the Viktoria of blood came after McMorning bringing him down to 2 wounds (I burnt a ton of soul stones trying to stay alive :S). Luckily the close quarters of the barn didn't allow more models to engage McMorning. The Exorcist managed to peg The Viktoria of Ash and pin her and the Austringer bunched Sebastian just close enough to the center to help me score.
     
    both get 1 point from strategy
    1 - 1 (tie)
     
    Turn 3:
    "Maybe we can talk about th...."  McMourning began.
     
    Well David got initiative and the first thing he did was take out McMorning :(. I moved the zombie chinchilla though within 2" of the Viktoria of Blood, the student of conflict and Vanessa and poisoned them all. Vanessa healed the entire crew by 4 with a healing flip, but because of Sebastian's abilities I did 3 damage to the student of conflict (who tried to kill the poor Chichilla and surprisingly failed). The Viktoria of Ash then charged Sebastian and nearly killed him. My nurse healed him to full, but alas I didn't manage to dispel the paralyze with the wicthling :(.
    the exorcist distracted one of the Ronin's and the wicthling and nurse I had on the flank distracted the other one.
     
    both get 1 point from strategy and I get one point from distraction
    3 - 2 (my favour).
     
    Turn 4:
    During the upkeep phase the poison finished off the student of conflict. My opponent not wanting to take more poison by Sebastian started with Viktoria of Ash Dragon Bited Sebastian killing him and then he accomplished the other Viktoria who charged my nurse killed her :(. I activated my other nurse who kept the Ronin paralyzed. The other Ronin failed to harm my exorcist and Vanessa dropped a scheme marker. My wicthling removed one of theirs. My opponent reveals bodyguard on Hans
     
    both get 1 point from strategy, I get 1 point from distraction and David gets 1 point from bodyguard
    5 - 4 (my favour)
     
    Turn 5:
    One again Viktoria of Ash uses dragon bite this time to remove my wicthling. My burn a ton of cards but manage to keep my exorcist alive. The nurse who was keeping the ronin locked down heads towards the center and I use the austringer to nudge her to within scoring distance. 
     
    both get 1 point from strategy I get 1 point from distraction and David gets 1 point from bodyguard
    7 - 6 (my favour) 
     
    Turn 6:
    We both forgot that schemes/strategies cap out points, so this turn didn't see that much. I try to move the wicthling to the center to score with the exorcist, but my opponent uses Vanessa to kill the wicthling not letting me do the same trick twice. 
     
    I get 2 points from Out Flank and David gets 1 point from Bodyguard and 2 from Line in the Sand.
    9 - 9 (tie)
     
    After game thoughts: I'm surprised at the end I tied that. I had 2 models left at the end of the game and only killed 2 of my opponents models. I mainly tried just to live through his attacks and take schemes, but I probably should have spent a little more resources to either killing a few of his models (especially Vanessa, she is mean at the center line) or locking down more models with the exorcist. Also throwing McMorning that far forward was a mistake. The nurses were amazing and I like the exorcist. He was pretty tanky, can semi lock down a target at range and I think with McMorning and plastic surgery I can make him (and McMorning) pretty killy. Though again didn't really try to kill models this game.
     
     
    McMourning came to, only to be greeted by the face of Feckler staring down at him.
     
    "McMourning, good to see you have finally woken up! Unfortunately it seems our positions got reserved and you ended up being the distraction. It seems those Viktoria's really needed to...well use the facilities. The inside of it now....well it ain't pretty with all the corpses and broken bottles and everything. I have no idea what they were doing in there, but who knows what a woman does when she heads into an outhouse, am I right or am I right?
     
    McMourning was trying to re-embrace unconsciousness; but unfortunately he caught the end of Feckler's rant.
     
    "Oh, a messenger came from Lucius and he has another assignment for us, I guess we're going be travelling together for awhile".
    • Like 2
  3. Question with the warden. My understanding the only way he can paralyze things is attacking a model that has already activated, though aside from reactive is there a reason to try to paralyze a model that has already activated? 

  4. Hello.

     

    I've noticed a few models (like Sam from The Guild) have some build in icons for abilities that don't use those suits. For instance Sam has a built in Ram for his flaming bullets attack, but nothing on his ability uses that ram (or in general for casting with a ram). So any purpose to that ram?

  5. Personally thinking of trying (35pts):

     

    Sonnia + 4 SS

    -Reincarnation

    -Counterspell aura

     

    Sam

    -Lead coat 

     

    Purifying Flame

    Witchling handler 

    2x guard 

     

    I like the guild guards as objective grabbers and find them more survivable than witchlings. Hoping I can use the Witchling Handler with Sam/Guardsmen to spread enough burning to get a few witchling as the match goes on (worse case scenario can always "recruit" the guardsmen into witchlings if they take too much damage).

     

    Though I wish the guards had higher sh :(

  6. Hello.

     

    So reading the forums a lot of people seem to swear by Guild Austringers, theoryfaulixing though I don't really see the appeal. Most people seem to use them for either long range harass, or their deliver orders.

     

    So damage wise their attack while likely to hit, doesn't have any more damage than other guild shooting.

     

    Deliver orders seems amazing, but you're effectively just giving up the austringers action for another model to take that extra interact action. For the price of the austringer wouldn't you just be better off hiring 1 extra model instead?

     

    Or is this one of those models you just need to play a few times to really see how good it is? 

  7. But the only bit of fluff that they gave for him to be able to continue to be a ressur under the guild's watch was Lucius the Gov's Secretary sayin, basically, "Hey... we know what you're doin'. Don't stop it. Just use it to help us." Which is pretty paper thin. Lady Justice wouldn't stand for that crap, even if his paperwork were in order.

     

     

    Where was that said?

  8. When it comes to cost I think there 2 you really need to look at:

    1) Initial cost to get started

    2) Upkeep cost to keep the game fresh

     

    So warhammer for instance I find has a pretty heavy initial and upkeep cost. Once you buy your army you can't easily make a small change to change the playstyle or update the army for a new addition. I found I more or less needed to completely redo the army.

     

    Warmachine and Hordes I find has a pretty heavy initial cost now to get started, but I find a pretty light/medium upkeep cost. My E.Thragrosh and P.Vayl have a lot in common, but because of the different warlocks they play very differently. 

     

    Malifaux I find has a pretty low initial cost, but it does have an upkeep cost. Might be the factions I play (Guild) or look at (Gremlins), but I find if I want to change the play style or master I'm usually looking at buy a new crew with pretty low crossover with my existing master. Though this could also be a lack of experience with 2E on my part and not using the right pieces. 

  9. I'm surprised no one has asked this yet, but did you wash you models with soap water and a toothbrush? If there is any mold release on the model it won't glue together.

    I use to have a huge problem with metal models and found that washing them first and using an exacto knife to lightly scrape along the joints helped me glue them in.

  10. Curious what people think of this list:

    Lucius: 3 soulstones

    Drill Sarge: 3

    2x Guild Captains: 14

    3x Guards: 12

    Lawyer: 7

    39/35

    General idea is When Lucius activates his captains activate who activate 2 guards. Between the Drill Sarge and Lucius that is a lot of fire power. Lawyer helps provides some additional defense. Biggest issue I see with this force is speed (which hopefully won't be much of an issue with Lucius).

  11. Whilst that is true - certainly in terms of WM, I didn't read the mkII Hordes - I would contend that the PP release lacks a certain amount of character on the fluff front.

    I at first really agreed with that. When I got my Legion book I was extremely disappointed on the lack of new fluff. I than realized if there was serious fluff advancement in the forces books I would be very broke collecting all the books :D. Will wait for the new MK2 books (like wrath) to start advancing the story again.

    edit: hmmm TGN probaly should have put warmachine/hordes Mk2 together instead of as separate categories.

  12. Malifaux is a great game, but compared to how smooth warmachine/hordes MK2 rolled out Privateer really deserves to win.

    The rules are solid, the book wasn't covered in typos, (the small) errata was posted quickly, Mk2 versions of released models were shown for free on their website and new models are being released really fast.

  13. Just curious if people have tried hounds with Criid? Was looking at starting with

    Sonnia: +4 soulstones

    Hopkins: 8

    Austringer: 5

    2x witchling stalkers: 8

    2x hounds: 6

    total 30/30

    edit: hmmm forgot to take into account the dogs ability. Think would be better to have 3 dogs or the full 8 cache?

  14. cheers to the guide so far. I'm looking to get started in Malifaux and leaning to go with Lucius as a master.

    though yeah wish he could work with a few more models. Executioner and Hounds seem like they should be part of his division.

×
×
  • Create New...

Important Information