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Sushicaddy

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Posts posted by Sushicaddy

  1. Yeah, you never really need two nurses, unless maybe you're playing a brawl.

    And why are you actually paying for a flesh construct? McMourning has much more... efficient ways of getting them on the field. Who knew a little tiny canine remains had enough body parts to make a flesh construct? :)

    But yeah, I take something like this...

    Crew Cost: 35/35 Remaining: 0 Soulstones: 6

    Name Cost

    Dr. Douglas McMourning 6

    Sebastian, Morgue Assistant 6

    Punk Zombie 5

    Nurse 5

    Bete Noire 9

    Canine Remains 2

    Canine Remains 2

    Canine Remains 2

    Canine Remains 2

    Canine Remains 2

    Normally I find it a bit difficult to fit in Bete in 35 stones, so I'd probably drop her and one remains, take two more zombies and the Chihuahua.

    but now that we know what she looks like, how can you NOT take bete?

  2. I understand the need for many small parts for such a lovely piece of sculpture.

    However I must agree, I think the last few years of putting together plastic has ruined me for these ridiculously difficult metal models to put together.

    I also recognize the difficulty of producing the plastic models, so if my choice is metal, or no Mx, I will go with the metal.

    but yeah, it totally suxxorez... at least you can take solace that at the very most you won't need more than 2 steamborgs! (at least until there are further suppliments) :D

  3. Here is an idea for allowing ramos to move while making a Spider each turn, instead of staying still, using Salvage underfire (2) and then summoning a spider.

    Actiave ramos - summon Electical creation, walk, use controlled det to kill the electrical creation, cast construct spider.

    if construct spider doesn't go off, well, you still have a scrap counter to try it again next turn, but at least you are moving and have a chance to keep some tactical initiative.

  4. I might be wrong but I don't think Pandora or Hamelin can make him move either. Lilith's "earthquake" could, but you'd have to position her right so his target doesn't move too.

    Pandora makes him lose "immunity to influence" when within 12" of her so that he is subject to "obey" from Hamelin.

    Come to think of it, she would also do this to teddy....

  5. You'd think that was done intentionally or something... ;)

    ah... missed that.

    I guess Pandora and Hamlin could do it, but that's a bit much in the way of SS cost for that one trick... Maybe in a 35ss or more scrap, or a brawl.

  6. if bearskin armor does indeed protect the acolytes from being damaged by december's touch when it generates a blast marker, then acolytes light be a good lihtning rod as well. you won't get overpower off, but still, they don't take damage at least.

  7. so the beast box is a good stand alone option ?

    I think so... especially against other box sets. you have two models with healing flip spells, and two great melee specialist beast, PLUS myranda can turn into a melee beast if she wants to. You also have a WP boost/enemy debuff if you are fighting things with terrifying or use WP spells or duels (i'm looking at you, pandora).

  8. Vultures. At first i was going to go with grave spirit, but then i realized that his little avian friends can use themselves as a focal point to cast fog, requiring 6 Masks+ to pull it when nicodem casts through them after a use of eyes and ears.

    Which means it's very possible to have 3 castings of Fog, which creates a gigantic swath of cover production.

    huh. I never thought of this.... that really improves the usefulness of the vultures. I'm waiting on punk zombie card that was missing from my Nico box to start playing him, but this is an EXCELLENT idea. Combine this with the possibility of grounding decays though them, along with the fact that the collect corpse counters AND generate them when they are killed, these vultures might really be nicodem's 13-in-the-hole.

    I will try them along with the grave spirit, and see which one I like more, but Vultures are looking up.

  9. I am planning on running Nicodem fairly aggressively so he can stay within 10" of his Undead and buff them, therefore I plan to use the grave spirit. but against certain Masters/crews the vulture would totally be worth it (like playing against any crew that includes Papa loco).

  10. OK . I too am leaning toward S'omer Jones.

    So question, after a starter/faction box, how many models can you add in a typical game? What models make sense to add with S'omer Jones?

    thanks

    well, Jones has an exceptionally limited cache of models to begin with.. so I would just say take your pick of those, find out what gels with your playstyle, and go to town!

  11. However if you summon him within 12" of Zoraida, and she hasn't acted yet, she can obey him to charge, then on his activation he can still take a swing, yes?

    EDIT: also, it's a little vauge... when you summon Bad Juju, do you still get to activate a model, or is that your activation turn even though no model was activated?

  12. Yep, true. There's a number of different options to get plenty of movement while still making friends for McMourning - a lot depends on what your opening hand looks like. I don't mind cheating away low cards to make stuff go off on the first turn usually. Since there's little to no interaction with the enemy until turns 2-3, those cards would likely get discarded at the beginning of turn 2 regardless.

    One of the things that I am really liking about Mx is that there is no one best way to do ANYTHING. it's all dependent on control hand, missions, and board position. It's very tactical that way, and I think it adds to the fun.

  13. Or you can do it this way

    Rotten belle moves 4" uses lure to move McM 4" (Mcm voluntarily fails resist)

    Move dog to 1" of McM

    Mcm uses Wracked with pain and dissection (4 bp counters) kills dog

    Mcm uses BP counter for fast, moves forward 4" picks up corpse counter, uses (0) action to summon flesh construct.

    you don't end up with a spare BP counter, but you do move 8" in the first turn AND summon a flesh construct. Plus you don't need to cheat nearly so much.

    With this in Mind, I would suggest this Crew

    McM

    Convict gunslinger

    Rotten Belle x2

    Canine remains

    Zombie chihuahua

    Sebastian

    you get the same crew in the end, but gain a rotten belle, which really helps McM out.

  14. With a Wp of 6 and a Df if 5 he has a good chance to defend against anyone, combined with Hard to wound and slow to die make him particularily difficult to take out.

    THe executioner is more attack oriented, he certainly does more damage, but with a Wp of 5 and a Df of 3, and no hard to wound, he is much more likely to be taken out before he can get into melee, especially against a crew with decent to excellent shooting. A convict gunslinger using rapid fire has a pretty good chance of 1 turning an executioner, but the judge is much more likely to survive the round, and cut down the gunslinger.

    Bullets and blades and blades and bullets are awesome spells too, easy to get off, and increase the damage potential of the judge by a long shot.

  15. Well, I would like a freefrom system (like Shdowrun 4th) or career system like Warhammer (Both, Fantasy or 40K) better then class systems, because you have far more possibilities for your character and it wouldn't be so bad if two people both played an udetaker, for example. Usually in class based systems at least one player will drop his character, because the other player can do the same stuff.

    I would simply expand on the tabletop game for the rpg. While Sushicaddy's idea sound nice, it always is a problem if roughly 1/3 of the damage flips will take the character out of the battle, since it is quite unrealistic to have this not happening on every thrid flip to the players and their soulstone reserves will be quite limited I suppose I think hit points are a better way to go. You could use the indicated flips once the hitpoints reach 0 or are dropped to only 2 or 3 HP left. This way a player can never be sure if those 3 HP he has left will absorp the next blow or if a good damage flip will knock him out cold even though he will only take 2 dmg. (Hope that was clear enough to follow)

    The point of that excersice was to show a way to quickly get though combat, and quick combat is necessarily brutal. most non gun weapons would be +0, or -1 anyway, and having armor and hard to wound would significantly increase player survivability. also there are only 13 cards that are 11+ which means that 1/4, not 1/3 of the cards will drop (not kill) a character, and someone would have to use soulstones, or use a ridiculously powerful weapon to actually instant death a character. this also makes soulstones a VALUABLE commodity in the game, and the PC will search them out whereever and whenever they can. recharging soulstones becomes a HUGE deal as well, so what do the PC's do? murder innocents or maybe crazy people? String up criminals? maybe open a hospital or old folk's home? a system like this really drives the characters to look at those possibilities, rather than just consider them.

    Personally i also like it when PC's have to take a gun seriously. when someone is waving a gun, he's not screwing around, and the PC's should listen to what he has to say. think about getting shot. check out bullet trauma pictures.

    I also have a personal bias against Hit Points in a roleplaying game, as I think that they create too much of an abstraction of physical trauma to the body. They are fine for TT games, and "heroic" games, but for a gritty roleplaying game, they just don't set the right mood for me.

    I DO agree with you on a freeform system like shadowrun, that has always been the bar for point-buy systems in my opinion.

  16. first turn fun!

    Move witchling twice. Shoot whitchling with a death marshal for 5 damage, no more no less. Move Sonnia twice and cast (I do not remember the name) that summons a new witchling stalker within 6 inches. The witchling should die and you summon a new (full health, but slow) witchling. Move new witchling again. You now have a full health witchling 18 inches away from your deployment zone.

    yes, but that witchling WILL be slow during the summoning round.

  17. Assuming I've got a proper handle on the rules, a Witchling makes a great little target for Sonia's Flame Burst. Run the Witchling so he's within 2" of as many models as possible (in the game I played last night, I had him within 2" of Madame Sybelle, a Rotten Belle and a Mindless Zombie, and only about 2.5" from Nicodem), then lob two Flame Bursts at him. He can choose to fail the resist duel, so the spell automatically hits him. Ideally, cheat fate so that the blast does Severe damage. If you can do that, the first spell will cause 3 damage to the Witchling and anyone the blast templates touch. The second will do the same, and kill the Witchling, causing his Immolating Demise to go off for another 2 damage. If you're lucky, 8 damage to multiple targets in just two activations! Also handy against those pesky Hard to Wound undead...

    If I understand correctly, Flame Burst is not a ranged attack spell, and so it makes no difference if the Witchling is in melee or not.

    actually, you DO need to resist the spell, as it is resisted by df, not Wd (and the jury is out on what exactly happens with damaging spells that affect Wp when your minon chooses not to resist), but just cheat in a low card, and it will go off spectacularly!

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