Here's a 35ss list I came up with based on what the gremlins do best
Som'er Teeth Jones
3 hog whisperers
warpig
2 giant mosquitos
3 bayou gremlins
This list does a few things very well in theory and I plan to test it soon. Basically with mozzies, gremlins, hog whisperers, and Jones I can turn the miniatures at my disposal into other miniatures. Each time this happens a miniature usually dies or gets sacrificed and if this is done within range of Jones or a Whisperer (as long as it's a gremlin) I get to draw cards.
So I can make more gremlins, and as I posted earlier it allows me to draw a huge amount of cards.
Another benefit of a gremlins list is the ability to stall and make your opponent activate his models first, allowing you to react to his actions. This is really useful in the first 3 turns of the game as models are still trying to close in and being able to see what the enemy does before you go is really advantageous. Do this by sacrificing one mozzie with the larva ability of another mozzie. Not much is lost by doing this (one is now slow) and it then goes back to your opponent to activate one of his miniatures. Additionally, if your mosquito was sacked in range of Jones or a Whisperer then you just got to draw 2 cards.
Mosquitos can go back and fourth sacrificing each other all day long and if you keep drawing cards you'll soon end up with your entire deck being drawn. But best of all, your opponent has activated his entire force (unless they can do something similar) and you can now start picking off enemies.
I need to brag about mosquitos some more. They're nasty pieces of work. You can also use the larva rule to move your summoned mosquitos about the table within range of each other and leap frog around the board an infinite number of times. It all comes to an end when you get within range of an enemy model and cast parasitic infection with the help of your massive control hand. A new mosquito has been summoned and the process continues unless your opponent plays a high card from their hand. I think it will almost never be the case, but in the right situation, (op. has no high cards) you can go around the entire board killing off the enemy. Again, the chances of that happening are very slim and using mosquitos this way will probably earn you a slap in the face.
Jones' Luck spell also aids our feeble gremlins by forcing the opponent to discard cards. Cast through some mosquitos your opponent will soon have no hand at all. When combined with other gremlin features you end up with a crew that can grow in numbers, cross the board quickly, consistently cheat fate with high value cards, drastically reduce opponent's control hand, and keep models healthy with healing flips. Maybe they can't do all those things at once but it allows a great amount of flexibility.
My question to all of you is what tactics and models would you use to beat this crew given that you might only have a few if any control cards and that I could cheat fate with a card valued at 11 or better every time.