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sprue

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Everything posted by sprue

  1. Lordknyght, the first thing I did when I thought of this was ask in the rules forum if it's possible to use all actions while slowed and the reply was yes it's possible. The wording on all actions states it is the only action you are allowed not that it takes up all your ap. Slow causes you to forfeit 1 ap but this is not an action. You may be confusing it with pass, which is an action. The mention of 0 actions is only to ensure the reader understands that if you use an all action it is the only action taken. And hog whisperers do indeed have survival of the fittest, have another look. I also understand that you have to discard down to 5 cards, but if you use the mosquito larva tactic before activating the rest of your models then you will have drawn your entire deck and your opponent will have activated all his models before you begin activating the rest of your crew. Also, I realise that on paper this tactic seems very harsh and unbalanced but it's entirely theoretical and assumes that your opponent has done nothing to try and interrupt you. You'll find in practice that mosquitos are pretty easy to pick off and there are a lot of spells and abilities that do automatic damage and will put a stop to it before it gets out of hand. So there's really no need to complain about it. I'm sure you're all smart enough to identify when this might happen and will have models capable of dealing with it.
  2. It's a gremlin thing. When a gremlin dies within 6" of Jones or a Whisperer they get to draw 2 cards. Mosquitos can sac a model and summon another mosquito. If you have a mosquito and another model in range you sac the mosquito then the new mosquito sacs the previously activated one and you draw two cards every time that happens. You can do this indefinitely so after a short time you'll have drawn every card. If this is the only thing you've done all round the rest of your force hasn't activated so they now take their actions. In your next duel play the joker. it goes to your discard pile and since you have all your cards in your hand and the only card discarded is a joker that joker becomes the top card of your deck when you start fresh. Wyrd should could fix this by making larva a (2) action or making it so they can't use the Larva ability if slowed.
  3. Here's a 35ss list I came up with based on what the gremlins do best Som'er Teeth Jones 3 hog whisperers warpig 2 giant mosquitos 3 bayou gremlins This list does a few things very well in theory and I plan to test it soon. Basically with mozzies, gremlins, hog whisperers, and Jones I can turn the miniatures at my disposal into other miniatures. Each time this happens a miniature usually dies or gets sacrificed and if this is done within range of Jones or a Whisperer (as long as it's a gremlin) I get to draw cards. So I can make more gremlins, and as I posted earlier it allows me to draw a huge amount of cards. Another benefit of a gremlins list is the ability to stall and make your opponent activate his models first, allowing you to react to his actions. This is really useful in the first 3 turns of the game as models are still trying to close in and being able to see what the enemy does before you go is really advantageous. Do this by sacrificing one mozzie with the larva ability of another mozzie. Not much is lost by doing this (one is now slow) and it then goes back to your opponent to activate one of his miniatures. Additionally, if your mosquito was sacked in range of Jones or a Whisperer then you just got to draw 2 cards. Mosquitos can go back and fourth sacrificing each other all day long and if you keep drawing cards you'll soon end up with your entire deck being drawn. But best of all, your opponent has activated his entire force (unless they can do something similar) and you can now start picking off enemies. I need to brag about mosquitos some more. They're nasty pieces of work. You can also use the larva rule to move your summoned mosquitos about the table within range of each other and leap frog around the board an infinite number of times. It all comes to an end when you get within range of an enemy model and cast parasitic infection with the help of your massive control hand. A new mosquito has been summoned and the process continues unless your opponent plays a high card from their hand. I think it will almost never be the case, but in the right situation, (op. has no high cards) you can go around the entire board killing off the enemy. Again, the chances of that happening are very slim and using mosquitos this way will probably earn you a slap in the face. Jones' Luck spell also aids our feeble gremlins by forcing the opponent to discard cards. Cast through some mosquitos your opponent will soon have no hand at all. When combined with other gremlin features you end up with a crew that can grow in numbers, cross the board quickly, consistently cheat fate with high value cards, drastically reduce opponent's control hand, and keep models healthy with healing flips. Maybe they can't do all those things at once but it allows a great amount of flexibility. My question to all of you is what tactics and models would you use to beat this crew given that you might only have a few if any control cards and that I could cheat fate with a card valued at 11 or better every time.
  4. Actually, there is a way to draw your entire deck, and thus, always cheat with a red joker on every duel
  5. Just made them today. Once the green stuff on the gremlin is dry I can get painting on the Escargosar. The shells were just lying around the yard. I was out searching for bugs when I found them and I thought they would make great pig/warpig substitutes.
  6. It's the biggest one I could find. This summer should bring the big ones
  7. I'd drop the piglets and take another hog whisperer. On the first turn you can make two piglets out of one gremlin and then turn one piglet back into a gremlin with the whisperer if you really want one. I think piglets and warpigs are the way to go because your whisperers can heal them so you can take advantage of reckless fast, but gremlins are good as well since you can kill them and draw cards. Also you can squeeze in a mozzie. I think it's really important that you force your opponent to discard his control cards. Gremlins have fairly low stats so you want to be able to cheat fate but keep your opponent from cheating as well.
  8. I don't think the hanged combo is that vicious. I think your op is going to save his control hand to beat that situation when he sees those two models on the field. Plus, that combo won't actually kill anyone, just bring them down to one or two WD remaining. I think a flurrying bette noire is going to be more efficient at killing most models edit: the combo will kill models with 5 or less WD but why would you want to spend two activations on a 5WD model? There are a lot of models you can take that will kill an enemy in one activation. Or, why not cast unnatural wasting twice?
  9. Here's what you need Dboeren. Three hog whisperers and a gremlin. 1. Teeth uses get yer bro to make two gremlins 2. Teeth uses two AP to kill those two gremlins. Cheat fate if you must to summon piglets and of course discard the bad cards in your control hand. 3. Whisperers in range will let you draw 2 cards each. 2 dead gremlins means they each draw 4 cards. You just drew 1/4 of your deck meaning you probably have more high value cards than your opponent so you are likely to win nearly every duel you play. Combine this with spells like "flip for it" to increase your chances of winning. Throw in some mozzies to use Teeths spells to make more gremlins or make your opponent discard control cards. You just suck the blood from new born piglets and then cast gremlins luck. That's what he brings to the table. Victory
  10. here's a couple of mine that I've started. It's blue grey highlighted with various shades of rotten flesh, red, pink, and purple
  11. What's worked well for me is killing off my own models. You can use vulture totems and canine remains which are both very cheap. Kill them to get the corpse and then summon a punk zombie or something of a higher value than the canine. One way is to take Sebastion with a pack of 5 or so dogs. Activate Seb and 2 dogs together and let the dogs charge an opponent then attack the dogs and opponent with his AOE spell. Then use Nicodem to summon a flesh construct or other undead who will be able to finish off the enemy model and poof! another corpse token.
  12. I played a game today with Nicodem and during the game I exhumed two corpse counters which became a belle and a crooked man, killed off my vulture which became a zombie, then exhumed another counter/zombie. Those two zombies became a flesh contruct. So it's not really a bad list without grave robber.
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