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Zee

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Everything posted by Zee

  1. I've looked at those vs the in faction totems, and I feel like the outside usage is interesting, but lacks some of that in faction love given by the totems. Nico gets arc nodes, Seamus gets another blunderbuss of power, McM gets cheap body parts. I think those costs are just a little too high for losing those effective totems in faction. But great write up, buddy.
  2. Sounds like it was a lot of fun!
  3. Personally, with my playstyle I'd prefer the spirit, due to the fact that I run a block up the center. Especially because you can use Mindless Zombies as Decay Grounding points to drop the Blasts into combat. As it stands, I can understand the useful nature of the arc-nodes that are the vultures. I may purchase both, and then simply switch depending on the nature of the game. I think scenarios also make it a difficult choice.
  4. Great job! It was really enjoyable to read.
  5. As long as you have a decently high Crow card in your hand, the Monstrous Creation goes off thanks to SS adds. I have made 3 golems in one game, which was the last thing McM did before he died, but it was fun watching the carnage when I just dumped my hand to keep those Golems smashing things twice each, especially with Rend Flesh
  6. Hee hee... Good reports! Hang in there, McM isn't the easist Master for the Res, I've had tough times with him as well.
  7. Of course, you have to make the WP check every time you want to do it, and win the flip for the Ice Golem to become the target... but it's a good plan!
  8. Actually, he turns 1 SS into 1 Body Part, meaning you have to spend 2 SS to get 2 Body parts at the start of the game.
  9. If you run one around the day or so after Christmas, I'm so there!
  10. I continued my Lamination streak, covering the Necropunks, Seamus box, Nico box, and the extra Flesh Golem. One Necropunk was left out, but he'll jump in with the Lilith box that I'm doing for my buddy. Go lamination!
  11. Going from McM to Seamus provided a huge difference, thanks to having some ranged abilities. McM has practically NADA, and Seamus has tons with his Lures/Distracts/Undresses. All that stuff works well, and I think the Belles are pretty much good work horses for all the masters.
  12. And make some Mindless Zombies out of it!
  13. This game does need even more hammers, I'll grant that.
  14. Zee

    Of Guild Crews

    Well, since we don't have a lot of locals in the game yet, I've stuck with getting the Res, and another local is picking up Guild instead. No need to over-proliferate the same factions.
  15. Nicely done, though the ellipses seemed a little trite. Would have been more apropos with periods. ps. Sorry, it's the English tutor in me combined with the Literature major I really did like the poem.
  16. Yeah, the Wyrd Guys are awesome! I was missing a Punk Zombie card, and I got an email within minutes telling me the card was going to be dropped in the mail. Good job you guys!
  17. Actually, Remy, I believe you still have to flip to generate the blasts, but the side-effect of directly hitting the undead model with the spell is that they heal instead. This way, you get the blasts, and the damage, but the friendly undead gets healed. I don't believe I read that we have the option to forgo any flips at any point in the game.
  18. Doesn't Zoraida's rule of hiring from any crew over-ride the only 2 models rule?
  19. [ame=http://www.youtube.com/watch?v=nty6xBIqLLs]YouTube - Shovel in the Head[/ame] /me whistles innocently.
  20. Who do you contact about this? I know nathan = busy, so is anyone else in charge of mispacks in direct orders from Wyrd?
  21. I can see using the Nurse with NecroPunks or whatnot to do a good suicide blitz, or even the doggies when they come out. Since I just received a shipment of models [yay!], I am re-working my list to be able to deal with some 'Tina power.
  22. And this way you get Body Parts and a Corpse for more body parts! Yay!
  23. Great story! Well written, good pace, and smart dialogue. Good job!
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