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papasmrf667

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Posts posted by papasmrf667

  1.  

    1. Yes. When determining LoS you ignore any blocking terrain that has a lower Ht than whichever is higher of the attacker and the target. Unless you're using vantage point rules, your proximity to the blocking terrain does not affect your LoS.

    2. Depends on how you defined the terrain. Some people like to call small walls severe, so you can walk "through" them but at a cost of extra movement. Other people call them climbable, so you can climb up and over for 2" per Ht of the terrain. There's a fairly big debate about whether you can climb during a charge. I'm on the side of "no" because it's a change in direction, and therefore not a straight line, but others say the straight line needs only to be top-down. Best to just work it out with your playgroup.

    3. See answer to 2.

    4. Pushes must always be in a straight line. If they specify away from or towards a model or marker, they must be pushed directly away from or towards (there is no distinction between towards and directly towards). If they don't specify a direction though, whoever controls the action or ability that generated the push gets to pick the direction, but it must still be in a straight line.

    Hey! 

    thanks for clearing that up for me. I do see both sides with charging although my interpretation leans more towards small walls as severe which you can charge through. as climbable terrain is more 'ladders'.

  2. Does a ht 1 model in base contact with a ht1 wall have LOS to a ht 2 target 5 inches away?

    Can a ht1 model charge or move over a ht1 wall towards the aforementioned ht 2 target?

    Can a ht1 model walk over ht1 terrain like the wall in question?

    If a push doesn't state 'directly away' or something explicit can it be around corners and such?

    When model A is pulled into base contact with model B can it be placed in front of model B? or does it have to be 'pulled' like trailing behind it? This came up because of some viktoria slingshot actions. maybe I'm not phrasing is well..

     

     

  3. Hey all, 

    Had my first game of malifaux 2e yesterday. 

    At one point Pere was in combat with Tara And big jake with only a wound left. 

    I wanted to shoot him with Rami so he'd explode. 

    The issue was that Rami has 'Shoot high' so he doesn't flip for height one models when determining a random model in combat. 

    Does this mean that Rami could never shoot Pere in melee even if he wanted to?

    I didn't know if the rules for friendly opposed duels would interfere here. 

    We ruled that the shot can't happen. What do you guys think?

  4. On ‎7‎/‎7‎/‎2016 at 5:52 AM, Reagusmage said:

    Been looking around and damn its hard to find bayou styled bases!

     

    The closest I've found (within the uk at least) are: http://shop.microartstudio.com/wood-bases-wround-30mm-5-p-1158.html

    You guys think they would work as bayou styled bases for Gremlins? Or did you make your own? 

    Share with me any and all basing advice guys!

    MY method for bayou bases:

    Using plastic bases (regular with the space beneath them.
    I cut out random section of the base. I glue plasticard under the base so it's contained.
    On top I put some sand and larger gravel as well as laying out little cut pieces of wood to look like planks and decks over the holes in the base (water) the wood sticks come from hobby lobby just tiny 1/4 inch wide or smaller to make planks and railings.

    When it's all said and done I add some flock and then static grass. The plan is to add water effects to the holes that I cut out of the bases but I haven't gotten that far yet.

    cheers,

    I'll get a pic up.

  5. On ‎7‎/‎22‎/‎2016 at 8:10 AM, Reagusmage said:

    Problem with magnetizing bases is a lot of people like using resin bases, which don't have space under the base to fit a magnet of some sorts.... I wouldn't wanna have to carve out the bottom of several resin bases, jeesh

    When adding magnets to models for pinning/multi weapon purposes I use little tiny rare earth magnets. You can drill slightly into the model and just drop the disk magnet in there.



    But Zipp reminds me of Mohsar from Hordes creating salt pillars every turn. His Noxious Smoke will be a pain to deal with every turn. Whether it's blocking LoS to friends or enemies. Having Up we Go on top of it as well as all the triggers that move models off course is just too good.

    I'm very excited to dig into this guy.

    • Like 1
  6. 33 minutes ago, Cinnamon Bear said:

    In the TTB section, they've said theres a Gremlin multipose kit coming that would be perfect for this. 

     

    oh my, gremlin multi purpose kits you say? I can dig that!

    Hopefully it comes with 10 in a box.

  7. kudos to my friends entry

    "This is the way the world ends, not with a bang but with #puppetwars"!

    Figures she comes up with something grand. After destroying me with Colette over and over is she now attuned to to the magics of Malifaux or something?

  8. I would just go for the main books and skip the starter. Some things in Pathfinder take time to understand and remember but overall it wasn't too bad of a system to learn.

    We played for a while just out of the Core book, if something was confusing or difficult to grasp we just worked it in later. They also have a great community to help if you have any questions. http://paizo.com/paizo/messageboards

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