Jump to content

Gargathor

Members
  • Posts

    76
  • Joined

  • Last visited

Posts posted by Gargathor

  1. Malifaux seems to me tailor-made for an ongoing narrative campaign. Several of our local players agree. I wrote this stuff to help us. Enjoy.

    Props to keiichiro for getting our local ball rolling.

    Universal After-Battle Actions

    Follow all these steps after each battle and report them to the person organizing the campaign.

    1.) “Walking Wounded”

    Did any of your minions with a SS cost greater than 4 (hereafter “4+SS”) end the battle with fewer than half their wounds? If so, flip a card.

    If it matches your faction’s chosen symbol (Guild = Ram, Arcanists = Book, Neverborn = Mask, Res = Crossed Crow Feathers), the model starts your next game with ONE fewer wounds than normal.

    If the card does NOT match, it starts with TWO fewer wounds.

    If you draw the Black Joker (Remember to use a full deck when flipping), that character automatically misses your next encounter.

    Note, if you do not like the idea of fielding a wounded minion, you do not have to. Just don’t use the wounded minion in your next battle. With the third book coming out in a week, and plenty of Mercs for hire, you’ll never lack for minions. I had thought this rule a bit rough until I remembered that you have the option to not use the model in question. If you do “sit” the wounded model for one encounter, it returns for the next encounter fully healed.

    2.) “I like the cut of your jib!”

    Success breeds success. When you defeat your enemies you demonstrate your faction’s superiority, and show your superiors you can be trusted with greater resources.

    When you win an encounter, add 1 Soul Stone to your “Campaign Pool”. In any future encounter you may use these SS just as you normally would. For example, if you have 1 SS in your pool, and your next encounter is 25SS, your opponent would get 25SS while you would get 26SS.

    You may refrain from using you campaign pool as long as you like (SS in the pool do not “expire”), but in order to prevent abuse, you may NEVER have more than 2SS in the pool. Example: Nate has 2SS in his pool. He decides to play an encounter with Jason, but foolishly neglects to use any SS from his Campaign Pool. He wins the encounter, but since awarding him a SS would put him over the 2 SS limit, he forfeits the SS. Poor Nate!

    3.) “Killer Instinct”

    Did any member of your crew deliver the blow that took a 4+SS opposing crew member to Zero Wounds? If so, the killer gets a single-use one-point “bump” when using that weapon on an initial flip. Example: Seamus uses his Bag ‘o Tools to kill Nate’s Librarian. During Seamus’s next encounter, he’s duelling Ramos with his Bag. On his initial flip, he gets an 8. Seamus may bump the 8 to a 9. The suit remains the same.

    The bump MUST be used in the player’s next encounter, or it is lost.

    No extra card is drawn; just picture an 8 instead of a 7. Use your imagination!

    Increase the bump to two points if the model killed was a Master.

    This does NOT stack with “Takedown” (see below). Choose one or the other, prior to your next encounter.

    4.) “It’s in the hole!”

    Did anyone in your crew take an opposing 4+SS model from full health to zero wounds with one attack? If so, the killer gets a single-use reflip when using that weapon on an initial flip.

    This benefit MUST be used in the player’s next encounter, or it is lost.

    5.) “You KEEP - MISSING - the - TARGET!”

    Did your 4+SS model end the game without taking a single wound? IF they were involved in at least FOUR duels that had the potential to do Damage, they get a one-point bump to their DF during their next game. The bump lasts for ONE TURN.

    This does NOT take effect if you were wounded but then healed back to full wounds.

    This benefit MUST be used in the player’s next encounter, or it is lost.

  2. I'm down with hour and a half rounds but starting at 11? :/ Too early. Think of the out of towners!

    BTW sign me up!

    Hah! Typical Kevin, trying to snag an extra hour of shut-eye, while passing it off as altruism:tongue2:

    In all seriousness, I do prefer an earlier start. the earlier the start, the earlier the finish, and the earlier I can begin the drive back home.

    So although I prolly won't be able to make the October tourny, I will make December, and would prefer an 11AM start.

  3. I have two questions:

    Kirai's 'In the Spirit World' does not note and end time (such as "until end of Encounter' or 'until end closing phase').

    When does the "This model gains Spirit.' clause end? Why doesn't the spell mention the end time?

    Second, can a fellow Warmachine player confirm or deny my suspicions about models that are 'sacrificed'? I read it on my own, and all I got out of the explanation on p.25 of the rule book was that sac'ed modes don't leave tokens. But a description of Seishin earlier in this thread leads me to believe that sac'ed models are a bit like 'removed from play' in Warmachine (i.e., a sac'ed model cannot return to play).

    Normally a Seishin is sac'ed due to its 'Fragile Connection', but Kirai's 'Seishin Beacon' overrides this, thereby allowing an otherwise 'removed from play' model to remain in play. Correct?

    Thanks for your help.

  4. The new page 5 in the MKII book is great. I especially like the part where its basically says, page 5 isnt an excuse to take it to far and to be a jackass.

    This.

    I can understand that some people were attracted to the original (2003) version of P5, and that some would find it over the top and alienating. The new P5 leaves no doubt that it is NOT an excuse to be a jerk.

  5. HUGE fan of MKII Warmachine and Hordes. It's exactly what the games needed and they really drive them forwards. MKII Warmachine is very good with some good changes (Skarrebomb, Temporal Barrier, Sorcha, Bane Knights, Idrians (!!!), Vilmon)...it all became less weird and a rulesfest that was at the end of MKI. Things are more streamlined now and work much better.

    The PP forum is a total disaster at the moment IMO.

    Agree with all this 100%. I went through a downswing of interest during WM Field test, but since the release of the cards pdf, I've been playing like a fiend and loving it. Legion has always played second fiddle to my Cryx.

    Five of us in Madison bought Malifaux. Two of us bring it to WM Wednesday, and usually play one game of Wm and one of Mal. Another guy hasn't shown up at all, and another is returning to regular weekly visits with the release of MKII, so hopefully we can get him to bring Malifaux too.

  6. I don't understand why anyone wants to hear about a game played by a couple of company staff members anymore than I want to hear about your D&D or World of Warcraft character.

    I understand why; it's because people are different, and like different things. I don't collect stamps, or read Dog Fancy magazine, but I don't begrudge those who do.

    To each their own. I love reading battle reports. I can't wait to give this one a try.

×
×
  • Create New...

Important Information