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tattyted

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Posts posted by tattyted

  1. Sephiroth. Yeah they are a wee bit shiny -they had a coat of gloss and a couple of sprays of matt. Was going to do another layer of the matt but it started to go cloudy on the male gs so I stopped and touched up instead.

    Checks were all done freehand, I wanted to try something new that would make them stand out -there's a first time for everything!

  2. Book 1 (i don't know if it changed in the RM) says : "You may discard used cards in any order." but also that "the last card discarded should always be on top and visible to all players." which seems a bit contradictory.

    There was a thread ages ago about discarding cards from your hand (where for example a spell requires you to discard two cards or suffer an effect). The ruling (I think it was Ratty) was that you discard the two together and the opponent does not need to see the one underneath the top one. In the case quoted the card underneath was the black joker, so the opponent did not know it had gone to the discard pile.

  3. So in other words, it has to be two attacks in a single turn? If so, I've been playing this wrong for a long time.

    In other words, Seamus suffers 5 wounds on Turn 1. He suffers 7 on Turn 2 but Hard to Kill brings him back to 1 Wd remaining?

    Seamus suffers 5 wounds so goes down to 7 remaining. If he was then hit by a strike that did 7 points of damage he would go down to 1 wound (the 7th is ignored) BUT if the 7 wounds was delivered as 6 wounds from 1 strike (also taking him down to 1 wound and then the 7th wound came from a seperate strike then he would die.

    So yes if he had 2 or more wounds remaining at the start of any turn then he would need to be hit by 2 attacks (or rather receive wounds from 2 seperate sources)to be sure of killing him that turn.

  4. Peter Pig do a ruleset called War in the age of magic (I think). No idea what its like, but they do a range of 15mm gnomes, complete with tall pointy hats, including snail riders and gnomes with fishing rods!

    They also do Orcs, Elves, dwarves and arabs with flying carpets.

  5. I never said it was an auto-include ether. It all depends on what i have to do has a scheme. and senario. It's like for me the chihuahua is not a auto include and neither are dogs. I don't play the killing summon all the time ether it's not always the same game that i play.

    Stop Presuming because i said that i use them alot. It's not that. And if you see i have not said anything about the dreame because i have never seen it on the table yet. So i would be glade to trie some game agaisnt it.

    Not presuming anything -just going on what you said about playing him 'almost all the time' :)

  6. I play McMourning a lot and have had good success against the neverborn. Last time he was out in competition he beat the dreamer/chompy fairly easily.

    I obviously don't know how you prefer to play but you say you bring von schill almost all the time and use the dead rider a lot. I am not convinced about dead rider and have virtually stopped using him. As for von schill - I have owned him for ages and never fielded him yet (both of these are personal opinions/preferences). Point is that no model should be an auto-include and taking either (or both) of these is a big points investment.

  7. It is usually temp/humidity problem, but couple of years ago I had a can from GW that frosted everything. Ended up taking it back to store and they replaced it. Manager (who was a friend) told me unofficially that there had been a bad batch that had got out, but they weren't officially allowed to say that.

    Can't imagine why anyone would want to do it deliberately. But if you did then it is more likely to happen if you spray a thick coat. If you don't want to do it then much better to do several really light coats, you just got to be patient and remember that it took ages to paint the model so don't mess up the last stage.

  8. That is true. Magicpockets is saying (and I totally speak for him now, fyi :-P) that schristofersen was right in trying to take Leveticus to 1Wd during the turn (instead of killing him outright) because if Leveticus is dead, corpse/scrap don't show up. And while the Blessings don't care about counters, it is nice when your own models, like that summoned SPA, create counters when they die.

    I particularly like leaving a few corpses around if I can, in case someone murders a Waif -- yay resummon!

    Ah gotcha! I play a lot of ressers so there tends to be a graverobber around most of the time (and nothing says the graverobber/scavenger has to be on your side).

  9. And not forgetting if he's dead nothing drops scrap counters when it dies

    Surely Blessings of desolation gets round that as it specifically states that the model does not drop any counters - the SPA is summoned before the killed model is removed from play. So Levi could activate, cast blesssings on other model(s) in his crew and then die. If the other model(s) then activated and killed an enemy model and got the trigger off they could still create a new SPA.

    Edit -and the model killed does not need to be a construct - could even be a spirit.

  10. If you are talking about the one whose dress touches the ground (as opposed to the other two where the tab only joins at the feet) then there is a lot of metal to get through and you will need to make several goes with the wire cutters. You will need to grip the figure hard and exert a lot of pressure on the cutters.

    If you have access to a fine toothed saw (bone saw) it is much better for this sort of work, although the wire cutters are excellent for other models with far less model/flash contact. As said above, take the time to find flush cut cutters or you will have a lot of follow up sanding.

  11. There are also a variety of abilities that give you positive or negative flips. All of the + and - add up with each other, to a maximum of 3+ and 3- (flip 4 cards and choose one or flip 4 cards and choose the lowest)

    Finally, remember that if the Red Joker comes up you have to take it, even with negative flips. Same goes with Black Joker, except that the Black Joker beats the Red Joker and you can't cheat when it appears.

    You never HAVE to take the red Joker. You MUST always take the black Joker though (even if you flip both jokers by some chance).

    If you have a negative flip and you flip the red joker as one of the cards then you can choose to take it. This is an exception to the rule that on a negative flip you must take the lowest value.

  12. Thanks guys, thats clearer.

    I think what confused me a bit is the mercenaries rule on p72 which seems to say that you can hire mercs but the ones in your faction don't count towards the 2 model rule. I was assuming that they were still being hired as mercs.

  13. The freikorp rule only applies when you're hiring them as mercenaries. Since the Viks aren't hiring them out of faction they aren't mercenaries.

    Sorry, mate, don't follow that - the rules say (p72 of the manual) that you can hire up to 2 mercenaries from another faction but then say 'Mercenaries from the players chosen faction do not count towards this total' .

    Can't find any rule that says mercenaries lose the mercenary trait if they are of the same faction. Anyway, If they aren't mercenaries then the viks cant hire them -and couldn't hire any of the models that come in their box.

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