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M2E Tournament @ PFC Games in Edmonds, WA Apr 23rd


MrDeathTrout

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Sat, April 23rd 2016

Malifaux M2E Tournament

Ascendancy 2

PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026

(425) 670-0550

 

I plan on hosting a Malifaux tournament the fourth Saturday of Every month (except August and December 2016) at PFC games. Formats will vary depending on feedback.  Most tournaments will be 50 SS fixed faction or “something different”.

 

This event will follow the guidelines in Gaining Grounds 2016, with the following exceptions;

Proxy, Conversion, and Painting Rules

·         Proxy models are not allowed if Wyrd has released the model (not counting limited releases like the Black Friday sales). Proxies are allowed for unreleased models as long as they are appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability.

·         Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits.

·         Models must be assembled (glued) and fixed to the appropriate size base. However, there will be a prize for the best painted model (see below).

Entry Fee

$3 entry fee (waived for PFC members).

Schedule

Noon                                       Registration

12:30                                       Round 1 Begins

The tournament will consist of three 105 minute rounds with ~15 minutes between rounds.

Crew Construction

50 SS, Single Faction

Prizes

Prizes will be awarded by lottery. Additional chances to win for:

·         Best General (Winner of the tournament)

·         Best Sportsmanship (voted by opponents)

·         Best Painted Army (voted by participants)

·         Fully Painted Crew (including bases)

Setup

Strategies and deployments have been predetermined (see below). For Corner and Flank deployments players will deploy in the left hand corner when facing the table.

·         Round 1 – Reconnoiter, Flank Deployment

·         Round 2 – Extraction, Standard Deployment

·         Round 3 – Collect the Bounty, Close Deployment

 

We will be using the Gaining Grounds 2016 scheme table. At the start of each round a common scheme pool will be announced that will be used by every table that round.

 

Terrain

Terrain will be placed in advance by the TO and may not be moved by the players.  Please be sure to clarify any terrain questions with the TO before the match begins.

For encounter purposes (e.g. Plant Evidence) all terrain on a base is considered a single piece of terrain even if it is broken into multiple parts for LoS and/or cover purposes.

·         Buildings, Flat Roof: Ht is roof in inches (round down), Enclosed, Climbable, Blocking, Hard Cover.

·         Buildings, Sloped Roof: Ht is highest point in inches (round down), Impassable, Blocking, Hard Cover.

·         Forested Area Terrain: Ht 2, Sever, Dense, Soft Cover.

·         Lava: Ht 0, Sever, Hazardous and gives Burning +2.

·         Linear Obstacles, Hard (low stone walls 1” or less high/across): Ht 1, Blocking, Hard Cover. For ease of play, it costs 1” of extra movement to cross these obstacles.

·         Linear Obstacles, Soft (fences and hedges 1” or less high/across): Ht 1, Blocking, Soft Cover. For ease of play, it costs 1” of extra movement to cross these obstacles.

·         Ruined Walls: Ht is highest point in inches (round down), Climbable, Blocking, Hard Cover. Use the complex terrain guidelines so each section of wall is considered a separate piece of terrain for cover purposes only.  Define the wall by where the base of the wall touches the ground, not the base the wall is mounted on.

·         Trees: Ht 5, Impassable, Blocking, Hard Cover.

·         Water Features (Rivers, Lakes): Ht 0, Severe.

Strategies

Reckoning (Crow Core)

"Only one of us walks away from this alive," Perdita spoke through gritted teeth as she angled her shoulders to give the other woman a smaller target. A single index finger tickled the well-worn grip of her Peacebringer.

Tara laughed, "Oh hun, I wouldn't call me alive, exactly."

Victory Points

At the end of every Turn, after the first, a Crew earns 1 VP if it killed or sacrificed two or more enemy models

during that Turn.

At the end of every Turn after the first, if a player has no models in play (buried models are not considered "in play") then her opponent earns 1 VP. A player may not earn more than 1 VP from this Strategy per Turn.

Extraction (Ram GG)

Rumor was he discovered something valuable during his last excavation, something that anyone would kill for. It's our job to make sure we're the only ones who hear what he has to say.

Set up

Place an Informant Marker at the Center of the table.

Special Rules At the end of every Turn after the first, after scoring VP, the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model.

Victory Points At the end of each Turn after the first, a Crew earns 1 VP if it has two or more non-Peon models within 6" of the Informant Marker.

Collect the Bounty (Jokers GG)

"You're telling me that thing is only worth 10 Scrip?" he whined.

"That's what I'm telling you."

"It's one of those Hanged! No WAY that's only worth 10 Scrip!"

"I don't make the rules, bud. Take it or leave it."

Special: Whenever a model is reduced to 0 Wounds by a non- Peon model, the Crew which reduced it to 0 Wounds gains a number of Bounty Points depending on the type of model which was reduced to 0 Wounds, so long as the Crew considered the model an enemy. Models are worth the following number of Bounty Points:

Peons: 0

Minions: 1

Enforcers: 2

Henchmen: 3

Masters: 4

At the end of each Turn, after calculating VP, reset each player to 0 Bounty Points.

Victory Points At the end of every Turn after the first, the player with the most Bounty Points scores 1 VP. Either player may also score 1 VP if the opposing player has no models left in play. No more than 1 VP may be scored from this strategy per Turn. If both players still have models in play and they are tied for Bounty Points, neither will score any VP.

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