coarchon Posted June 14, 2012 Report Share Posted June 14, 2012 I am a new player with 4 games under my belt and have come to find that atleast for local meta I need either real good ranged support or something that can deal with all manner of constructs. I have found that as I master the Dead Rider I will be able to handle a lot of the constructs though will have corpse counter issues. However vs ranged armies I have found that aside from maybe crooligans the best ranged counter is Bete Noire. I know that there are merc options but was more curious if there is a better range threat than Bete for Nicodem to utilize. I dont see how any of our spirits though maybe decent with range can ultimately benefit Nicodem. And There is no use of the guild autopsy considering the range threats in other factions. And primarily looking for in faction as I am aware that there is some nice mercs that can do the job. Quote Link to comment Share on other sites More sharing options...
Gruesome Posted June 14, 2012 Report Share Posted June 14, 2012 My favorite "ranged" support for Nicodem is actually Dead Rider. 3-Inch melee range coupled with Mounted Charge and FAST from his purpose effectively give you the ability to pluck enemy models out of their "safe" zone from 11 inches away while returning to your original position. And when you "push" the enemy model into base contact on the edge of Dead Riders base that is closest to you, you have actually moved the enemy model even further as the distance has the width of the Dead Rider base. Nicodem's "escort" then has lunch. I have started doing the same with my McMourning and it has allowed me to start Manifesting much more. I basically use the dead Rider to drag someone from far away and deposit them next to McMourning who proceeds to rancid transplant, then kill them, getting a body part or two in the process. This satisfies one of the Manifest requirements and gets you started on #2 with McMourning still safely back. Dead Rider aside, a summoned Rogue Necromancy's Acid Breath is fantastic. (Especially when summoned and you have Molly coping it and having her totem drop them in addition to the Rogue.) Aside from those, I am sure you will be told Von Schill and convict gunslinger... BUt they are not my bag. If fighting non-wp immune, hanged are nice and Jack Daw is money. (I know he is an outcast and I usually avoid hiring out of faction, but he does not FEEL like an outcast for Nicodem or rezzers in general) Quote Link to comment Share on other sites More sharing options...
coarchon Posted June 15, 2012 Author Report Share Posted June 15, 2012 interesting alright definately things to look into thanks now on to testing out the current build I have and then trying to figure out how to test all but the rogue necromancy just have to get the chance to use him (the one game I got to use him had to summon him every turn starting turn 2) Quote Link to comment Share on other sites More sharing options...
Sandwich Posted June 15, 2012 Report Share Posted June 15, 2012 interesting alright definately things to look into thanks now on to testing out the current build I have and then trying to figure out how to test all but the rogue necromancy just have to get the chance to use him (the one game I got to use him had to summon him every turn starting turn 2) Super powerful combo is Necrotic Machine + Convict Gunslinger, and then maintaining Bolster Undead. Shooting off bullets at Cb 8 with 2/3/4 Dg, coupled with 6 Df is in no way a joke. Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted April 18, 2013 Report Share Posted April 18, 2013 I have used the ol' reliable Crooked Men. Resistant to counterfire and with board control, being Zombies and leaving Corpses, all to the cheap cost of 4ss. Mortimer also has been fun and supportive, but the best way sofar has been throwing a couple of Necropunks at the gunline and when they died, they have taken a bit of the enemy with them... and then you have a perfect place to manifest Bette Noir. Either as a beatstick who eats up the opponent or as an alternative target who comes back, she's really worth her points... and like the Dead Rider who I would think is good also, don't have ranged options per se (okay so throwing knives... Veery situational. But yeah, there they are, if you need) Quote Link to comment Share on other sites More sharing options...
Necrofaux Posted May 1, 2013 Report Share Posted May 1, 2013 My favorite "ranged" support for Nicodem is actually Dead Rider. 3-Inch melee range coupled with Mounted Charge and FAST from his purpose effectively give you the ability to pluck enemy models out of their "safe" zone from 11 inches away while returning to your original position. And when you "push" the enemy model into base contact on the edge of Dead Riders base that is closest to you, you have actually moved the enemy model even further as the distance has the width of the Dead Rider base. Nicodem's "escort" then has lunch. I have started doing the same with my McMourning and it has allowed me to start Manifesting much more. I basically use the dead Rider to drag someone from far away and deposit them next to McMourning who proceeds to rancid transplant, then kill them, getting a body part or two in the process. This satisfies one of the Manifest requirements and gets you started on #2 with McMourning still safely back. Dead Rider aside, a summoned Rogue Necromancy's Acid Breath is fantastic. (Especially when summoned and you have Molly coping it and having her totem drop them in addition to the Rogue.) Aside from those, I am sure you will be told Von Schill and convict gunslinger... BUt they are not my bag. If fighting non-wp immune, hanged are nice and Jack Daw is money. (I know he is an outcast and I usually avoid hiring out of faction, but he does not FEEL like an outcast for Nicodem or rezzers in general) This (McMourning + Dead Rider) is actually the same premise I built my campaign list off of. Because you can incur injuries on your minions and master, having fast hit-and-run tactics with high damage is awesome. Then when you manifest McMourning, he is not nearly as squishy, especially if you give him slow to die as an upgrade. I however might be using Von Schill as well because my meta is heavy on the anti-resser masters/models. Von Schill provides that highly mobile hit-and-run ranged firepower that is super nice. Is it cheesier to bring Von Schill or Jack Daw to a game? I guess that depends on your master? Quote Link to comment Share on other sites More sharing options...
Enki Posted May 14, 2013 Report Share Posted May 14, 2013 I usually deal with ranged crews with a swarm of canine remains keeping them in mele until my hitty stuff can advance. I love to take 4-6 doggies and walk or charge them into mele with any shooters picking up any corpses to bring back. The -2 df for having 2 in mele is huge, add bolster(cb6 df7) and you have something way better than a 2 point minion. Add Mortimer or Sebastien for an alpha dog strike and you will see those models you brought for cheap corpse counters wrecking and tying up the best minions. Against living crews they get even better as they can charge 9" against wounded living models for 1AP. Above all the best part about dogs is you don't care if they die. Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted May 15, 2013 Report Share Posted May 15, 2013 How about Necropunks + Killjoy? Haven't tested but could work. Quote Link to comment Share on other sites More sharing options...
phreaker187 Posted May 21, 2013 Report Share Posted May 21, 2013 Crooked men are the way to go. I play McMourning with at least 2-3 every game. And no I don't play Von Schill because we all know he's broken. Quote Link to comment Share on other sites More sharing options...
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