Brewmaster Posted September 4, 2014 Report Share Posted September 4, 2014 This one is another completely subtle reference, but it's useful from a standpoint of "Concept first makes for interesting characters". This lovely gentleman is at "7th level", so this is what a character would look like about a 1/3 of the way through an average campaign give or take. The Hammer is called in when someone must be removed, usually with a bit of subtlety. He's relentless once he's been given a mission, and once the mission's completed, he vanishes into the mists until he needs to be use again. He has a trademark pneumatic arm that contains a silver plated pistol, and is always seen carrying a Howles Pattern 1874. Fate: "When at last you look upon your beating heart, an exception will corrupt the rule as the witless man fears the child. The reflection in the water shows the truth and the mages knee bends before your river." Might 2 Charm -2 Grace 2 Cunning 1 Speed 0 Intellect 2 Resilience -2 Tenacity -1 Skills: Evade 2, Navigation 1, Scrutiny 1, Acrobatics 3, Centering 1, Stealth 1, Toughness 2 Pugilism, Melee, Pistols 2, Long Arms 4 Talents: Close the gap, Flurry, quick draw, Gunfighter, armor training, specialized Long Arms ®, Unequaled Accuracy Long Arms Full Limb Pneumatic Arm (Brace and Piston), Custom Action Howles, Rough Rider, and a Bowie Knife. Where to go from here: given that this character is 7 levels in, in theory there's an aspect/manifested power hanging around. Things that improve the Pneumatic Limb would be worth a look, as are things that help the sniper motif. Defensive General Talents would be worth a look (Hard to Kill TOTALLY makes sense). Quote Link to comment Share on other sites More sharing options...
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