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LinenMusician

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Posts posted by LinenMusician

  1. Yesterday finally tried new McMourning and oh, he is so great at adopting to things happening during the game.

    It was Corner Corrupted Ley Lines, schemes were catch and release, hidden martyrs, breakthrough, research mission and detonate chages. Me and my opponent both took martyrs and research mission, but i feel like i could take anything drom this pool to score (and it feels great😅).

    My crew was McM2 with wisper, chihuahua, sebastian, rogue necromancy, nurse, kentaroi with GST, canine remains and gravedigger, 5 stones. Opponent played Euripides 2 with primordial magic cyclops (ancient pact), 2 geryons (inhuman reflexes both), the damned and gigant (ancient pact).

    Some thoughts and highlits: Amount of markers you can have with RRR is amazing, summoned 2 corpse constructs during the game, could have third, but it wasn't needed. Gravedigger is great - 1 corpse at the start of the game and 1 more each turn. First turn overplayed myself and blocked rogue necromancy with summoned corpse construct, so RN had to move around it. Second turn rogue necromancy made 4 attacks (2 ap both with pouncing strike) which resulted into killing geryon and primordial magic, nice. Those upgrades are great tool for surviving (just dont forget about it as i have few times, poor nurse and kentaroi😥) - necromancy has 2 hp, gets hitted by 2, discards upgrade, voila, its still in htk and ready to fight. And this crew can be realy killy what is great. Sebastian with legs seems prety well - stat 7 and + for damage flip from charge is awesome.

    Ended up wining 7-5 win and falling in love with MCM2, will definetly play him again (and again and again😅)

    Photo is middle of turn 4 as i remember

     

    photo_2021-12-07_09-45-44.jpg

    • Like 3
  2. Just now, Maniacal_cackle said:

    My opponent almost declared Mei Feng, but declared Marcus 2.

    I wanted a crew that cache-kitties couldn't kill.

    The pool includes things like let them bleed, death beds, catch and release, and vendetta.

    Ohh, completly forgot about Marcus and title version of masters🙄. Will be waiting for some of your thoughts after the game :)

  3. 8 minutes ago, Maniacal_cackle said:

    Pretty good guesses so far!

    Right on the generality but not specifics.

    Opposing faction is Arcanists.

    Well i think it is foundry - hazardouse terrain so incorporeal, metal golem is only min 3 beater as far as i remember, wp 5 on most of keyword models, pushing models away from scrap markers is great

  4. Just now, fire5tone said:

    so enkindle is actually suprisingly good defense against melee, if you get charged, and sack a model, you drop a pyre marker to put yourself potentially 4" away from the model that damaged you while doing 1 damage and sticking them in a pyre

    Oh, that sounds great, didnt think about it ¯ \ _ (ツ) _ / ¯

    • Haha 1
  5. New Reva looks great (like her scultp either) but i have doubts about her survivability - def 5 and enkindle the cult as only defehsive ability, yep it will save you from 2 big hits but still it may not be enough, especialy because she wants to be within 8 of enemy models jr pyre markers

  6. 15 minutes ago, Jam Warrior said:

    Cheeky to ask, but what do you fear as a Toni player?  What can effectively deal with her?

    I play Lucius and my regular opponent as Toni rips through my crew.  She just seems to keep piling up the adrenaline to be simultaneously un-killable, a killing machine and often with pushes and a 4th action for mad range.

    Attacking her just fuels up the devastating counter punch and obviously punching her very quickly hurts you more than her.

    Does she have a kryptonite beyond shooting her lots?

    Toni doesnt like stun - it disables her triggers (including df), so - no more adrenaline (but she still stays tanky)

    • Agree 1
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