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Daniel Walker

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Posts posted by Daniel Walker

  1. 7 minutes ago, trikk said:

    There were probably 5 or 6 broken master in M2E. And it was most likely 1 per faction. I have no issues with seeing when the game is lost due to my mistakes/forgetting abilities or unfortunate flips.  I had a lot of them in M2E and M3E. So all I can do is lol at the "we just need more skill" comment. Sorry.

    We don’t need to drop beta, we just need to be careful about asking nerfs. I can speak only about Neverborn in M2E, but I could win any master of the game by any master of my fraction. And now I see a lot of players, who wants simplification. We were playing a hard-to-master game with a lot combos and I would like to see M3E the same) Simplificaton comes from nerfs, so I don’t won’t nerfs)

    • Agree 3
  2. 26 minutes ago, trikk said:

    Killy masters should have their place. But if you're so killy I can't compete unless I have an equal-or-more killy crew then we can drop the whole schemes and just play reckoning.

    As it is told in Dark Souls community “Git Gud”. But if we speak seriously there is one fact. I am the best M2E Moscow player, and I heard a lot of whining due to my killing lists. There always will  be a lot of unskilled players, who couldn’t even imagine different playing style. Just take another crew, add another master, think out of the box and you will win. There is no broken masters and synergies in M3E as it were in M2E. We don’t need nerfs, we just need more skill.

    • Thanks 1
    • Agree 6
  3. 15 minutes ago, Domin said:

    First of all - thanks you for a good reports. I'm glad to see a reports from my homeland - especially from tournaments of M3E. 

    But i should critique some of your conclusions. 

    First of all - Emissary. Do you really not understand the purpose of a model that strikes with ranged non-projectile casts that target Move instead of Def/Wp, gives Enemy models penalties to resist (both from staggered and severe terrain) place blasts and make them hazard terrain, dealing min 3 damage to initial target? 

    Second - thoughts that "win-or-lose" combos are in the past looks naive) I have seen (and built) some combos and mechanics that make opponents surrender in turn 1. It's not a matter of edition - it's just a matter of time. 

    That'd all I want to critique and now a question - did anyone brought Lucius in a mentioned tournament? 

    Once we will again show power of neverborn combos to Moscow community)

  4. Hello there, friends!

    This sunday I would like to invite you to take a part in my new event

    Tournament will start 14.01.2018 at 12:00 in Chernaya Gvardia in Moscow

    Everyone welcome!

    And now, some details:

    max number of players will be 24. 

    It will be three rounds

    GG18.

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