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NewBrewie

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  1. On 8/18/2017 at 5:37 PM, WWHSD said:

    Brewmaster
    A Friendly Ear (1ss): Add a mask to any duel that targets a model with poison. Grants a 1AP action that forces enemies to pass a TN12 Wk duel or take 2 damage.
    A Barkeep Never Sleeps (2ss): Enemies near models with the Alcohol Poisoning ability take 2 extra daamge from poison. It also grants the abiltiy to summon Wesley if there are no friendly totems in play. 

     

    I'm actually excited about these. It may be because I'm a new player and not on the competitive scene. I've been running Brewie with only one upgrade recently and if I can add these abilities and just summon Wesley this seems like a win for me (or start with him and play him a little more loose). Adding the mask? Suddenly my obeys have gotten easier to get off freeing up stones or higher masks in my hand. I dig that. The extra poison damage... Isn't that one of the big complaints with his basic crew? Not enough damage? Of course I'm sure you all have WAY more experience than me so you may be seeing something I'm not but at least on the surface they address some of the things that have held me back with him a touch.

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