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Ajatros

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Posts posted by Ajatros

  1. Welcome to the hobby! I would say that pick the box that you like better - it's not use trying to figure out power levels or other such nonsense if you are just starting. Malifaux is a really complex game because all of the models basically have different actions and abilities. The Von Schill box gives you a good starting point, because he's a fairly straightforward master to play, and the models can be used in a lot of crews later on. You can build a 35 SS list out of both boxes, so you don't need anything else to start playing and learning. If you want to expand right away, Hannah is great overall (plus the model is just bad-ass),  the Strongarm suit is thematic to the VS box and very strong by itself, and the Viks benefit greatly from Vanessa.

    • Like 1
  2. Yeah, I've been toying with the idea of summoning a bunch of abos by generating lots of scrap with rusty and large arachnid T1, and afterwards switching the from ash to Desolate soul. I found out that it's just too resource intensive and you are using your most precious AP to summon models that don't really do much. It's fun though, and in the best case scenario you are summoning Deso engine, reactivating it and charging the enemy's face on T1.

     

  3. 17 hours ago, Kaos said:

    Looks nice, I think I'm crutching a bit too much on a&d so a list without him always strikes me as strange. But lots of models and lots of beating power isn't something to scoff at. I find Lazarus not so good, since he will miss if he just autofire, maybe you want a bit more stopping power there.

    A&D is really good, but every now and then it's good to try new things ;). Lazarus' function was to be a punching bag for abo card draw, but I guess I could just take Tally sheet on Levi and recruit Anna, Rusty or Hannah. Additionally, in that case I might swap the Abo for the effigy to keep the stone cache up.

  4. I played with the stalker yesterday with Levi in Symbols of authority with covert BT in the pool. The stalker was definitely my MVP, scoring 5 points single-handedly (2 strat markers and 3 for covert). I played against Shenlong, who likes to ball up in the center, so I had plenty of room on the flanks to get into his side of the board unharrassed. The ability to ignore other models is just crazy good, because there's just nothing the opponent can do to stop you and having activation control means that you always have the :-fate:-fate. Next time I'll try to stab something with him to see how that goes.

     

    On another note, what do you think of this super mobile Levi list:

    • Leveticus + 5SS pool, Desolate soul, Pariah of Bone
    • Waifs
    • Lazarus, Oath keeper
    • The midnight stalker
    • Dead Doxy
    • Kentauroi
    • Abomination
    • Freikorps engineer

    That's 9 activations right out the box, five anchors and sooo much movement tricks. Abo and the engineer draw cards (the latter can also hammer armor on laz), the Doxy is pushing Lazarus around to autofire positions anchoring my center. Kentauroi is just a fantastic taxi, and does a lot of work in other areas as well. Stalker and Levi do their thing.

  5. 6 hours ago, Zebo said:

    But also consider that the Ronin "prostitute" sculpt makes sense, since them are disguised  bodyguards (and have the Disguised ability). They are dressed to not look like the swordwoman they are. 

     

    But they could be disguised like another kind of woman. 

    Good point, and good point.

  6. I would love to see new sculpts fro the Viks. The crew seems fun to play, but I just can't see myself buying and painting a box full of something designed by a horny 13-year old. I mean come on, Ronin, who in "This world" are samurai without a master, have suddenly become cheesy sword-swinging schoolgirls? Granted, the samurai in this game have gatling guns so historical accuracy is questionable at best, but still :lol:. I don't have a problem with models where being scantily clad serves a purpose (eg. Belles), but the Viktoria sculpts are just crazy over the top.

    Other than that, a shirtless Schill (or shirt partly ripped) would be cool. So more shirts for women and less shirts for ripped dudes is my take on this issue, I guess?

    Also, less flamey-guitarey Sue gets my vote. Dual wielding guns, active pose and with a bit less burning instrument on his back. Or maybe just have him focused on playing the guitar? Now it looks like he's really mad at someone who shot a fireball at him during concert.

    • Like 3
  7. On ‎28‎/‎11‎/‎2017 at 9:37 PM, Davos said:

    That I don't agree with.  Like, its a good model, don't get me wrong.  But it really doesn't do a ton of damage and does drop really fast if attacked.  Its a paradox - if you want to kill something, you must go with him first, but then he'll get dropped.  And if he gets engaged, you're wasting valuable AP disengaging instead of doing things.  I've found his power is projecting/threatening/schemeing, not actually killing things.  

     

    There are tons of "stronger" models than him - he's very situtaional, based on the schemes and strat, and opposition.

    These were my first thoughts also, because fluff-wise the guy is supposed to be this super scary jack the ripper -type, but his damage output and abilities are really not reflecting this well. He's just the perfect solo schemer, who does not care about being tied up and can dish out a moderate amount of hurt if needed. in GG2018, I feel that he is going to be very strong in Symbols of Authority and Ours, and can do a bunch of schemes really well.

  8. 1 hour ago, DanteJH said:

    Current list is

    schill

    -survuvalist

    -shirt comes off

    -scout the field (neither terrain nor Los can stop the schill!)

    lil box

    librarian 

    specialist

    trapper

    2x freikorpsmann

    i like to stay in theme btw (so yes, ik that the specialist is trash)

    I have started with the VS starter box as well, so this is pretty much exactly how I built my first crews :lol:. VS crews tend to suffer from low activation count, and I found out that Hannah with Ancient tomes helps out with this quite a bit. It's very frustrating for your opponent when you put their key model into your pocket in your first activation of a turn. Being able to copy the Finish the cur-action is really good too, and with both survivalist and the shirt VS himself is not likely burning a bunch of stones to stay alive so Hannah can use them to bury stuff.

  9. I kinda like the idea that the specialist is slow and has a low defense, because they are lugging around a heavy tank of combustible liquid after all. The primary attack is actually really powerful with a focus, so I don't know if it needs a revision, but I would change the move and burn to something like the following:

    (0) Move or Burn: All models in :pulse6 must take a TN(xx) WK duel or take 1 damage and gain the Burning +1 condition. Enemy models that pass the duel are pushed 4" away from this model. Friendly models with Paralyzed or Slow conditions lose the Paralyzed or Slow conditions.

    This would make model better in close quarters, could get you out of jams, and the removal of slow & paralyzed would always have a little bit of a drawback. Dealing 2 damage or pushing enemies away is powerful, but you are damaging your friends in the process, because that's what you get for squirting flammable liquid all over the place, which means you also don't want to use this action all the time to push/burn enemies all willy nilly. Freikorps crews could still remove the burning with the steam trunk's fire extinguisher (you'd have to discard though, so just suck it up I say) or with an interact action like everyone else.

  10. 2 minutes ago, CapnBloodbeard said:

    Any thoughts on how to drain the hand?

    I wonder if Montressor would go well with Schill now...

    Simplest way is probably to just put dangerous attacks from range on key models, The trappers are great at this because they can activate early, and the :+fate:+fate:+fate (I pay better + focus) means that you'll most likely have a good card from the flip and the Sh 5 tempts the opponent to cheat because they can.

    • Like 1
  11. 14 hours ago, noahsheck said:

    I have not tried the new upgrades (I just bought the book and the cards this weekend).  What I really work hardest on him is I Pay Better.  Loyal, For Now is basically his primary skill.  I use every card every turn; low cards are discarded for a free focus and high cards are cheated.  It essentially negates cover and lets me chest damage almost whenever necessary.

    The other go to ability is his ability to charge through terrain.

    I pay better is awesome, but I usually stick it on Hannah and form a tag team with trappers. Schill's upgrade slots are already crowded. Trappers with double focus wreck things, and they can reposition to keep up with Hannah if you want to move forward.

    One thing I like about the Nythera + oath upgrades is that as long as you have OK on yourself, you can create some fun shenanigans with charge, punch, place, shoot, reposition trigger back to contact, 2nd charge punch, send the enemy flying again and shoot. Everything after the first slap is on positives, and you and can move something up to 12" if you keep hitting. You'll want to drain the opponent's hand before though so they are less likely to stop you from hitting with your attacks.

    Has anyone tried Anna with the new upgrades? I feel like it has potential, because her main attach does not randomize in combat, and Schill will be in the thick of it most of the time. Give her oathkeeper and she can finish off models that Schill has wounded. Although yes, the emissary basically does the same thing with an aura and the added bonus of better scheming abilities and shirt generation.

  12. The pariah upgrades open up many possibilities, but I suggest going for the thematic Leveticus pieces and other Outcast essentials before going wild with out-of-faction stuff. Hannah and Johan are very useful models that see a lot of play in all kinds of crew. Ashes & Dust and Desolation engine are nice big beaters that have some nice synergies with Levi. These have been suggested by people above and for a good reason. There are surprisingly few "bad" models in the Outcasts faction (desperate mercs are pretty bad), although some have stronger synergies with particular crews than others.

    If you want to go out of faction, just try stuff out by proxying and find out what you like. But there are soooo many opportunities that it might seem overwhelming, and that's why I suggest keeping it simple until you get the hang of how to play Levi.

  13. On 23.1.2017 at 6:36 PM, OctaBit said:

    What do people think of titania's stuff with Levi since they're undead?

    I think they could shine in certain scheme pools, but by default Levi has better options out there. Pushing enemy models towards your beaters is nice, but belles do it better and  are cheaper. They place scheme markers in btb with enemies, which can be powerful in schemes like dig their Graves. With htw, htk, a (0) push and decent speed they can do some solo scheme running and can beat up most cheap counterparts. Aeslins aura is great if you expect to be pushed around a lot, but I'm not sure if it is 9SS great... 

  14. I don't think you have to show off every aspect of the game if it is his first. Experienced players often forget how much data there is to take in when you start Malifaux, and information overload can make for a frustrating game. I suggest simple beater crews with some scheme runners, and I think Marcus with his beasts are great because they are very thematic and not too complicated. Something like 35SS is an ideal starting point. As for strategy/schemes, guard the stash and extraction are great because they keep the game compact, and objective holding is something gamers recognize as a familiar concept. Then add to that some thematic and unique schemes, such as frame for murder, recover evidence or tail 'em. Quick murder is a simple and fun scheme as well. 

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