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Doctor Borris

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Everything posted by Doctor Borris

  1. Incorrect my good man! Consider the following conclusion: Laz is pretty good. He has an accurate grenade launcher that can rapid shot, he has a potential 0 action clone attack, and he is durable. With Lenny he has 3 armor and a potential push into position from Trixi. With Sparks he can get fast and +1armor. This is decent BUT here my friend is where the pigs REALLY get loose from the pen... The Amazing Wong turns this up to 11, bedazzles and delights! First Laz becomes glowy, and all damage he deals (unless I read this wrong) deals +1 damage, is magical, and scythes through defenses with the greatest of ease. Secondly when Wong is upgraded to a more mechanical disposition Laz can fire Lightning Dance which will benefit from Glowy for a staggering 5 range 12 attacks. For the cost of Sparks, Laz, and a Mechanical Pig it certainly appears worth the cost!
  2. While powerful, this is really expensive to do and takes a lot of work to setup. You need a the mechanized porkchop dropping you scrap, Sparks needs a 6+ of tomes and another 6+ and Lazarus is expensive. Those 3 models are half your crew. I must respectfully disagree sir! Pigs drop scraps just doing their thing. Or when being obeyed.... 2 6s and tombs on a henchmen is pennies for what it accomplishes, and Laz firing 4 grenades and one mind control bullet seems worth the investment! Don't forget the beloved robot pig is a marvel of engineering and worth every pound! In serious though it looks like activations are not as limiting so I would recommend a Glowy Murder Laz with bonus Real Attachable Shoulder Lightning Cannon over Zoraida Laz.
  3. Wind em up and Trixi can fling a model almost a foot up the table before they even activate in some cases. Since activations seem to be a issue, would Zoraida help sparks? Hey Lazerus and mecha-Zoraida gives obeys and curses for days!
  4. I don't have my books right now but I believe Freikorps Suit and Hanna have construct? Freikorps Suits with Glowy and Fast and a Trixi push.... my god. I don't know as much about Hannah and what Cas she can synergies/steal with in gremlins. Trixi and Baby Zoraida I guess?
  5. So if I got some barrels, I could replace Laz's torso with a big barrel and both of his legs with barrels, like flair pants. For his gun I could make a big barrel ammo hopper and replace the end with a blunderbuss barrel, and put a pair of big ugly smokestacks on his back to represent the gremlin engine improvements. Also he needs a top hat. Glowy Laz is just scary, and with his abilities he could copy a Robo-Wong's Lightning Dance and fire that off in addition to everything else. Thats gremlin brilliance right there, and some filthy filthy amounts of damage!
  6. All this talk is making me want to do a whiskey golem Laz conversion, like he's been in the swamp a little too long.....
  7. I found an ugly combo with Sparks and Lazerus. Laz has a great gun and can use a constructs ability as a 0 action. Sparks can give him fast. Somner can let him borrow his gun if Sparks makes him a robot. Sparks can make ANYTHING a robot for easy Laz copying. Lightning dance from Wong! Trixi can push him around. He could get a move before firing his grenades 4 times, Somers gun once, and possibly having the equivalent of 3 armor from Lenny to weather counter attacks.
  8. In our upcoming store campaign I was trying to build a crew for Nicodem. I thought some basic summons would be fun. I am asking the advice of the forums to propose if this is possible at 35. Mortimer + spare parts + canine remains. Good leader, makes Autopsies, gives movement, could make rogue necromancy. He can even dig up a body himself. Forgotten Marshal Shoots stuff. Pops out guys on death. Belle Nurse 32 pts + 3 soulstones. Worth the summons? Should I use a different leader? I tried to choose really solid minions who can also muck up opponents plans.
  9. He seems pretty complicated and I'm not sure where to place him effectiveness wise. His song will make scheme runners be silly. He is pretty expensive just to mess with schemes Considering we have pigs.
  10. Survivor vs regular gremlin. Big downside is same wounds 2 moRe SS. Upsides: Def 5 vs 4, hard to kill, armor 2 vs 1. They need a 5 to activate their gun, but when they do the damage is about that of a reckless gremlin without the self hurt. 2-4-5 and sh 5 vs 4. They have a decent trigger, no Lenny boost but that only brings the bayou about on par. Hard to kill, armor 1+Lenny, Old Cranky aura and slop haulers seems to make a durable ball with some solid shooting.
  11. Here is an odd thought. I do not think mechanics gremlins are that great with Sparks, or at least, not particularly synergistic. But what they are is a pretty good shooting statlines with armor 2 (lenny) and hard to kill in a faction with ludicrous access to AOE healing. Discounting their trigger (which could be sumer ed in) a couple in the front of a crew would be real troublesome.
  12. Is there any specific reason many pushes specify into base contact? Is it just to prevent some models from somehow moving past, or are there other rule reasons I don't know about?
  13. The Mech Porkchop seems to be a solid beastie and with Lenny around + Slop Haulers he seems to be really durable and LOS blocking for 7 SS. A little Robot Gremlin brainstorming to get the gears spinning. Sparks Lazerous Mechanical Porkchop Each turn Sparks can armor up then fast Lazerous using the free scrap marker from the Porkchop. This puts Laz at Armor 3, fast, and the ability to Rapid Fire his cannon. These are Sh6 3/3+b/6+bb damage and can be fired 4 times a round with Fast/Rapid Fire. He can also fire the any friendly mechanical's weapon as well for a fifth shot using his (0) action. Sparks can also heal Laz with his last action. Because Sparks has Companion, once he finishes tuning up Laz, Laz can immediately activate to lay down Suppression Fire so there is no chance for Laz to be shot down. Additionally, Spark's Armor Tuneup does not wear off until Sparks activates, so Laz should be pretty safe.
  14. I kind of feel, as far as Masters go, Som'er or Zoraida runs a Sparks Mek Package really well. Somner for being Somner, Zoraider for commanding her robot minions all over the place as well as card tricks.
  15. Well folks the new book is out, and Gremlins are dabbling in constructs now. We've got a critter who auto-drops scrap markers, a hard to wound cheap reckless construct gremlin, and our very own mad scientist gremlin! I've been thinking about them. Gremlin Survivors are great. Hard to Wound + Slop Haulers + Armor + Decent Gun they are cheap and they can do work. If the Gremlins have two slop haulers they can cycle and be a real thorn in someone's side. With Lenny they are running around with 2 armor each as well. Sparks + Lazarous or Whisky Golem seems neat. Lazerous with Fast and Armor 3 just carpet bombing the table seems pretty legit. He even self heals himself. Whisky Golems running around with Fast AND Nimble AND extra armor... gadzooks! With Zoraida he could even be commanded and get 2-3 movement actions before doing a Flurry. So why aren't folks more excited? All the new Robo Gremlin things seem pretty legit!
  16. Pushes, how do they work? Hello everyone! I was wondering about Pushes. Specifically the phrase on guys like Burt that say a pig is pushed towards someone to base contact. Now obviously that means if they had a clear lane they would, but a 50mm big fat pig doesn't have a lot of clearance in a gremlin mob, do they move and stop when they bump into things (obviously they stop per rules) but do they still do some movement? Could a pig with a 2" bite move up into Burt, stop against him, and bite over his shoulder?
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