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PharaonXIII

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Posts posted by PharaonXIII

  1. 13 hours ago, rvdbarnes said:

    So the Doppleganger is a regular in many many NB lists, yet I am yet to use it.

     

    So im wondering? What has been everyone's favourite mimic action?

    And what did you plan/manage to achieve with it?

    I was playing Lynch vs. McCabe.

    And McCabe had Gatling Samurai in his crew. So...

    Well, Doppel copied Heed My Voice (Huggy's Obey) and used it on Gatling Samurai two times (Tome's trigger for a free use)

    There were tons of gatling shooting, resulted in one body dropped dead. And Samurai exploded twice, when he missed.

    Then Doppel controlled Westrel and finished another Westrel.

     

    So, in a single activation, Doppel killed 3 models.

    • Like 4
  2. So I'm going to pick up the Dark Debts box to get some Illuminated, and a box of Beckoners. How about a Doppelganger? Seems like she can fit into any Neverborn crew.

    Doppelgänger is definitely a must.

    Copy lure, heed my voice, Tot's sprint... And being able to win initiative, every time you need it? 

    Yeah, she fits 

    • Like 1
  3. Just start next to him. It's fine. 

    You're not a summoner, so you really have no need for your high cards turn 1. Spend a high one and get huggy eating face from the get go. Best open ever. 

    Or if you take a beckoner you can always show her the door, then have her lure huggy while getting the auto push. Gets him closer. Obviously only works if you take a beckoner lol

    Nice options, thanks!
    I do generally Walk+Lure with Beckoner. And if I can push her beforehand, I could either double lure Huggy, or try to lure enemy, if he comes too close...

    That's great!

  4. You can use Mr Graves to show huggy the door, easily getting him within his 9" charge threat range. 

    Yes, but walking to Huggy to show him the door... Sounds like waste of AP.

    And activating near him requires you to pass Df14 duel. Not really nice way to start your turn

  5. If you're playing neverborn you need a doppelganger. Hands down the best utility piece in the game. With Lynch brilliance isn't extremely important, it's iceing on your cake for your already good models. I also like Mr Graves he adds some extra mobility to the crew and isn't a bad beatstick. 

    The crew I tend to take when I'm not sure what I'll need is ;

    Lynch w/ woke up with a hand, want to see a trick,  and either the eternal hunger (if I guess a not too killy crew) or rising sun (for killy crews)

    Hungering Darkness with fears given form and/or addict

    Doppelganger with retribution's eye (or not if  I guess a not fighty crew.

    Mr. Graves

    And a couple of illuminated and a Beckoner

    Then I will fill out my crew with either tots or depleted depending on if I need markers or numbers.

     

    I've had tons of fun with Lynch he's capable of dropping a bunch of burst damage in short order. For extra credit use the doppelganger to copy Huggy's obey and have their own crew wreck themselves.

    How do you use Mr. Graves with Huggy, who has FGF upgrade? Do you have to walk to Huggy to push him?

  6. Oh, the sound of rolling dice to me is music in the air, / 'cause I'm a gambling Boogie Man, although I don't play fair. / It's much more fun, I must confess, with lives on the line. / Not mine, of course, but yours, old boy, / now, that'll be just fine. 

    I believe this is relevant. :) 

    I knew he reminded me someone!

  7. I've played against Ironsides with Lynch.

    There were some luck flips involved (Like Ironsides failed Illuminated's Terrifying 10 duel, flipping Black Joker), but even without them it was pretty easy.

    Mages are fragile, and if you get rid of them ( or at least of one of them, who has this annoying "no conditions" upgrade) it helps you a lot.

    After all, we do hit harder than these arcanists.

     

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