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jphealy

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Posts posted by jphealy

  1. Try a Guardian with her vs the Pale Rider.  You will not be disappointed.   Also remember particularly early game she is as much a control master now.   Stack that burning on models and watch internal synergies drop hard.  

  2. God Im glad the developers are smart enough to ignore the whine fest on here about Justice.  She is clearly one of the best masters in guild as is.  

    You just want her broken because then anyone can win with her.  Seriously guys stop it.  You don’t understand the game well enough to be testing it. 

    • Agree 1
    • Respectfully Disagree 4
  3.  

    2 hours ago, dzlier said:

    Actually yeah, Leap is kind of exactly what his Advanced Harness gave him, why not just give him that?

    Plus competition for bonus action is always good on Masters in my opinion.

    Eh I'm okay with him being slow, I mean he needs some kind of weakness.  Besides that he synergizes with his crew, buffs them, is tanky and can hit like a brick in melee.  Plus debuffing the enemy.  And anyway, lets be honest your taking a guardian anyway so just toss him up.  

  4. 6 minutes ago, 4thstringer said:

    I'll admit that I struggle with deathball crews in general, but unless your opponent charges everything into the ball, your pulses just aren't that effective.

    I think it comes into the kind of pools you'd pick him for.  In those a 5" bubble of don't get multiple models in this just wins the game normally .  Even if not its still a buff your model debuff the enemy for one AP off of Hoffman.  

  5. On 2/12/2019 at 8:20 PM, Michael Curran said:

    This is so counter productive........ do you even play the game?

    Yea, I've specifically played Justice and Guild at every big tournament in the eastern USA for years and against some of the best players period.  So yea I know exactly what I'm talking about.  

    • Agree 1
  6. On 2/12/2019 at 5:21 PM, trikk said:

    Seriosly? How many times did it happen to you? How many cards did you have? Did you win the game?

    Because you can also hit 4 times and do exactly the same thing. Basing your entire master activation on 1 Stat 5 action isn't really something I consider worthy.

     

    Several, requires one high card and a stone normally because once I hit with one injured +2 i don't need to hit anymore

  7. 11 hours ago, trikk said:

    And those darn enemies don't want to stand next to each other for all the AoE!!!

    Its a little larger than a 5" bubble for it.  So what your saying is to stop this combo my opponent has to keep his models 6" from each other.  Great I'm winning that game anyway for any pool I'd pick Hoffman for.  The combo is even better man.  

  8. 11 hours ago, trikk said:

    And those darn enemies don't want to stand next to each other for all the AoE!!!

    Well seeing as Hoffman is a bubble crew your taking him for scheme pools that require enemies to get near certain points so yea your going to catch several

     

    14 hours ago, 4thstringer said:

    That would be a great play if overcharge wasn't massively underranged.

    Explain how its underranged?  Hoffman keeps his models near him and wants to bubble and is survivable and tanky enough to get close?

  9. I haven't seen the best clutch play with hoffman mentioned.  Get a tank, I reccomend Joss in range of 2-3 enemy models and pulse the damage plus injured off him several times.  Then joss murders those models

    Repeat

  10. I think your underestimating hazardous in M3E.   It can now deal multiple damage on a turn and a Friekorp crew can spit these things out all over the board.   At their heart this is an attrition crew and this kind of incremental damage is great in an attrition war.  Plus its board control. 

    • Agree 3
  11. 22 hours ago, Michael Curran said:

    The ‘potential’ of this or that for multiple attacks is rather difficult to achieve & it will wipe your ss cache to bits..... plus the cards must be in your favor, BIG.

    As I typed, I have come to terms with it.

    Decay on the ither hand I find to be downright silly.....

    a interesting pine box maneuver with a trigger Would be lovely.  Also, just a decent sidearm pistol will do nicely.

    Justice is literally a reform necromancer.  A white necromancer in D&D lore terms.  She still uses it in the fluff she just doesn't raise undead.  Decay totally fits her if you actually read the stories and the fluff.  

  12. Its totally possible to get 2-3 thralls a game but getting more than one a turn is super situational.  Honestly its the kind of thing you get off once vs an opponent and then they learn how to counter play in.  Which isn't cause for a nerf.  

  13. 17 hours ago, trikk said:

    So all that plan assumes you have a 13 to hit a Df5 model. And if you don't and someone places their models smart or stones the 1 dmg, the whole Decay part is worthless.

    If I have a 13 in hand I'd rather smack them with it to give them 3-4 dmg and stunned.

     

    So your only reasoning why this isn’t an amazing ability is that you can’t guarantee it every time.  Please note that this action not only buffs justices attack but makes the rest of her crew more effective as well.  

    • Respectfully Disagree 4
  14. 4 minutes ago, DuBlanck said:

    Hard disagree.

    Stat 5 with guaranteed Blasts is enough. At 8" range, you can find a Df5 model to shoot with it, guarantee the hit with a 13, and probably blast onto something you need Injured on, with the option to make it +2 or +3 by spending resources.

    Making it Stat 6 would be too easy, and I don't think it's the (not bad) damage track that puts people off using it. Against a Df6 model, being able to drop a 13 and stone for a Crow to drop that model to Df4 before going in with the Greatsword would be too much. If the concern is that Shielding and Armour would block it - Leap in, Natural Order, Decay, and lamp them with the big sword. Yes it costs you AP, but it invalidates a defence that your target model is likely built around.

    This. I can’t agree more. 

    • Respectfully Disagree 2
  15. Decay stacks injured. Decay needs nothing. 

    Art of undeath makes DMs useful. 

    Recruiters are solid beaters with great anti bury tech as a bonus. 

    Augmenteds issue isn’t peacekeeper or emissary but that Joss is strictly better than both.  Not to beat a dead horse but you need to play a game vs and with injured stacking.  It’s insanely broken level good.  And Joss plus Hoffman stacks it very hard. 

    • Agree 2
    • Respectfully Disagree 4
  16. Ugh seriously this isn’t beta by democracy.   We don’t need a consensus. The arguments for stat 7 and that decay is bad are objectivly wrong.  Justice is spot on recruiters are great.  DMs might be underpowered but you can get them for free

     

    • Respectfully Disagree 5
  17. It adds injured man.  That’s the best negative condition in the game.  Hands down.  It is synergistic with her crew.   Her crew wants to attack the enemy. Her decay makes that easier to do significantly easier. 

    For the life of me I do not understand why you people do not think that is a good action.  

    You are literally trying to take an incredibly first or master and turn her into not, who literally does nothing but hit stuff. Just stop she is an amazing position and if you can’t win with her the problem is you’re playing not the model. I promise y you are literally trying to take an incredibly first or master and turn her into nekima who literally does nothing but hit stuff. Just stop she is an amazing position and if you can’t win with her the problem is your playing not the model. 

     

     

    • Respectfully Disagree 2
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