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BlitzMonkey

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Posts posted by BlitzMonkey

  1. 21 minutes ago, Patzer said:

    Ten Thunders
    50ss Crew

    Misaki
     +Recalled Training - 1ss
     +Misdirection - 2ss
     +Stalking Bisento - 2ss

    Shang - 3ss

    Sensei Yu - 9ss
     +Wandering River Style - 2ss

    Shadow Effigy - 4ss


    That is my base for any Misaki crew, credit to "Blue Tack" (and Schemes and Stones). Its a really good base that leaves us with 27ss left. 24ss really because Misaki should be played with a 5+ in cache. 24ss could be two Jorogumo and a 6ss model, but if you want Smoke and Shadows and Yamaziko something else needs to go. If we take away Shang we are back up at 27ss. Yamaziko with SaS and two Jorogumo are 26ss which fits, but leaves us on only six models. To my taste that is a bit low, but who knows, it might just work. Possibly, you could put Smoke and Shadows on Misaki for the cost of maybe Misdirection or Recalled Training. That frees up 8-9ss if you don't want to take Yamaziko, and depending on which upgrade is omitted. For example:

    Ten Thunders
    50ss Crew

    Misaki -- 5ss
     +Stalking Bisento - 2ss
     +Misdirection - 2ss
     +Smoke & Shadows - 1ss

    Shang - 3ss

    Chiaki The Niece - 6ss (possibly a Torakage or Oiran for another Last Blossom model, or Pathfinder for a jumping point).

    Jorogumo - 9ss

    Jorogumo - 9ss

    Sensei Yu - 9ss
     +Wandering River Style - 2ss

    Shadow Effigy - 4ss

     

     

    This is close to what I was debating for a game I am playing tomorrow.  

     

    Standard Deployment with Headhunter, Show of Force, Leave Your Mark, Detonate the Charges, and Public Demonstration.  

  2. 12 minutes ago, Patzer said:

    Besides Smoke and Shadows there isn't any direct synergy with the Jorogumo. They can isolate models with Smoke markers and still hit them twice, which is nice. I have a hard time seeing that two will fit though, unless you are willing to part ways with Sensei Yu or play with six models. I guess you could put Smoke and Shadows on Misaki, but that is also a waste of Misaki's offensive potential. Maybe if you use a Disguise build... Overall there are better models for Misaki, in my opinion.

    What about bringing Sensei Yu with Yamaziko or the Emissary?  Or I guess, what kind of models does she like?  

  3. I just picked them up this week.  I love the models.  And I love how they work with McCabe.  As I have very little experience with Misaki, they seem just a hair too expensive for her to use.  Does anyone have any experience with them in a Misaki Crew?  

  4. 17 minutes ago, solkan said:

    I forgot I left that part of the response in. :huh: 

    I had put it in because when people ask about Vantage Point rules they tend to ask questions like this:  "I have a model on a vantage point.  There's a Ht2 model on the ground, and a Ht3 blocking, hard cover wall on the table next to it.  Can I see the model?"

    That doesn't have a Yes/No answer, because you need to draw the line of sight lines through the air to see if any of them get blocked by the "statutory volume" (what that 'within the Ht of the terrain' language amounts to) of the terrain.

     

    And it is my understanding that it ignores the same height of the model it is target then.  So if the diagonal line passes through height 2 terrain into a height 2 model, it is ignored.  However, a height 1 model would not be in LOS, correct?

  5. I've seen it answered in other threads but always struggle to find them when I need to.  For my own sanity and my friends who play, two questions:

     

    If a Height 2 Model is firing at a Height 2 model that is behind Height 2 Blocking Terrain, it is my understanding they would not be able to draw LOS, is that correct?  IF the first model had a vantage point, he would ignore any blocking terrain the same height as the target or lower, correct?

     

    Relenting: I have read of cases where you cannot relent.  It is my understanding if there is an opposed duel, you can relent.  However, I have heard of examples where you try to do something to your own model and you can't relent.  I would assume this is like if you obey an enemy model to target something with horror as it is not opposed, correct?

  6. 5 minutes ago, chryspainthemum said:

    Wait. If the model with the black blood ability counts as killing the model (as per your first paragraph), then doesn't your model (given the black blood condition) count as killing the model in the second example, too? Or is this something to do with ability vs. Characteristic?

    Yep.  It is a condition if the Shaman gives it.  Condition does not count, ability does.  

  7. I took a small break from playing the game for a few months (nothing bad, just irl stuff).  As I am getting back into it, I am looking at the emissaries a lot more.  I play a few factions and I get other factions well enough.  Ours is great, don't get me wrong, but I am missing on what it brings for certain masters and when you would bring it.

    For instance, I like it with Pandora a lot, but I don't know where I would want to bring it over some of the other staples.

     

    Any advice would be appreciated!

  8. 16 minutes ago, jonahmaul said:

    Who cares if they survive?!  They were free!  The (+) flip that Punk Zombies doesn't make them significantly better at connecting that Hanged or Shikome.

    While I take your point of summons being a bit more disposable, I don't necessarily get the second part.  + Flips seem inherently and significantly better at connecting.  There is some measure of truth of melee vs ranged vs casting and all of that, but could you define what is considered "significantly" better?

  9. 9 minutes ago, Fetid Strumpet said:

    How are you summoning Necropunks with Molly? They aren't Horrors, and as far as I'm aware the only one who actually can summon them is Nicodem, or if you get one when the Forgotten Marshall Dies.

    She was balanced with the Killjoy Bomb in mind, but she functions quiet well without it. I tend to find Izamu tends to do more for her than Killjoy does. But I do enjoy using both in different lists.

    As one of Mega's usual opponents, I was curious to know how Izamu did with her, actually.  

  10. My usual Arcanist buddy and I got a game in last night.  The strategy was Interference with a scheme pool of Murder Protege, Outflank, Breakthrough and Protect Territory, with standard deployment.  Terrain was, there was a smattering of houses on the outer edges with not a lot in the center except for some corners of those houses and a wall.  There was a house on the far left in the middle of the board that kind of mattered later.  

    My list was:

    Hamelin with Piper and Survivalist, 1 Stolen, Librarian, Nix (with infectious melodies), Obedient Wretch, Sue, And Taelor with 7 stones.  The thought process behind this list was that Ramos seemed to be an obvious pick for the scheme pool and with the abundance of constructs in Arcanists PLUS the Piper upgrade, Taelor would rock it out.  Sue was there was there for utility and ranged support, of course.  Nix, because Nix.  I was debating doing Hallow instead, but it was a bit of a mistake to take Infectious Melodies without something to really take advantage of it.  

     

    His list (which surprised me): 

    Rapsy with Cold Nights, Arcane Reservoir, and Shattered Heart, Wendigo, Snow Storm with Sub Zero, Blessed of December with Imbued Energies, Silent One, December Acolyte, and an Ice Gamin.  He had been on a Raspy kick as of lately, but I really did not expect him to go with her this list.  

    He went Protect Territory revealed and Murder Protege, Taelor, unrevealed.  I don't know what his thought process on this was, but it ended up working out well for him.  

     

    I ended up going with Protect Territory Unrevealed, and Outflank revealed.  My thought process behind this was that with the terrain being what it is and knowing I was facing Raspy, I didn't think I was going to be able to get in her face well enough to do breakthrough.  I didn't think I had enough fire power to kill the Snowstorm, esp with the upgrade.  That left Outflank, which I knew I could do easy enough with the activation control of Hamelin and Protect territory, which I knew I could do as well.

     

    We flip for deployment and I win.  I have him go first so I can see where he puts his december acolotye.  He places it in a height 4 building on my left in a building closer to his side.  From left to right, he had the DA in that building, a Silent One, an Ice Gamin, Raspy with the Snow Storm, Blessed, and Wendigo all grouped up.  He was ripe for moving up and parking Raspy behind some ruins that gave Hard Cover.  Good play on his part.  

     

    My set up had very little on my left except for Hamelin with 1 stolen, Nix in a building with the Obedient Wretch parked close by, Sue was behind some rocks as well as Taelor.  The Librarian was centrally located.  

    TURN 1: I draw a decent hand of crows and win initiative.  I have him go first, starting the activation game.  I can't remember the order of things, but at one point, I obey his December Acolyte off the building, dealing 4 damage to it and parking Hamelin behind a building.  I also stone to get 2 stolen out.  He ends up doing some tricks with the Snowstorm to get everything pushed up and arcing some spells through the snow storm to catch 2 of my stolen and a rat in a major blast.  Dammit.  I also forgot to put rats in play from the dead stolen.  Dammit again.  I move Nix over to the right and Sue closer to Hamelin.  I remembered later that Sue is actually a good person to go with early because of his Neg flip to CA actions, but I am relatively new to Sue.  Live and learn.  I also plant a scheme marker with Taelor.

     

    TURN 2: I stone for cards and have a decent hand, which ends up being blown this turn.  I have him go first.  He manages to get some blasts off on Sue out in the open, but I manage to keep him a live to due some poor luck from him.  He also takes a shot at Hamelin, hoping to evaporate the remaining stolen over there.  I spend a stone to give myself defensive and neg flips to him.  He manages to flip low damage.  Whomp whomp.  I am pretty sure he gets a blast off on the Librarian to hurt it, but I can't remember who did it.  I think his last action, he places the ice pillars.  I manage to obey his December Acolyte into hitting his silent one, doing a little damage on it and giving it slow.  I move Hamelin to the other side of the building and Obey the snowstorm back.  This happens pretty much for the rest of the game.  It is him spending his 2 actions to move the snowstorm up to arc, and me spending 2 actions moving it back and 1 free action to do whatever.  Again, I can't remember the order of things, but essentially, I am in the bottom right corner, just making more rats and doin' the rat king thing (not this turn, but the next turn I will summon it out).  Its lots of jockeying for position.  He finally commits and pops imbued energies with the blessed and charges Taelor.  I blow through 3 stones and keep her relatively safe (3 wounds on her).  Taelor swings back and unfortunately doesn't do a whole lot of damage.  No biggy.  I can just finish him off next turn.

    We both score on the strat.  1 - 1

    TURN 3: I discard the rest of my cards and draw a fresh 6.  My high card is a 9, with a few aces and 5s.  Well, no bigs.  We flip for initiative.  I flip a 1 and he flips a 6.  As I REALLY need to go first, I spend my last stone and re-flip to get a 3.  I am starting to go on tilt a little but manage to keep it under wraps for now.  He, of course goes with Blessed and proceeds to flip stupidly hot while I continue to flip low.  After flipping 2 lower than 6 cards, he kills Taelor (and forgets his heal trigger that I didn't know he had) and getting 2 points for Murder Protege.  Ok, cool.  I can handle this.  The december has 4 blight stacked up and 4 hp left.  I should be able to kill it no problem.  I go with my now summoned Rat King to try to kill him and manage to do min damage and black joker the other attack.............and I go on tilt for about 5 minutes.  Not happy about it, but I am happy I got it under control.  It was a series of stupidly bad flips all in a row, and that, in general irks me.  I know it is part of the game, but dang, this bugged me.  I manage to cool off and focus.  He manages to paralyze my King.   He also does some healing from the Silent One, I think and moves the Snowstorm up, again and I, again, obey it back as well as obeying the Rat King to split into a catcher and a rat.  I also summon out a stolen.  Nix, tries to kill the Blessed and fails as well.  I think I finally kill it with the Obedient Wretch's Disease attack.  Sheesh.  That took forever.  

    We both score the strat again, making the total 2 to 4, him.

    TURN 4:  After last turns streak of bad luck, I know I have to do something.  We do the snowstorm, Hamelin dance, as he won't move much up and is planting scheme markers and I am doing the same.  He ice pillars down, tries to get some pot shots off and fails due to some cover.  Not a lot happened, but the end of the turn is what mattered.  I gave one of my newly made rats from the Wretch fast.  I move my one rat into melee with his decemeber acolyte that made her way over to that side of the board and use the rat catcher to give one of the new rats reactivate.  That rat activates and moves 5 and then reactivates and moves 10 into b2b with Raspy.  This denies him the strat point, bringing the score to 3 to 4, him.  My plan was to force him to deal with the rats and not deny me outflank.  I also moved the librarian over into the house on the far left, making it impossible for him to stop outlflank on that end next turn.  

    TURN 5: My hand was so so, but it didn't really matter.  He ate one of the rats engaging raspy with his Wendigo, giving Rapsy fast.  He did his best to blast things, but didn't have the firepower to really kill much, as my Rat catcher was in a good position on the right for Outflank as was my librarian on the left.  He knew I was getting 3 from that.  I had 2 scoring scheme markers down for Protect Territory and managed to plant a third along the way.  At that point, he conceded with dignity.

    Final score was 10 to 8, me.   I got 3 from outflank, and 3 from Protect Territory.  I had a total of 3 scheme markers down.  

     

    End game thoughts: I was sure he was bringing Ramos.  It is a favorite of his.  Again, I apologized profusely for my behavior (I had a terrible day at work and that just set it off), but luckily it wasn't a long and I got my head back in the game.  My opponent really is getting the hang of Raspy and I am glad.  Overall, there wasn't a TON of action in terms of killing.  I lost a bunch of rats and was happy that he was spending AP to kill them.  I screwed myself out of 3 rats throughout the game, forgetting about the Catcher and Hamelin's bubble.   IF I had to do that match up again, I would have definitely not brought infectious melodies as it didn't do anything for me.  I need to remember some of my defensive tricks a bit better as Hamelin could have been a bit more aggressive.  

    My opponent's decision to go Murder Protege unrevealed was interesting as it was risking that he could stop my schemes and outflank.  I personally think it was a bold move, but ultimately not the right move.  The terrain was VERY open for arcing spells and I think he could have went revealed and just blasted Taelor apart. 

     

    • Like 2
  11. 1 hour ago, Shadowfane said:

    Well...... I don't consider myself an expert (I'm mostly a Neverborn player who uses Arcanists as a second faction) but the most help I got Rspy wise was from the Schemes and Stones Podcast on her:

    http://schemesandstones.podbean.com/e/episode-8-master-spotlight-rasputina/

     

    Obviously Podcasts aren't everyone's cup of tea, but there's a lot of good stuff in there, including using Decembers Pawn and drawing duels to fish for the Black/Red Joker, which is an amusing way to play her... ;)

     

    *edit* in terms of "core" models:

    She can play with either the Wendigo or the Essence of Power, they just give different bonuses really.

    I consider Acolytes core, for 7 stones they're one of the most solid Minions Arcanists have, and in a Raspy crew they add Ice Mirror points, and gain from Bite of Winter (giving them a 3/5/7 harpoon gun, which is bonkers). Leading to....

    Ice Gamin.  I like one around, just for Bite of Winter, since it makes Acolytes and Raspy's damage even better, but I don't usually take more than one.

    Some form of Rapid movement is always useful, so I consider Snowstorm core - however, the Captain makes a surprsingly good substitute with all his pushes and relic hammers and burning :)

    Silent Ones are ace, and get better the more Frozen Heart you have in your crew - more healing, more bouncing attacks off Frozen Heart, etc etc.

    Blessed is fun, and brings speed and melee to the crew, but less "core" and more "when I can fit it in"

    The wave 3 model Ice Dancer is good with her too - speedy Interacts, whats not to love? Especially because she''s frozen heart.

    And I'm also coming around to the Emissary with Raspy as well.

     

    That's what I would consider "core" with Raspy - you can add any of the other Arcanist stuff to her, of course, but I find Raspy does better with as much frozen heart around her as possible, which tends to limit the non-FH stuff you can fit in.

    Having said that..... try and fit the Arcane Effigy in if  you can.

    I am a fan of the Arcane Effigy myself, particularly because of the condition removal and passing out fire to her blast.  

  12. 3 minutes ago, SpiralngCadavr said:

    Blitz, I Pay Better over Ancient Tomes (Times will work if I've stripped out the DM since it is pricey), and yeah, probably Karina. If scheme running, yeah, wretches are great, otherwise I'd probably fit a trapper, johan, or second DM in and IDK what else. I also tend to run pretty upgrade-light.

    Mikey's list is a pretty fun one running purely in theme, though I can't really picture sticking the NB and scion both in the list, since they both take such work to get mileage out of them.

    Ah, so you give up the Void Record for the copy of the Death Marshall ability.  Gotcha.

     

    Ok, that makes sense.  

  13. Again, scheme dependent, but I am guessing your core is looking like:

     

    Tara with Dead of Winter and Obliteration Symbiote

    Death Marshall 

    Hannah with Ancient Tomes

    Aionus

     

    This leaves 17 points.  Knowledge of Eternity isn't bad.  Karina wouldn't be bad as her summons can be given fast by Aionus decently well.  This would put you at 10 with Karina.  

     

    2 Void Wretches would be useful I would think.  So the final list would be Tara with all 3 of the main upgrades, Karina, Death Marshall, Hannah with Ancient Tomes, Aionus, and 2 Void Wretches.  That seems groovy. 

  14. 1 minute ago, SpiralngCadavr said:

    He's pretty good if you dump him out and have the right cards to focus a lot, since it's his high damage that does the trick.

    However, he's still one of the most fragile and hard to use models in the upper bracket, and that's to get him working okay. At that point, most of what you have going for you is your opponents won't know how he works.

    With hannah and (unless I'm horribly mistaken) aionus with natural synergy/overlaps, and regular efficient beaters like killjoy, bishop, or taelor, though, I think the nothing beast is really quite comparatively poor and only take him against newer or worse players to give myself a handicap/practice.

    Speaking of, have you reached for Aionus a bit more since he has came out or is Hannah still your go-to?  

  15. 16 minutes ago, daniello_s said:

    Nothing Beast is one of my favor models in Tara's crew.

    I always have 2 beat-sticks (except the time when I bring Aionus to the table). First one is to be delivered by Tara with her burying shenanigans and usually it is either Killjoy, Desolate Engine or Bishop.

    Second beat-stick is always Nothing Beast with his 0SS upgrade and I use him to hunt down enemy scheme runners and models which can be killed with single Severe Damage. I like to have Malifaux Child in the crew so he can give Fast to the NB. When my first beat-stick is killed then NB or Johana takes over its role. 

    So far NB never failed me thanks to his awesome movement, high moderate and severe damage and Casting Expert ability.

    Also, to follow up, do you think that 10 points of a scheme runner hunter is a bit much?  The Void Wretches, imo, do well in counter scheme runners.

  16. 4 minutes ago, daniello_s said:

    Nothing Beast is one of my favor models in Tara's crew.

    I always have 2 beat-sticks (except the time when I bring Aionus to the table). First one is to be delivered by Tara with her burying shenanigans and usually it is either Killjoy, Desolate Engine or Bishop.

    Second beat-stick is always Nothing Beast with his 0SS upgrade and I use him to hunt down enemy scheme runners and models which can be killed with single Severe Damage. I like to have Malifaux Child in the crew so he can give Fast to the NB. When my first beat-stick is killed then NB or Johana takes over its role. 

    So far NB never failed me thanks to his awesome movement, high moderate and severe damage and Casting Expert ability.

    So if you brought Aionus, would you bring the NB still or someone else?

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