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Blaze

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Posts posted by Blaze

  1. Chapter 1 – Justice Unleashed

    (I was unable to upload photos of the game. If you wish to view the photos please go to: theultimatewarmaster.com)

    Strategy: Reconnoiter

    Schemes: Seamus – Cursed Object and Protect Territory (Revealed).

    Lady Justice – Line in the sand and Breakthrough (Both Revealed).

    Crews:

    Ressers

    Seamus (Mad Haberdasher, Sinister Reputation)

    Copycat Killer

    Madame Sybelle (All Banged Up, Bleeder Lash)

    2 x Rotten Belles

    Candi the Nurse

    Necropunk

    Guild

    Lady Justice

    Scales of Justice

    Executioner

    3 x Death Marshals

    Guild Austringer

    The only person Lady Justice hated more than Doctor McMouring, who she considered to be a conniving miserable excuse for a man, is the mad as a bag of cut snakes Seamus.

    Apparently Seamus had “apprehended” one of McMourning’s nurses on a raid of the Guild medical facility, and McMourning himself was badly hurt in the encounter. So Lucious, in all of his pompous grandeur summoned Lady Justice to his office, and advised her she should find Seamus and rescue the nurse. Because, well as he put it… ‘Decent medical staff are in short supply here in Malifaux’.

    For 3 days Lady Justice and her crew had been pursuing Seamus, and finally she had him pinned down in the backwater town of Begger’s retreat. It was rumored that this town was erected as a movie set for the B Grade Western film ‘Buckets of Blood’, and the actors liked it so much they had it made into a real town after filming was complete. However that was in the golden years, now it was just a run down, dirty, disease ridden craphole that no one in their right mind would visit. Appropriate really that she would track Seamus to here she thought to herself.

    ‘Oh my poppet, have you come to play a game with me’ she heard Seamus call. ‘Well at least the Governor sent someone pretty… someone I can use… and will use’ he laughed.

    Gritting her teeth at the insult Lady Justice turned towards Lonewolf, her trusted Austringer.

    ‘Tell me what you see’ she said.

    Peering across the clearing to the other buildings Lonewolf could make out the forms that moved between them. ‘My lady, there are two Belles, a large behemoth in a red corset who I believe is Seamus’s personal bodyguard Sybelle. I see some sort of half mechanical, half human construction, I think they call them Necropunks. The nurse is also there with Seamus, and I see what appears to be a small child dressed in a top hat’.

    Lady Justice felt confident in the abilities of most of her crew as she gathered them before her. ‘Well this is it. We have finally cornered the filthy Resser, and today is his time to die. Remember why I brought you here, and do not disappoint me’.

    Turning to the Guild executioner she added ‘Remember your job and do it well’. In a macabre response to the request the pistons on his execution claws whirled into action and they snapped open and closed. Suddenly he lurched forward and started lumbering across the clearing towards the walking dead. Lady Justice sighed, ‘If only the Judge had been able to come along with us instead of this obese flesh bag, oh well I suppose we have to make do with what we have got’ she whispered to Lonewolf.

    Suddenly a dark shape appeared before the executioner. There was a loud crack that sounded like a cannon shot, followed by a cloud of smoke. Large chunks of flesh and sinew explode from the executioner’s torso. The intimidating figure fell to his knees and the grass below him was painted red with his warm gushing blood.

    This was her chance thought Lady Justice. Whilst the mad man was distracted by the executioner, she could finish this early and severe his head from his body before he had time to react, and the nurse was also close by. Killing Seamus swiftly would allow the prompt rescue of the nurse before too many of her marshals were injured or even worse, dead.

    Sprinting towards Seamus and ignoring all others, Lady Justice suddenly felt something penetrate her soft skin. Raising her hand she swatted away a syringe that was protruding from her neck. Her vision blurred and her legs started to feel heavy, she collapsed to the ground and could only listen as the carnage started to escalate around her.

    Turn 1 Overview: Both crews moved into position. The Guild were quite aggressive in their advance and moved as quickly as possible forward to engage the rezzers. Seamus was unable to back alley during this turn, however he was able to make a basic walk and focus a shot with his 50 Flintlock. Aiming at the executioner he inflicted 8 wounds!

    Lady Justice ran as fast as possible to close the gap between herself and Seamus now he was in the open and vulnerable. However the nurse, who she was here to rescue, was swayed by Seamus and injected Lady Justice with a large amount of pain killers, which paralyzed her for the next turn.

    Victory Points:

    Seamus 0

    Lady Justice 0

    Cackling manically, a small shape, the size of a young boy, who was wearing a top hat and coat with tails stepped out from behind Seamus. It glanced at the felled executioner through small squinty eyes whilst slowly producing a large hand gun from behind its back. Lady Justice could only watch in vain as the figure placed the gun against the executioners head and pulled the trigger. Brain matter and bone was sent flying through the air as the executioners head evaporated into a fine mist. The force of the blast sent the small child thing sprawling onto its back about 10 feet from where it pulled the trigger. Laughing like a mad man, it stood up dusted itself off and disappeared in a swirl of darkness.

    Seamus chest swelled with pride for his child. It was learning the craft well, yes maybe the Flintlock was too large for it, and yes it still needed to become a better shot, but all that can be learnt over time.

    ‘Oh Blimey’ he said out aloud as he felt a bullet hit him in the arm. Ducking his head he glanced around. He had been so caught up in the moment that he had forgotten there were people around that wanted to kill him! Spying a Guild Death Marshal taking shelter behind a building Seamus was caught in a dilemma. Should he execute the prone Lady Justice or kill the Death Marshal who just shot him?

    ‘What should I do little man?’ he asked the Copycat Killer who just materialized next to him.

    ‘Well Da, I would really like to see what the insides of that red headed poppet looks like, you know the one lying down over there’ the Copycat Killer said pointing his little finger in the direction of Lady Justice.

    ‘Well then, I guess that’s what we will do’ said Seamus with an evil glint in his eye. He produced his Flintlock and did not hesitate to pull the trigger. The bullet tore through Lady Justice’s soft flesh like a hot knife through butter. She tried to scream, but the medications that the nurse had injected her with would not allow her to open her mouth.

    ‘Bugger me she’s still alive and kicken’ Seamus exclaimed in shock. Raising his hand towards Lady Justice, she was enveloped in a green aura of light. Pain racked her body and it felt like her heart would explode. Fighting against the paralysis that had disabled her body, Lady Justice was able to grasp a soul stone in her hand and draw from its core power. The spent stone fell from her grasp but she was able to thwart the agony Seamus was inflicting upon her.

    Things were not going well for the rest of Lady Justice’s crew. With their leader down the Death Marshals seemed to lose focus. One was engaged in a struggle to the death with a grotesque little homunculus, the other found itself unable to resist the lure of the Belle in the blue dress as it beckoned him over. He rushed towards her, he must have her, she was quite possibly the most beautiful thing that he had ever seen.

    It was only when the Death Marshal was close enough to touch the majestic Belle that he noticed the obese thing standing next to her. Its features were hideous, and the stench was repugnant. It was wearing a corset of red leather that did nothing to tame the flesh folds that were bursting at the seams to get out.

    Madame Sybelle grabbed the Death Marshalin one hand and using the other, along with some ungodly power, burnt an image on his arm. It was in the shape of crows wings, and it seeped into his flesh only to disappear. The Death Marshal felt strange, like he had just been cursed.

    Turn 2 Overview: The Guild Executioner was slain by the Copycat Killer. Lady Justice was focus shot by Seamus doing 8 wounds and then was inflicted by Live for pain for a further 3 wounds. Lady Justice soul stoned for damage prevention and reduced damage by 2.

    One Death Marshal was given a cursed object by Sybelle, and another Death Marshal was given a cursed object by the Necropunk. Both crews scored of Reconnoiter.

    Victory Points:

    Seamus: 2 (1 Reconnoiter, 1 Cursed Object)

    Lady Justice: 1 (1 Reconnoiter)

    Feeling her strength return Lady Justice fought to her feet. The demon Seamus was near, yet so was that nurse who had betrayed the Guild and left her at his mercy. Letting her emotions get the better of her Lady Justice unleashed a scream and charged head long into the nurse, hoping to cut the bitch down. Her great sword swung towards the nurse in a glittering arc, and Justice braced for the inevitable impact of steel on flesh and bone so she could twist the blade and inflict as much pain and damage as possible. However, her blade only sliced air as the nurse deftly stepped aside and pushed herself out of harm’s way. Justice infuriated with this turn of event pursued once more to engage the nurse.

    The Belle in the Blue dress sensed that Seamus’s new plaything was in danger and proceeded to call Lady Justice over to her. Justice was unable to resist the siren call of the Belle and she walked in a dazed confusion leaving herself in the open. Seamus’s lips curled into a wicked smile. There she was, in the open for all of her men to see her fall.

    ‘Yoo-hoo sweet thing’ Seamus said to get Justices attention. She snapped out of the Belles trace and turned towards Seamus only to be met by lead shot that ripped through her body in a spray of crimson blood and left her slumped unmoving on the ground. Quite thrilled by this turn of event Seamus walked over to a wooden structure that the residents of Begger’s Retreat called a bridge, placed his foot on the first step and proclaimed ‘I am Seamus, and this bridge is mine!’.

    The Death Marshal looked upon Sybelle, promising to himself that his lady did not die in vain. Calling forth the magics of Malifaux, he opened his Pine Box and watched as spiritual hands grasped Sybelle and dragged her into it, the guttural screams that ripped from Sybelles throat were all that could be heard across the conflict zone until the lid slammed shut.

    Turn 3 Overview: A lot of damage was inflicted upon the Guild this turn. Lady Justice was slain by Seamus and the Ressers were in a very commanding position to score full points on both of their schemes next turn. The Austringer had been quiet for the last two turns. He was slowly chipping away at the belle in the Yellow dress with focused attacks, however between poor flips and Hard to Wound he was doing very little damage.

    Having Sybelle trapped in a pine box was quite frustrating. She was looking to cursed object the death marshal again this turn, as it turned out the Necropunk was able to do it to the Death Marshal he was engaged with. There was a Death Marshal engaged with a Necropunk from turn 2 onwards, it was during this turn that he managed to finally kill the Necropunk and free himself from the engagement.

    Victory Points:

    Seamus: 4 (2 Reconnoiter, 2 Cursed Object)

    Lady Justice: 2 (2 Reconnoiter)

    Finally free from the nuisance that was the Necropunk, the Death Marshal placed his mark on the ground. It was a threatening gesture meant to stop the enemy from advancing across it, otherwise the Guilds wrath would be visited upon them. Seamus cackled to himself when he saw this. ‘Tis a fool’ he thought.

    ‘Tis a bit late to draw your line in the sand fella, as you can see I have already crossed it’ he shouted as he shot at another Death Marshal cowering behind a building. The shot blasted through the buildings frame, splintering the wood that was acting as cover and inflicted a serious wound on the Death Marshal who retreated further into cover lest he be slain. Seamus then swaggered across the planks of wood that were meant to be a bridge.

    ‘This town is mine and I will drown you all in blood… and honey!’ he added as an afterthought, whilst he winked at Nurse Candi.

    The pine box that was holding Sybelle prisoner could no longer contain her massive girth, and her frame smashed free from its confines. Angrily she grabbed the Death marshal in her vice like grip and once again branded him with the Cursed Mark of the Ressers.

    Turn 4 Overview: There was not a huge amount of action this turn, Seamus only did minimum damage with his gun to the Death Marshal this turn, however he was able to advance across the bridge and place another scheme marker for protect territory. The Nurse advanced forward to guard the previous scheme marker Seamus had placed.

    Sybelle was able to accomplish Cursed Object and the copycat killer basically did nothing. Sh 4 with an 8’ range is really not very good, however when he hits, his damage track is awesome. He is great when he focus shoots, however everything was basically dead or retreating from him when it was his turn to shoot.

    Victory Points:

    Seamus: 6 (3 Reconnoiter, 3 Cursed Object)

    Lady Justice: 3 (3 Reconnoiter)

    Seamus surveyed the scene before him. The Guild lapdogs were in full retreat licking their wounds. He glanced back at the prone form of Lady Justice and a wicked smile crossed his face.

    Lady Justice was barley breathing, but whilst there was some breath in her body she would never give up. Placing her hands on the ground she steadily started to push herself to her feet.

    Seamus stood over Lady Justice and watched her struggle to rise. He trod on her fingers and felt satisfaction as he heard her bones splinter and break under his boot, just grinding them for extra effect. Lady Justice stifled a scream as pain flashed through her body. ‘Oh don’t rise yet poppet… You and I have a long night ahead of us’ he said.

    Turn 5 Overview: This turn was really just a mopping up exercise. I managed to restrict the Guild from getting another Reconnoiter point by raising the body of the Executioner as a Belle.

    Victory Points:

    Seamus: 10 (3 Reconnoiter, 3 Cursed Object, 3 Protect Territory)

    Lady Justice: 3 (3 Reconnoiter)

    After Game Thought: Seamus's gun is beastly.

  2. Hi i'm Mark

    This post is a bit late, but better late than never I suppose.

    I love this game. I came from a competitive GW background to Wyrd. I think this is the best tabletop game that I have played, to the point where it is preety much the exclusive game that I play now.

    My currnt crews are:

    Guild: Lady Justice, Hoffman, Sonnia Cridd

    Ressers: Seamus, Nicodem

    Arcarnists: Colette

    A bit about me. I live in Sydney Australia, have 2 kids and I am a social work student.

    Thats it. See you all around the forums.

    • Like 1
  3. I did it, I ordered the 3 boxes and more. Got some Guild Guard, Executioners and Guild Riflemen.

    Sold my Khador remnants for this glorious faction :P.

    Welcome to the guild.

    You will have many wonderful hours of entertainment playing them, and there are many, many people here willing to give you advice.

    Oh and Riflemen rock. (Especially with Dashiel)

  4. One of my favourite match ups (and also most difficult) with Colette is when I'm facing Lucius. I like to compare Colette to Lucius as it seems like he works counter to Colette but at the same time plays very similar. Colette is the scheme marker queen, while Lucius is the anti scheme marker king.

     

    There are a ton of similarities between the two masters, often doing the same thing in different ways. 

     

    Both masters have teleports. Lucius' is shorter ranged but nets you a scheme marker and repositions two models and has no restriction on the model being swapped. Whereas Colettes discards a scheme marker, only effects one minion/showgirl model but has the superior range. Personally I like Lucius' teleport better, but I've made some great plays using Colette's too.

     

    Both masters also have (0) attack actions. Colettes is easier to pull off and is more accurate with a shorter range and Lucius is more difficult, less accurate but does more damage from further away, and also requiring an upgrade slot. I've seen both abilities do amazing things so I don't really value one over the other. 

     

    Also both masters have soulstone manipulation. Colette can gain a free single suit every turn and easily gain additional stones through discarding cards and 1AP. Lucius doesn't get a free suit a turn, but can infinitely retain his stones as long as there are ablative wounds for him to utilize. Lucius has the advantage of using stones more flexibly but at a greater resource cost, whereas Colette has a more restrictive and limited use, but requiring no resources. Both great abilities. 

     

    Both masters can be a pain to put down. Lucius can shrug off damage (albeit it's not very easy to pull off) with his upgrade trigger and red tape and highest authority can shut down models hard. Combine that with the fact that he has a decent stat line and pseudo infinite stones (dependant on surrounding Wds) and he can be extremely difficult to kill. Colette can shrug off damage easier and if that still doesn't work, she can sacrifice her ladies to stay alive. I think both models are in the upper tier of survivability, but I don't think i'm exaggerating by saying Colette is probably one of the most survivable masters in the game, but not unkillable. She really hates lure's and can be in real trouble versus opponents with many push/place effects (lilith, belles, obeys etc)

     

    Lastly we have the mighty prompt versus issue command/commanding presence. There are many times where prompt is amazing and model X wrecks house or accomplishes a otherwise impossible scheme. Other times I look on at Lucius' flexibility with his commanding presence or issue command with envy. Colette's trade is more linear, one of her AP for one other models AP (and a slight push). Whereas Lucius can turn one of his AP into a (1) AP plus an additional effect such as focus, defensive or placing a scheme marker, essentially converting his one AP into two for another model.

     

    Colette can spot a weakness and apply lots of pressure, Lucius can force multiply more generally across his crew. I often find Colette does better during the earlier turns of the game and progressively gets worst as her big key models start to die. Whereas Lucius stays relatively the same throughout the game whether he has a big crew or just a few models. Colette can apply pressure exactly where its needed allowing you to pinpoint exactly what you need accomplished in a given turn and diverting a ton of resources into making that happen. Lucius is not as focused with his AP sharing and requires a bit more planning and setup, but has the advantage of superior range and "free" AP tagged onto his trade in the form of extra damage/accuracy (focus), a walk and drop for schemes, or a good offence/defence combo (defensive). I like to think of Colette as a sniper rifle to Lucius' machine gun. Precision versus mass gain and sometimes you'll want one over the other.

     

    I wouldn't call prompt anymore broken then issue command, it's just that sometimes you'll see prompt do some crazy things to crazy models, where as issue command may not be as "flashy" or as memorable as "that time howard ate half of the opponents crew" but it's effectiveness is very apparent and every bit as powerful as prompt.

     

    Thats just my 2 cents though.

    Thats a great 2 cents.

  5. Ok so my next 5 games of Malifaux will be played with my Seamus crew. I will be doing a narrative battle report series of his adventures. The below is the intro and as the games go on I will be adding more stories and battle reports.

    Hope you all enjoy the series.

    _________________________________________________________________________________________

    Ever since Seamus saw that pompus upstart of a mortician Nicodem being carried around in that plush red chair, he swore to himself he would get one.

    Now he had one!

    Sure, it wasn’t as large as Nicodems, and the wood was not mahogany, and he sure as hell didn’t have a bunch of mindless zombies carrying him around like he was the King of Malifaux, but he had his chair. Slowly lowering himself into it as too savor the moment, the smell of dust and decay assailed his nostrils.

    ‘Tis perfect’ he exclaimed to himself, rubbing his hands over the red velvet that upholstered his new chair. Yes it was ripped and there was traces of flesh and brain left on it. The last owner really didn’t want to give it up, and Seamus had to be a little bit persuasive. However, the extra “decorations” really added to the splendor of the piece he thought to himself.

    Standing to his left, flanking him like an oversized bodyguard Madame Sybelle stood motionless. ‘Be a dear Sybelle and fetch the nurse, I wish to have a few words with the pretty lass’. Sybelle nodded and shuffled her obesely rotund frame from the room. I really should do something about her limp Seamus thought to himself as he watched her depart. A belle wearing a blue dress entered the room carrying a pot of hot tea and a chipped cup. ‘Oh wonderful, tea time’ Seamus said. ‘Be a dear and just place it carefully down on this wonderful side table’, he said as he tapped the small table with his hand.

    Seamus was enjoying himself immensely. It had been a while since he occupied a house. Suppose that comes with the territory of being the Guilds most wanted he thought to himself. Lost in these dark thoughts and sipping from his cup of tea Seamus was interrupted by the large frame of Sybelle. She was holding a slim nurse by the wrist and by the look of it she had dragged the poor lass all the way from the basement, up the stairs and into his presence.

    “Well aren’t you a pretty one” said Seamus with a glint in his eye. “The good doctor does wonderful work, however I prefer my ladies to keep their own features, I find them much more… natural that way”. The nurse struggled under Sybelle’s grip tying to free herself, but was unable to muster enough strength to even trouble Sybelle’s iron grasp.

    “Oh deary, please don’t struggle. Sybelle has one of the strongest grips in all of Malifaux, and I am afraid that you just don’t have what it takes to challenge her”. Rising out of his chair Seamus examined the nurses face. Very beautiful he thought as he ran his hands across the flesh mask. However his keen eye could see where the flesh mask was starting to decay around the edges, and it wouldn’t be long until this strumpet required another.

    “What is your name dear” Seamus asked.

    “Amanda” replied the nurse with a hint of disdain in her voice.

    “No, tis incorrect. I don’t like that name dear” Seamus said shaking his head, “It really does not provide the right… shall I say, theatre. For now on you will be called Candi”.

    The nurse looked at Seamus with hatred in her eyes. “Oh, I see you don’t like that name my dear. Well I am sure we can come to an agreement” Seamus said.

    His eyes glazed over as he forced his Flintlock into her mouth. “You see my dear, you always have a choice, your name is now Candi or I separate your head from your body with this hand cannon”. The nurse slowly nodded her head as Seamus removed the Flintlock from her mouth.

    “Candi it is” she said.

    “Splendid” said Seamus, clapping his hands together. “Now Candi, I have a proposition for you. The scrap that I had with your master, McMourning. You know the one we last saw fleeing with a massive hole in his guts. Well during that scrap he seems to have hurt my knee, damned scapel that he carries, and I am in need of medical assistance. That my dear is where you come in”.

    “I’m listening” said Candi.

    “Well if you join my crew, and tend to my needs I will let you live. I’ll even organize a new face for you from time to time. If you decide not too, well then I suppose I have no need for you” Seamus said as he casually played with his Flintlock.

    “I suppose the decision is easy then” said Candi. “I’ll join your band of ladies”.

    “Great” exclaimed Seamus. Sybelle let go of Candi’s arm with a nod from Seamus. “Welcome to the crew” Seamus said as he embraced her.

    “Theres just one more thing poppet” he said as his embrace tightened around her like a vice. “You see, I really cannot trust you, so I suppose I must safeguard myself against any ideas that you may have of treachery”.

    Candi felt great pain rip through her body as Seamus ran a knife blade along her skin to expose her spine. Wrapping his gloved hand around her spine he snapped it in one clean twist. Candi let out a blood curdling scream and slumped to the floor as Seamus let her go.

    “You see my dear, I must put some of my power into you to make you loyal. You will still be alive, however all thoughts of treason will be washed from your mind, I am sure you understand” Seamus said as a ball of green power left his hands and enveloped Candi as it reknitted her spine.

    • Like 1
  6. If your Benchmark is what is the best way to get the most attacks out of Howard Langstrum,

    then Colette comes in joint 2nd, with Hoffman winning (4). (marcus also gets to make 3 extra attacks with Howard, but they all have to be gainst the same target. He does only spend 2ap (and possibly a 0) on doing it, rather than Colettes 3, but without the push, but with his nimble)

    Dreamer can't hire Howard, but gets to make 3 with teddy, with rediculous push efefcts as well (although some of that is native to Teddy).

    Collodi gets to make 3 attacks with a corephyee (but can't make them form a duet), but no movement

    He can also make 1 attack with an opponents Howard, but not during his turn, its during Howarsd activation.

    Zoraida only gets 1 attack with Obey, but you don't need to hire Howard, your opponent can do that for you.(perdita and Brewmaster likelwise, but need a suit, and Hmelin has the suit) (also 1 AP charges are a thing, she can get a warpig or roster rider to make 3 attacks for her 1 Ap)

    Lucius can get 2 extra actions out of a minion, with the possibility of a bonus effect 3/4 of the time. It also moves Lucius and only costs him 2 AP

    McCabe gets 2 Ap out of a Minion for the cost of 1 AP. He can also push it and give it nibmle and a decent weapon

    Ramos' totem can reactivate 2 constructs, giving it the best AP generation in the game, as thats 3 extra attacks from Howard, plus his nimble, and also 3+ extra attacks from a rail golem!

    Levi can make Howard take 3 attacks, but will be hurting him to do so.

    Jack Daw can make a model take 3 AP, and then for his 0 action, do one of their actions

    Nicodem just gets to summon unslow undead models.

    Molly gets to summon models, reactivate them, and make them take an extra 1 action.

    I've probably missed some options, buth thats a rough guide to extra actions.

    Prompt is probably the most consistant of the versitile actions, and its fairly easy to cast, with any other of your models being a valid target.

    But the rest of Colettes card doesn't have much to offer to use her AP on.

    This is a fantastic run down of masters!

    As I stated earlier as well, a fast Hoffman, giving a peacekeeper 4 extra actions, with a possible push if you want it, or even making it fast is serious business. It can turn all your best laid out plans into ruins very quickly.

    Yes, actually. That is really the only way to effectively balance models.

    You cannot cherry pick one Ability and say "model Y is broken because it has Action Z, and Action Z is broken." That's not how the game is played, that's not how models are taken. As an example, the Executioner's Claws are an amazing Attack Action for a non-Master model, yet he is considered sub-par due to his movement and relative cost.

    Now, I am in no way making any statements about Colette or Prompt. Just what would be an effective argument to convince me, as a designer, that Colette is too strong. To convince me you would need to do two things:

    1) Compare her, as a whole (including available crew, upgrades, and all actions/abilities) to an entire other Master or, preferably, Masters.

    2) Make sure those Masters you were comparing her to were Masters you considered to be top tier, very strong Masters, not ones you felt were weak. (I'm not going to tell you which Masters I consider top tier, and all wargames have tiers, but most people here can likely make a decent guess. The Master doesn't need to have an obey/prompt type effect).

    Also, I'm not going to lie, before even considering anything like errata there needs to be a significant amount of time with the models in the wild, so to speak. And the results need to come up again and again. So, no, I'm not thinking about making an errata to Colette right now. Just trying to help make the discussion more productive.

    Carry on. :)

    I also agree with this wholeheartedly. The crew and masters must be compared as a whole. You cannot pinpoint one ability and say its broken, if thats the case every master could be considered broken as they all have a unique ability.

    If you really want to label something broken, look at the Gremlin faction.

    Colette does not need to be errated (and not because I play her). She is fine as she is. Yes I have won all but 1 game with her, however not all of those games have been cake walks. Most of my opponents tend to overlook prompt (because that is what Colette does) and focus on Cassy and the dangerously amazing Duet.

  7. I guess you are playing 30ss. What you get in the starter box will perform quite well. I like how you have swapped out a Belle for a nurse. The nurse is very versatile.

    Upgrades:

    Its always worth taking sinister rep with Seamus, that -2WP in a 6"bubble is great. Keep in mind he also heals 2 wd everytime someone within 6 fails a WP test.

    Mad Haberdasher seems like an auto include.

    Extra guys:

    Necropunks are relaible fast scheme runners.

    Hanged are amazeballs (its really worth having 1 in your crew if you can afford it, however at 9ss they are expensive)

    CCK is indeed 3ss

    Rogue Necromancy (I just dont get it, 10ss seems like alot to pay for that model, I would rather have Izamu)

    PS: It's always worth focusing when you shoot Seamus's gun, the last thing you want to do is miss or have a -Damage flipp on a 1 shoot per turn weapon.

  8. No, it's because the Hoff can't influence most of the table while doing his thing. He isn't dropping Scheme Markers all over the place with great mobility and all that like the Showgirls...because.............Hoff-ball is a thing.

    That's true, the Hoff crew does not have the movement ability of a showgirl crew, however with machine puppet you can still move a model 2" (admittedly with a trigger) and do an action. It's still quite similar.

    Now saying that. A hoff crew can get quite a bit of movement in it aswell. Watchers and hunters spring to mind. A couple of upgrades and they are quite awesome scheme runners.

  9. Man, I wouldn't say that Prompt is "what Colette does." She has so many ways of buffing her models and facilitating the actions that she needs to make happen that it's pretty silly. However, your sentiment is fair - it's not like she has an attack worth mentioning.

    Well she is a support master. She just happens to be one of the best support masters in the game.

  10. @ Blaze

    Remember buddy, I never complained about the rest of the stuff you are mentioning, and even said it was fine as that is the way the crew (not your's in particular for the day) is set up. I am -only- complaining about prompt, specifically it's low cost, no drawback and free targeting of any model. Hell, I encouraged you to take the most broken thing you could think of with her!!

     

    I don't mind losing, you know this after way too many years to count, but you also know I will look at things and say "that particular thing is just fucked up", and I even do it when I -win- games and I am talking of my own army!

    Whoa, pull the reins there Min, I didnt say that you complained about the crew. What i pointed out was that this is what Colette does. If you re-read my post you will notice that I agree with you that the ability is fractured.

    I think if you really want to compare Colettes prompt ability to something then it needs to be compared to Hoffmans machine puppet.

    He can do the same thing, (4 times with a upgrade) on a peacekeeper. Yet i dont hear people complain about this, maybe because not as many people play the Hoff so alot of players have not experienced it.

    • Like 1
  11. So I played a game today and decided to bring out Seamus.

    I have not played him for over a year and I thought 'hey why not'

    So anyway my list was

    Seamus (Mad Haberdasher, Sinister Rep)

    Copycat Killer

    Madame Sybelle (Lash)

    2 x Rotten Belles

    Nurse

    Necro Punk

    It was only a 35ss game.

    So the reason for this post is because I think I have rediscovered my love for the madhatter.

    What brought this about I hear you ask.

    Well Seamus 1 shot a teddy (yes I top decked the RJ however that does not diminish the awesomness of it).

    So I hve decided to play my next few games with him again, and see how it all turns out.

    I'll keep you guys up to ate. I may even consider a narrative style battle report thread like I have read on here by others.

    • Like 1
  12. Can I just bring this off to a very slight tangent for one moment? It has to do with showgirls at least. No matter how much I see the Coryphee Duet praised I can't help but be somewhat neutral in my feelings towards taking them. I just feel that if you take this 14 point setup you are hoping that your opponent doesn't have...

    Armor ignoring ranged attacks - Levi, Perdita, Oxfordian Mages, etc

    Damage that can be dealt in large doses at a reasonable success rate - McMourning, Seamus, the entire Gremlin Faction

    Long Range Lures (to pull up to 14" in one activation by rotten belles/performers/Beckoners, etc against WP4) before they can form the duet.

    Things with leap, swift, nimble, etc and Armor Ignoring Attacks (I'm sure you can find these in Neverborn, but elsewhere too)

    And sure you can try to stay out of LoS, but then you aren't taking advantage of their superior movement speed and AP, right? Against some of the above, the Duet is as good as dead, 14 ss gone. Against most others, it's a pretty heavy inconvenience to 14ss isn't it? Getting forced to form the duet early also diminishes the extra scheme running you can get out of the single coryphees.

    My biggest issue however is that 2/4/5, even with a built in plus, doesn't wow me when compared to Howard or the Myrandabus which are slightly cheaper and much cheaper, respectively.

    Please prove me wrong, I just bought Colette with Coryphees and I really want to use them to their fullest potential.

    Also is Colette the best to run them with? Against which faction are they least likely to face something that tears them apart?

    The duet is amazing, I use them in every game I play with Colette.

    You listed a bunch of stuff that can kill them, sure that can happen. However the same can be said for any model that you put onto the table.

    If you make your crew selection based on what if's then you will field nothing.

    Yes Colette is the best master to run them with. She can prompt them together if needs be. Also the extra actions from prompt with her on them is great.

    Also make sure to take Cassy, she is also fantastic.

    Carcossa, I have read this thread and the other about Lucious. You need to understand that Prompt is preety much all Colette does, sure she can summon doves and is unkillable, however she gives ger AP to her other models. I agree that it is great and the fact that you can use it on the same target is fractured, however all of the Showgirls, yes even the Duet are fragile. At the end of the day, its a 7 wound model. It has lots of + flips and armour 2, but you did have 2 ronin who ignore armour.

    Anyway, Colette is a top tier master and alot of people stuggle against her. Especially the first time they see her.

    And just to clear up some conjecture here, guys I didnt have Howard. My crew was:

    Colette

    Cassandra

    Angelica

    Coryphee x2

    Performer

    Manequin

    Oxfordian Mage

    A few upgrades thrown in, I cannot remember them. It was a fairly mild list.

    Anyway that wil do me for now.

    • Like 1
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