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oreaper

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  1. Also remember the Strongarm Suit. He's like a mini-Von Schill in many respects.

    Actually most of the time it feels like Von Schill is a mini Strongarm.....this beast does so much work in my VS crew. Free focus plus teleport charges via STF in cash money. He creates a 10 inch no-go zone for key models

    • Like 1
  2. def search for this....there are about a billion out there and they are 1 piece i believe:   Battle for Skull Pass Dwarf Baggage Train

    That being said i just put mine together and i feel its a natural suffering that everyone should go through :)

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  3. Gatta watch dem bells, but yeah i feel your pain there. One of my locals is an avid seamus player and he has never (i mean literaly never) ran a game without at least 1.  I just except that its gunna happen and work around the fact by being aggressive but thats hard with a more gun line-y crew.

  4. I recently ran a Vik's list i like to call "the rough neck" for gaurd the stash. Bishop, Laz, 2x convict gunslingers, johan, max oath and howling wolf tat plus some other bits. There was a "no live zone"near the middle and i got the message delivered (oathkeeper bishop FTW). I kept the viks seperated most of this game as they were both covering the far flanks in case anyone tried to skirt around the kill zone. This is yet another completely different list style with teh viky's and i continue to be surprised by the variety of functions these girls can serve.

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  5. Yeah these are good choices for beginners playthrough given the faction choices. The crews will depend on the strat/scheme pool so that is also an important point to showcase in your vids.

     

    Schill has great ranged power, and an very solid synergy with anything keyword "friekorps". Its actually difficult to make a bad list with him.

     

    Lynch on the other hand can play very well to specific strats but he has to cater the list more than the friekorps. The man himself is a glass cannon that has absurd damage potential and can pass out conditions to benefit his crew. Huggy, Illuminated, and Graves hit like a ton of bricks too. Depleted are one of the most resiliant 4 pointers in the game, illuminated and waldgiest are fairly resiliant as well. Tannen is a walking "piss your opponent off model" because of his chatty aura and anti cheat aura, but his manipulative is the only thing keeping him alive so be careful with that.

     

    Overall these crews should promise a good matchup but make sure you have plenty of terrain otherwise the friekorps will have a clear advantage. Now if only you had a plethera of terrain near where you were filming....

    • Like 1
  6. I honestly dont have probs with ressers but its prob because i run vics when they are declared. Add taelor and johan(a) and make sure you take the mark of Shez and then salt the rest of the crew to strat. Blood and taelor or more than cabable to keep the summoner on the back foot and are far less card intesive than the summoning itself. Just make sure the rest of your crew do the jobs they were brought for (scheme running wretches, gunslingin convicts...whatever).

  7. IDK i find better uses for lilith's AP then summon the blood, but thats just me. Now the blade on the other hand becomes such the win with all the terrain templates your dropping. Between transfixing gaze and the cherubs trigger, rooted targets just evaporate.

  8. Strat: Interference

    Corner deployment

    Schemes:Assassinate/Bodygaurd/ALITS/power ritual/take prisoner

     

    My Crew:  Power ritual (revealed)/assassinte

    Collodi-Threads of fate/fated/strum the threads(4 cache)

    Widow weaver-handbag

    4x marionettes

    Brutal effigy

    Arcane effigy

     2x stitched together

    Wicked doll

     

    His Crew: Power ritual (revealed)/assassinte

    Tara-obliteration symbiote/knowledge of eternity (7 cache)

    Nothing beast-Void shield

    Karina-the faces of oblivion

    3 x void wretch

    Rotten belle

    Bette noir-decaying aura

     

    Both groups fanned out at the borders of the backwater swampland and surveyed the surroundings. As much as he hated to admit it, the floating effigy had been right there was a need to come out in this drab and dirty backwater.  This was obviously a place rich in power that needed to harnessed for the sweet song of creation. The master of puppets NEEDED this power and he wasn’t going to let a few rotting corpses and translucent creatures get in his way. “Look there my children,” he reached out to the minds of his minions “that girl with the hole in her chest and her friends want to take your fathers precious treasures buried in the swamp. We cannot let that happen.” The puppets stood motionless, but he knew that his will would be done. His control over his creations was absolute. The spider demon that decided to tag along nodded in affirmation.

     

           The puppets streaked toward the far corners of the bog. The little wicked doll paused only to carve an arcane symbol into a tree trunk. The Undead girl and her crew responded, shimmering bipedal creatures streaking to intercept the puppet cohorts going to the corners. A large mass of tentacled nothingness floated forward, trees and shrubs disintegrating in its wake. Upon seeing this, the puppet master strode forward to the crest of a small hill that he may better survey the theatrics playing out before him.

          “Arise and bring death to the matchstick man” chanted the undead woman as a dual dagger apparition materialized in front of her. With a scream the killer charged Collodi. Her first dagger plunged into his wooden spine (red joker), but her 2nd swiped through the open air. She cocked her head in a confused gesture as the splintered remains of a marionette was scattered in front of her and the master of puppets stood smiling several paces away.  The Brutal effigy imbued his master with blessing that then radiated out among his fellow puppet companions. He then took carful aim and shot the killer bête before him (although not very significantly but give him credit he’s doing his best…) He then prompted the widow weaver into action who then sent out a 2nd sickening web and attempted unsuccessfully  to paralyze the bête with fear.

          Sensing the leaders distraction, the nothing beast charged the puppet master smacking twice once toward a tear of unreality, which the puppet master barely dodged. As the creatures 3rd swing descended a soft squishy bag of body parts appeared where Collodi was standing. In response to this assault, Collodi had glimpsed the thread of unreality connected the beast to this plain. The puppet master sheared this link with his own threads of power and the beast vanished in a flash. For good measure Collodi whip cracked a thread into the bête slowing her progress. As his assault faded his previous wounds began to mend themselves.

    With the banishing of the nothing beast and the inevitable demise of bête, Tara realized that this construct was no minor threat. She ordered an all out assault of the puppet man. Both Karina and a Void wretch threw everything they had at the puppet master inflicting only minor scratches.

          Meanwhile on the far corners a couple of marionettes took up positions to enact the arcane ritual as their mastered had ordered.  In one corner a stitched pulled up a table (it would be better not to ask from where) and had a bit of gambling fun with a void wretch, who was not amused and gave the bag of body parts a dose of his own medicine.

    Bete, sensing her death at hand swung uselessly at a marriontte. The brutal effigy confirmed his status as “most awesome effigy buff machine ever” and buffed the master and prompted him into action. Collodi in return shredded the void wretch and bête with strings of pure power and reconnected with puppet bond with the arcane effigy. The stitched finally found his lucky streak and gambled a void wretch back into oblivion.

    After several attempts to down the puppet master including bête version 2.0 materializing from Karina’s corpse, Tara decided that she had better thing to do with her eternity and that she didn’t need this rotten patch of swampland any way.

     

    The day was won, but there was little time to rejoice. Some of his children erected mounds on the areas that radiated the most power, the others gathered the scraps of their fallen brethren. Collodi dreaded and loved the hour of craft that would be required to bring those wooden fragments back to life, but that was a task for a later time. His work here needed to be finished. There was a brilliant song whispering in the breeze and he would be prepared to harness it.

     

     

    This was a fun game that had a lot of close calls. My opponent did not realize just how hard it can be to put Collodi down, and in looking at his crew choice I assumed assassinate was in the pool. I put the master right out in front  turn 1 and this baited in the heavy hitters allowing me to isolate and destroy them one at a time, however do the constant pressure I was never able to go after Tara myself. With my superior activation number I was able to hold strat and power ritual down. I continue to love Collodi and am planning to use  props a little more as the puppets themselves didn’t use the buffs for diddly squat.

     

    Game ended 7-0 to the neverborn

  9. Nice Report, i see you've met the unkillable hatter....with a kill base crew! I feel your pain as one of the most prolific gents in my meta is a seamus fanatic and ive learned the hard way that he is a tough nut to crack. Your tactic of belle murder was right on target, just unfortunate about forgetting killjoy that 1st time i've seen it done all to often.

  10. All good advice here, it does boild down to a theme, Collodi makes minions awesomer. While the box is nice (though i dont use the wicked dolls outside of thw widow weaver) the manequins are more a tax to the master than real game changers. Dont get me wrong i love the lil puppets and woundn't consider a different master for Collodi, but you need to fill other gaps. All minions work better with the master puppet being the best but dont let that hold you back. Use what you got and get good at Collodi's shenanagins. If your meta has not experienced him yet then it may actually cause less moaning if you use him non-optimal for the 1st couple of outings.

  11. I think your current crew is very card dependent, because Nekima herself needs cards and soul stones to stay alive. Stitched together need cards because you really don't want to miss with their attacks unless you can easily summon more or heal them back up, as is the case in a Dreamer crew. Doppelganger needs cards to be useful in winning initiatives and in this crew also when copying friendly abilities and using them.

    If I were to build a HC list around Nekima I might go with something like:

    Nekima

    +Fears Given Form 1

    +Obisdian Talons 1

    Black Blood Shaman 7

    Terror Tot 4

    Illuminated 7

     

    Problem here ive found is that nekima doesn't have a built in mask so makes the flay tough (good for tot's but who cares). BB shammy is a great bang for the buck as he has the potential do fill a lot of gaps with big hitters. In a local hardcore I recently ran

     

    Nekima

    +fears given form

    Mature Neph

    Tot

    Tot

     

    This crew was not very card dependent. Tots sprint to engage, with decent def the can do alright. The the Mature and Nekima Fly up an erradicate everything.

  12.  

    I don't really like Stitched myself. 

     

    Eternal Nightmare: When this model
    suffers damage from an Attack Action
    which reduces it to 1 Wound, it gains the
    Reactivate Condition.
     
    The Stitched wouldn't gain reactivate. Postule isn't an Attack Action. 

     

     

    Doh!! thats what you get for reading 80 of an ability, if you'll excuse me i have some friends to appologize to

  13. On a related note if a BB shman injects said stitched and later pustules it can be double dipped via rotten contents aaaaaaaaaand if timed correctly with proper wounds a cheated crow on said pustule can drop stictched to hard to would gaining reactivate, then heal it 3 :( . I've said to much.....i should go now

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