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Posts posted by Chumbalaya
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Rough weekend? Hate Mondays?
Take it out on your fellow Malifaux players with a little Henchman Hardcore.
When: 2/6/17, 6pm
Where: Texas Toy Soldier
How much: FREE
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We've got a Malifaux story event this weekend!
When: 12/17 10am
Where: Texas Toy Soldier 2540 Marsh Ln #100, Carrollton, TX 75006
What: Story Event, 3 Story Encounters
Entry: Free!
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Even in another dimension, the law of the jungle still applies. Only the strongest will survive.
Malifaux tournament, Gaining Grounds 2016
When: 11/12/16, 11am start
Where: Texas Toy Soldier
Rounds: 2 hours
Admission: FREE
Game 1
Deployment: Standard
Strategy: Collect the Bounty
Schemes: Convict Labor, Show of Force, Hunting Party, Search the Ruins, Public DemonstrationGame 2
Deployment: Flank
Strategy: Interference
Schemes: Convict Labor, Take Prisoner, Exhaust Their Forces, Leave Your Mark, InspectionGame 3
Deployment: Corner
Strategy: Stake a Claim
Schemes: Convict Labor, Show of Force, Exhaust Their Forces, Detonate the Charges, A Quick Murder -
News travels quickly in Malifaux, especially news that the powerful want to be heard. But with so many Divergent storylines, which Path is the correct one? The one told by the last one standing.
"Hot Off The Presses!"
Malifaux Story Encounter
Saturday, October 8th
This is a Divergent Paths event. In lieu of the standard Gaining Grounds strategies, we will be using the Story Encounters from the Divergent Paths event.
50SS
Factions are not fixed for this. Play whatever you want each game!
Registration: 10am
Start: 11am
Rounds: 2 hours
Entry: FREE!
Painting Requirement: You must play 1 game with a painted crew to satisfy the painting requirement (see Gaining Grounds). You may play with unpainted models, but you will not be eligible for prizes. Except Guilders, everybody gets Guilders!
Proxies: Proxies are allowed for unreleased models.
Each Round will feature one of the three Story Encounters. Round 1 will be the Self-Righteous Man, Round 2 the Trickster, and Round 3 the Inquisitive Child. The Story Encounters will be printed out for your convenience, and they are also found here: http://www.wyrd-games.net/divergent-paths-encounters
Round 1
Strategy: Rampage
Deployment: Flank
Schemes: Convict Labor, Take Prisoner, Show of Force, Search the Ruins, Mark for Death
Round 2
Strategy: Corpse Hunt
Deployment: Corner
Schemes: Convict Labor, Hunting Party, Exhaust Their Forces, Frame for Murder, A Quick Murder
Round 3
Strategy: Gathering Scraps
Deployment: Standard
Schemes: Convict Labor, Show of Force, Leave Your Mark, Covert Breakthrough, Inspection -
It's a new event, which means a return of our Weekly strategy session.
The first set of encounters popped up and we need to figure out the best way to keep the Guild on top.
The Man: Set him on the straight and narrow with the service of the Guild Guard.
The Child: A new witch hunter is born.
The Trickster: A new member of the Ortega family?
The first week is rather exploratory, so for now let's focus on how to win these various scenarios.
Personally, I'd love another Guardsman synergy model, so I'm pushing for the Man.
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I'd like the self righteous gent to fall into trouble with various factions since he's such a smug bastard. He's going to end up running the nicest bar in the bayou.
Alternatively, he dies early on and gets replaced by 2 gremlins hiding in his coat.
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I want the lady for a 10T black sheep. She's a lady of privelege and a gossip monger. Little does she know, her sewing circle is composed of 10T informants.
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I'm on board with a Hoffman kid sidekick. Get ready to childproof the Governor's mansion.
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The Brutal Effigy done up as a surgeon's assistant would be nice. He's a cheap significant model and McMourning really benefits from the healing and card draw.
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Yay, looking forward to this!
RIP colored names
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In the bayou south of Malifaux City, there's only one rule: the strongest rules. And who is the strongest? The one with the biggest hat.
"Bigger Hat Than You"
Malifaux Tournament
Saturday, September 17thGaining Grounds Tournament
50SS
Fixed FactionRegistration: 10am
Start: 11am
Rounds: 2 hours
Entry: FREE!
Painting Requirement: You must play 1 game with a painted crew to satisfy the painting requirement (see Gaining Grounds). You may play with unpainted models, but you will not be eligible for prizes. Except Guilders, everybody gets Guilders!
Proxies: Proxies are allowed for unreleased models.Game 1
Strategy: Guard the Stash
Deployment: Corner
Schemes: Convict Labor, Show of Force, Exhaust Their Forces, Covert Breakthrough, Undercover EntourageGame 2
Strategy: Turf War
Deployment: Standard
Schemes: Convict Labor, Take Prisoner, Exhaust Their Forces, Public Demonstration, InspectionGame 3
Strategy: Reckoning
Deployment: Flank
Schemes: Convict Labor, Show of Force, Hunting Party, Detonate the Charges, Occupy Their TurfHats encouraged. Best hat gets a prize.
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We are starting up a Shifting Loyalties campaign. This is open to anybody in the area, even if you can't make it out to Texas Toy Soldier every Monday.We will be running the campaign over 6 "weeks". Each in-game "week" will be equal to 2 real time weeks. So, if we start on May 11th, our week 2 hiring will be on May 25th. This is to both accommodate people's lives and so campaign play doesn't crowd out other gaming.Standard Campaign Rules apply. Start with a 35SS arsenal lead by a Henchman, which you pay for normally, and 1 upgrade.The wrinkles for this one:-The Doctor is in play, so your injuries can be fixed up (sorta) at a cost-We will be using Hide Outs to determine a "winner" so make sure your crib is appropriately swaggy-Every week, if you play with a newly painted model, you earn 1 extra scrip. This bonus is applicable once per week and can put you over the standard limit of 16 scrip per "week".Submit your arsenals and hide out selection here or in a PM and when we start I'll collate them and keep records. Games can be played at TTS, other stores, at home, Vassal, or wherever so long as it's with somebody else participating in the campaign. Honor system, guys.If anyone needs the full rules, they are in Shifting Loyalties. The Campaign Quick Reference is also a handy file: http://www.wyrd-games.net/s/Shifting-Loyalties-Campaign-files.zip
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Howdy, folks!
Tournaments are going to be a regular thing in DFW. This month we have one on the 30th.
Where: Texas Toy Soldier
When: 10am show up, 11am start
Format: 50SS, fixed faction, Gaining Grounds, 2 hour roundsIn an effort to encourage attendance, I'll be waiving the painting requirement this time. In the future though, this will change.
Here are your strats and schemes:
Round 1
Strategy: Reconnoiter
Deployment: Flank
Schemes: Convict Labor, Leave Your Mark, Show of Force, Detonate the Charges, Occupy Their TurfRound 2
Strategy: Extraction
Deployment: Standard
Schemes: Convict Labor, Take Prisoner, Show of Force, Hunting Party, A Quick MurderRound 3
Strategy: Collect the Bounty
Deployment: Close
Schemes: Convict Labor, Leave Your Mark, Exhaust Their Forces, Set Up, InspectionOh, and it's free!
Hope to see you there!
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Howdy, folks!
I am Jeremy, a Henchman in the Dallas/Ft Worth area. DFW is a big place, but I'm happy to run around to help promote Malifaux.
Our main game night is Monday nights at Texas Toy Soldier in Carrollton. Drop by to chat or get a demo and I'll be happy to assist.
If you're a bit further afield or not free on Monday night, just message me and we can set something up.
Cheers!
Update: Demos continue through the month of May. Come on out and play!
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I don't consider myself a great hobby expert, but I really don't have much issue with Wyrd models. Abuela being the exception, of course.
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Santiago might get more play with Hunting Party. Perdita can soften things up, Santiago/Francisco can finish them off.
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I haven't played Lucius as Neverborn yet, but they have so many good minions for Lucius to boss around. Illuminated, Terror Tots, Waldgeists, Changelings, ugh it's so nasty. Doppelganger with a pair of Austringers is a lot of shooting. Pathfinders are great board control. Freikorps Trappers/Envy with Changelings makes for a mean gunline. Lucius is hard to play because he relies so much on his minions and almost all his tricks require suits. He can burn through his hand so quickly, it's painful. But he gives out so many AP it can make up for it.
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Maybe have the Exorcist and Lone Marshal on rotation depending on the S&S? Lady J, Judge, Emissary, 2 Marshals, Effigy, and upgrades would be plenty and still leave you enough for one of those two and cache. Throw in 2 Watchers instead on marker heavy schemes.
I've only run the Exorcist with McMourning, but his crossbow is pretty neat and the chance of outright killing something is nice when you have the
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Abuela is indeed pretty great for all those reasons.
The Ortegas do lack for cheap filler and scheme runners. Guild Hounds and Watchers are great for filling that niche. Hunters are solid for a more expensive runner-that-kills-other-runners. Austringers are their normally awesome stuff. Wtichling Stalkers can help with conditions. A Death Marshal is nice for boxing up Papa to keep the + to damage on 'dita. Ryle is a solid standalone piece with good shooting and melee. You've got a lot of good options.
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It's Metal Gamin all over again!
I really like the idea of Public Demonstration. 3 minions run an impromptu flash mob to earn VP.
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1 minute ago, jonahmaul said:
There's a huge difference between schemes being easier/harder for certain Masters and a scheme that completely neuters Masters and gives your opponent VPs without them having to do anything to earn them. Plus nobody plays Lucius competitively ;-)
Isn't that more cause for concern than Leveticus not being able to faceroll every game?
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1 minute ago, jonahmaul said:
It was designed to be gape and competitive for all Masters though. Having one scheme that completely neuters the way certain Masters are supposed to play is poor design.
Were you outraged that Lucius had a hard time competing when Make Them Suffer popped up?
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The game wasn't designed for single master.
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It certainly puts a damper on my Lady J/Brutal Emissary shenanigans, but I am happy for a little cuddle to Leve and Dreamer. Tara, Death Marshals, and offensive bury mechanics get a bit scarier, too.
Gaining Grounds 2017 Tournament - Carrollton, TX
in North America
Posted
Faster n' You
Outside Malifaux City lies the endless and inhospitable Badlands. Out here, there's two kinds of folks. The Quick and the Dead. Which one are you?
Gaining Grounds 2017 Tournament
When: 2/18/17, 12pm
Where: Texas Toy Soldier
How Much: FREE
Painting Requirement: You can play with unpainted models but you will be ineligible for prizes.
Game 1
Deployment: Close
Strategy: Headhunter
Schemes: Claim Jump, Frame For Murder, Dig Their Graves, Undercover Entourage, Mark for Death
Game 2
Deployment: Standard
Squatter's Rights: Stake a Claim
Schemes: Claim Jump, Eliminate the Leadership, Frame For Murder, Leave Your Mark, Search the Ruins
Game 3
Deployment: Corner
Strategy: Squatter's Rights
Schemes: Claim Jump, Accusation, Leave Your Mark, Show of Force, Hidden Trap